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"为适配组队玩法,是否设计更多多波次怪物的房间","Y","【待确认问题】","69ecd00883c9bdca0a2da4b5","默认任务","","2026-05-19 21:35:32","","","","梁修","YMZC-1186","69ecd01d8efdd324bd9d714a","需求池","默认任务组","未分类","","","","","梁修","2026-04-25 22:30:53","N","","0","N","v0.4(6.12公司内试玩)","P2","【减少跨房间等待】研究能不能把所有的房间(目前是scene)合并成一个整体场景,在切换时加快读取速度。 或者说把目前的场景房间改成预制体房间的成本大不大?将大尺寸地图设计成类似幸存者的多波次模式。目的是撮合组队玩家,如果全是小房间,很难在一起打,等队友不如刷完了。如果第1点加速失败,那可能不适合设计太多琐碎的子房间,否则撮合进门会非常蛋疼。可以考虑适当收缩房间数量,增加单个房间内的怪物波次和房间奖励。","","","","较低","","","","" "【待确认问题】","Y","需求池v0.4(6.12)","69b2bbc4c3d51525e11f0b7a","默认任务","","2026-05-19 21:35:32","","","","梁修|彭俊豪","YMZC-1185","69ecd00883c9bdca0a2da4b5","需求池","默认任务组","未分类","","","","","梁修","2026-04-25 22:30:32","N","","0","N","v0.4(6.12公司内试玩)","P2","","","","","较低","","","","" "为适配组队玩法,是否设计更多多波次怪物的房间","Y","【待确认问题】","69ecd00883c9bdca0a2da4b5","默认任务","","2026-05-19 21:35:32","","","","梁修","YMZC-1097","69e5d59201a262001b128c90","需求池","默认任务组","未分类","","","","","梁修","2026-04-20 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17:25:55","","","","卢杨智|闫明亮","YMZC-1118","69e6fc06218ff5c7119824f1","测试完成","默认任务组","未分类","","","","","闫明亮","2026-04-21 12:24:38","Y","2026-04-25 17:25:55","0","N","","P2","","","","","普通","","","","" "独角兽皮肤绑定以及拆分","Y","皮肤动作及特效","69b7a3e41d8a91f9da06a2fc","默认任务","徐张民","2026-05-11 16:44:22","","","","徐张民","YMZC-1117","69e6f498b4ba9e0f4b5b8ce3","测试完成","默认任务组","未分类","","","","","徐张民","2026-04-21 11:52:56","Y","2026-05-11 16:44:22","0","N","v0.3(4月24)","P2","","","","","普通","","","","" "诅咒爪牙皮肤绑定以及拆分","Y","皮肤动作及特效","69b7a3e41d8a91f9da06a2fc","默认任务","徐张民","2026-05-11 16:44:19","","","","徐张民","YMZC-1116","69e6f48c0b8a5f72c3ca4581","测试完成","默认任务组","未分类","","","","","徐张民","2026-04-21 11:52:44","Y","2026-05-11 16:44:19","0","N","v0.3(4月24)","P2","","","","","普通","","","","" "月神皮肤绑定以及拆分","Y","皮肤动作及特效","69b7a3e41d8a91f9da06a2fc","默认任务","徐张民","2026-05-11 16:44:16","","","","徐张民","YMZC-1115","69e6f47ff112154b37813e12","测试完成","默认任务组","未分类","","","","","徐张民","2026-04-21 11:52:31","Y","2026-05-11 16:44:16","0","N","v0.3(4月24)","P2","","","","","普通","","","","" "血尸身抛投技能时总会空挥1次释放动画,感觉很奇怪","Y","镇民血尸(包括头/身)-客户端","69e0463a50437eec8aedcc0e","默认任务","刘云飞","2026-05-09 14:29:28","","","","刘云飞|闫明亮","YMZC-1114","69e6f2ff44cd39b54af51839","测试完成","默认任务组","未分类","","","","","闫明亮","2026-04-21 11:46:07","Y","2026-05-09 14:29:28","0","N","","P2","","","","","普通","","","","" "14、换弹癌,有时候换弹还没好,又触发了换弹","Y","bug/优化单","69e5991c160ebb43be4880bd","默认任务","邹明洋","2026-04-22 15:55:21","","","","彭俊豪|邹明洋","YMZC-1113","69e62d0b9d5c763b1fa9e6d7","测试完成","默认任务组","未分类","","","","","彭俊豪","2026-04-20 21:41:31","Y","2026-04-22 15:55:21","0","N","v0.3(4月24)","P2","","","","","较低","","","","" "13、战术手捧雷的方向感觉很不随机,一直玩地图外丢","Y","bug/优化单","69e5991c160ebb43be4880bd","默认任务","邹明洋","2026-04-22 15:48:38","","","","彭俊豪|邹明洋","YMZC-1112","69e62cda9f0ae3575f33ef06","测试完成","默认任务组","未分类","","","","","彭俊豪","2026-04-20 21:40:42","Y","2026-04-22 15:48:38","0","N","v0.3(4月24)","P2","","","","","较低","","","","" "将血尸身抛投的子弹变为周边随机1颗,且释放时不会动(策划配置)","Y","镇民血尸(包括头/身)-服务端","69e046bed1f519980a9725ce","默认任务","李晓东","2026-04-28 18:47:57","","","","李晓东|闫明亮","YMZC-1111","69e62bc65ccf2d756a55c3e9","测试完成","默认任务组","未分类","","","","","闫明亮","2026-04-20 21:36:06","Y","2026-04-28 18:47:57","0","N","","P2","","","","","较低","","","","" "开枪镜头抖动","N","","","默认任务","何帆","2026-04-28 17:02:30","","","","何帆|邓豪","YMZC-1110","69e62b9f865f925bc44123c8","测试完成","默认任务组","未分类","","","","","何帆","2026-04-20 21:35:27","Y","2026-04-28 17:02:30","0","N","","P2","开枪镜头抖动,方向与开枪方向一致,需要区分强度等级,如果参数比较少可以直接放参数","武器手感方案","","","普通","","","","" "新增血蛭蝇(召唤物)与变异血蛭蝇(召唤物)appear动画,让血蛭蝇更自然的出现","Y","血囊骷髅-客户端","69e045e49ee54344bf2f9446","默认任务","刘云飞","2026-04-22 14:28:38","","","","刘云飞|闫明亮","YMZC-1109","69e62b60f64c684d58c49082","测试完成","默认任务组","未分类","","","","","闫明亮","2026-04-20 21:34:24","Y","2026-04-22 14:28:38","0","N","","P2","","","","","较低","","","","" "加粗触须长度并且减慢攻击动画,让玩家看得清楚触须的样子","Y","变异血蛭蝇-客户端","69e045ffcdb2efb18ea52b04","默认任务","刘云飞","2026-05-09 14:28:59","","","","刘云飞|闫明亮","YMZC-1108","69e62b31d397e30722c4de8e","测试完成","默认任务组","未分类","","","","","闫明亮","2026-04-20 21:33:37","Y","2026-05-09 14:28:59","0","N","","P2","","","","","较低","","","","" "人物开枪减速","N","","","默认任务","李伟平","2026-04-28 17:02:22","","","","何帆|李伟平","YMZC-1107","69e62b212e532006751b1046","测试完成","默认任务组","未分类","","","","","何帆","2026-04-20 21:33:21","Y","2026-04-28 17:02:22","0","N","","P2","人物开枪减速,有恢复速度","武器手感方案","","只需要看开枪减速功能","普通","","","","" "伤害类型飘字","N","","","默认任务","何帆","2026-04-28 17:02:33","","","","何帆|邓豪","YMZC-1106","69e62971317fbf68c16ac6fd","测试完成","默认任务组","未分类","","","","","何帆","2026-04-20 21:26:09","Y","2026-04-28 17:02:33","0","N","","P2","","武器手感方案","","细调放给策划调整","普通","","","","" "12、人肉炸弹炸不死怪物呀","Y","bug/优化单","69e5991c160ebb43be4880bd","默认任务","邹明洋","2026-04-22 15:40:46","","","","彭俊豪|邹明洋","YMZC-1105","69e61edd570ed96a83b3d965","测试完成","默认任务组","未分类","","","","","彭俊豪","2026-04-20 20:41:01","Y","2026-04-22 15:40:46","0","N","v0.3(4月24)","P2","可以用人肉炸弹+复活的遗物一起测","","","","普通","","","","" "11、人肉炸弹自爆,出现进房间后用不了","Y","bug/优化单","69e5991c160ebb43be4880bd","默认任务","邹明洋","2026-04-22 15:40:41","","","","彭俊豪|邹明洋","YMZC-1104","69e61cfe75a4096ed8ab518a","测试完成","默认任务组","未分类","","","","","彭俊豪","2026-04-20 20:33:02","Y","2026-04-22 15:40:41","0","N","v0.3(4月24)","P2"," [图片] ","","","","较低","","","","" "翅膀不会刷新,拥有暗黑翅膀时,再使用教会的圣经后,获得白色翅膀,但是到下一间房后,没有恢复暗黑的翅膀(切房间也会导致翅膀变白)","Y","bug/优化单","69e5991c160ebb43be4880bd","默认任务","刘云飞","2026-04-22 15:32:42","","","","彭俊豪|刘云飞","YMZC-1103","69e612d01180f7df2c7d281f","测试完成","默认任务组","未分类","","","","","彭俊豪","2026-04-20 19:49:36","Y","2026-04-22 15:32:42","0","N","v0.3(4月24)","P2"," [图片] ","","","","较低","","","","" "青蛙、女巫、蜘蛛装扮部位icon","Y","界面ui","69bbeec16b6116cc69b17858","默认任务","李星","2026-04-21 18:16:15","","","","彭思远|尹星海|李星","YMZC-1102","69e612aedb68f5196eaba9c6","测试完成","默认任务组","未分类","","","","","彭思远","2026-04-20 19:49:02","Y","2026-04-21 18:16:15","0","N","","P2","","","","","普通","","","","" "收藏品添加新类型,可根据品质掉落","N","","","默认任务","李伟平","2026-04-23 11:12:31","","","","张广辉|李伟平","YMZC-1101","69e5f5e8ebb942b5b6ec9626","测试完成","默认任务组","未分类","","","","","张广辉","2026-04-20 17:46:16","Y","2026-04-23 11:12:31","0","N","","P2","id5100的道具","","","","普通","","","","" "飘字暴击图标","N","","","默认任务","李星","2026-04-28 17:02:36","","","","何帆|陈立伟|尹星海|李星","YMZC-1100","69e5f223d5462c2b1e53928e","测试完成","默认任务组","未分类","","","","","何帆","2026-04-20 17:30:11","Y","2026-04-28 17:02:36","0","N","","P2","用原暴击图标,出一个通用的需要修改成暴击字体一个颜色,复合字体风格","","","[图片]","普通","","","","" "10、需求优化:补货木牌增加价格","Y","bug/优化单","69e5991c160ebb43be4880bd","默认任务","刘云飞","2026-04-22 15:14:14","","","","彭俊豪|邹明洋|刘云飞","YMZC-1099","69e5e07f24d8baed73ea0b6c","测试完成","默认任务组","未分类","","","","","彭俊豪","2026-04-20 16:14:55","Y","2026-04-22 15:14:14","0","N","v0.3(4月24)","P2"," [图片] 可以复用商店下面的价格显示刷新的价格可以随次数进行配置,例如:1,3,5,7,10,15,20等等,次数如果超了就按最后的20算","","","","较低","","","","" "9、天使神临,没有免疫碰撞伤害,建议和无敌星用一样的无敌逻辑效果,无敌星可以免疫的,他应该也都可以免疫","Y","bug/优化单","69e5991c160ebb43be4880bd","默认任务","邹明洋","2026-04-22 15:05:20","","","","彭俊豪|邹明洋","YMZC-1098","69e5d9b9d70e7fd311c05bae","测试完成","默认任务组","未分类","","","","","彭俊豪","2026-04-20 15:46:01","Y","2026-04-22 15:05:20","0","N","v0.3(4月24)","P2","","","","","较低","","","","" "局内道具图标需求","N","","","默认任务","尹星海","2026-04-27 17:14:05","","","","张广辉|尹星海","YMZC-1095","69e5d1118d733bb28228b672","测试完成","默认任务组","未分类","","","","","张广辉","2026-04-20 15:09:05","Y","2026-04-27 17:14:05","0","N","","P2","https://alidocs.dingtalk.com/i/nodes/YMyQA2dXW792Oz1KcMmZz3k3JzlwrZgb?utm_scene=team_space&iframeQuery=sheet_range%3Dst-dec0d197-84228_5_0_1_1","","","","普通","","","","" "8、优化项:复活节彩蛋复活后,复活位置看可不可以在地图正中间?","Y","bug/优化单","69e5991c160ebb43be4880bd","默认任务","邹明洋","2026-04-22 14:47:49","","","","彭俊豪|邹明洋","YMZC-1094","69e5ac36abb255034341e7ad","测试完成","默认任务组","未分类","","","","","彭俊豪","2026-04-20 12:31:50","Y","2026-04-22 14:47:49","0","N","v0.3(4月24)","P2","","","","","较低","","","","" "6、聚魂灯的UI处需要显示当前灵魂数量的变化","Y","bug/优化单","69e5991c160ebb43be4880bd","默认任务","刘云飞","2026-04-22 14:46:23","","","","刘云飞|彭俊豪","YMZC-1092","69e5aaeccbb1b79eb12aaadd","测试完成","默认任务组","未分类","","","","","彭俊豪","2026-04-20 12:26:20","Y","2026-04-22 14:46:23","0","N","v0.3(4月24)","P2"," [图片] ","","","","较低","","","","" "5、聚魂灯:击杀木桶或者石柱这种不应该算怪物次数,现在杀木桶也能加次数","Y","bug/优化单","69e5991c160ebb43be4880bd","默认任务","邹明洋","2026-04-22 14:46:28","","","","彭俊豪|邹明洋","YMZC-1091","69e5aa38e573fb54f544afde","测试完成","默认任务组","未分类","","","","","彭俊豪","2026-04-20 12:23:20","Y","2026-04-22 14:46:28","0","N","v0.3(4月24)","P2","","","","","较低","","","","" "4、高空坠桶遗物:木桶和火药桶掉下来的伤害应该读怪物表桶的属性配置伤害","Y","bug/优化单","69e5991c160ebb43be4880bd","默认任务","邹明洋","2026-04-22 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2横长走廊2×0.536*7 [图片] 2大房间2*236*28 [图片] 8L型房间2*2-1*136*28-18*14 [图片] 8L型房间2*2-1*136*28-18*14 [图片] 8L型房间2*2-1*136*28-18*14 [图片] 8L型房间2*2-1*136*28-18*14 [图片] 8新增不同大小的房间","","","","较低","","","","" "雕像添加物品Tips及Tips交互分离重构","N","","","默认任务","吴赛","2026-03-19 21:07:37","2026-03-16 09:00:00","2026-03-17 18:00:00","16 (工作日)","吴赛|张广辉|彭思远","YMZC-667","69b761f6b2578f4777162d27","测试完成","默认任务组","未分类","","","","","吴赛","2026-03-16 09:50:46","Y","2026-03-19 21:07:37","2.1","Y","","P2","","","","","普通","","","","" "遗物打折券打折商品不随机,固定第一个物品","Y","demo v0.3 优化总单","69b0e631065df60015e60740","默认任务","彭思远","2026-03-31 12:20:17","","","","张广辉|彭思远","YMZC-666","69b536f2ace0ff94e91fc572","测试完成","默认任务组","未分类","","","","","张广辉","2026-03-14 18:22:42","Y","2026-03-31 12:20:17","0","N","v0.3(4月24)","P2","","","","","较低","","","","" "神圣骨灰,描述是生成俩蓝心俩红心,只给了1个","Y","demo v0.3 优化总单","69b0e631065df60015e60740","默认任务","彭俊豪","2026-05-11 16:50:29","","","","刘云飞|彭俊豪","YMZC-664","69b5353d95df07774088ad84","测试完成","默认任务组","未分类","","","","","刘云飞","2026-03-14 18:15:25","Y","2026-05-11 16:50:29","0","N","v0.3(4月24)","P2","","","","","较低","","","","" "特效专用Shader 功能新增优化","N","","","默认任务","韩嵩洋","2026-03-18 14:20:05","","","","林志伟|韩嵩洋","YMZC-663","69b52d144484fd14c7d68c3c","测试完成","默认任务组","未分类","","","","","林志伟","2026-03-14 17:40:36","Y","2026-03-18 14:20:05","0","N","","P2","特效通用Particle_Add_Blended_Dissolve_Offset_URP 新增 黑边按钮功能","","","[图片]","普通","","","","" "应该在地图UI上展示当前处于第几层","Y","demo v0.3 优化总单","69b0e631065df60015e60740","默认任务","吴赛","2026-05-11 16:47:45","","","","刘云飞|张广辉|尹星海|吴赛","YMZC-662","69b514b7205aaaa947d69eb8","测试完成","默认任务组","未分类","","","","","刘云飞","2026-03-14 15:56:39","Y","2026-05-11 16:47:45","0","N","v0.3(4月24)","P3","大约在tab展开小地图后,屏幕中间靠下的位置展示当前层数与地图名(在放大后的小地图下方,提示传送的交互方式)",""," [图片] ","","较低","","","","" "加强练习手枪外的弱势武器(同时加强识别度)","Y","demo v0.3 优化总单","69b0e631065df60015e60740","默认任务","叶嗣文","2026-03-26 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09:00:00","","","梁修","YMZC-168","6959c8ee9532675053a7682c","鸽置","默认任务组","未分类","","","","","梁修","2026-01-04 09:57:02","N","","0","N","","P3","这是一份关于《以撒的结合》(The Binding of Isaac)**内容投放设计(Content Delivery / Progression Design)**的深度分析。虽然市面上有很多关于“道具效果”或“剧情”的解析,但专门针对其**“内容是如何逐步喂给玩家”**的系统性设计分析相对较少。《以撒的结合》是 Roguelike(或者更准确说是 Roguelite)游戏设计教科书级别的案例。它的核心在于:**它并非一开始就向你展示全貌,而是通过“剥洋葱”式的方法,随着玩家实力的提升,把游戏变得更长、更宽、更难。**以下是其内容投放设计的详细拆解:---### 一、 核心逻辑:基于“成就”的元游戏解锁 (Achievement-Gated Unlocks)不同于 RPG 靠等级解锁技能,以撒的内容投放完全依赖于**“元数据(Meta-progression)”**。* **初始状态:** 玩家只能玩到很少一部分内容(大约 60-70% 的初始道具不可见,后续关卡不可见,大部分角色不可用)。* **投放机制:** 每一个“成就(Secret)”不仅是一个奖杯,它实际上向游戏的随机生成库(RNG Pool)中**注入**了新代码。* 打败 Boss X $\rightarrow$ 解锁道具 Y $\rightarrow$ 道具 Y 现在有概率在后续游戏中掉落。这种设计确立了一个循环:**游玩 $\rightarrow$ 达成目标 $\rightarrow$ 扩充内容库 $\rightarrow$ 下一局游戏体验发生改变。**---### 二、 投放维度:由纵向到横向的立体扩张以撒的内容投放不是线性的,而是分维度的。#### 1. 纵向投放:游戏流程的“拉长” (The Runs Get Longer)这是最直观的投放。游戏最初看起来很短,目的是降低新手的挫败感。* **阶段一(新手):** 目标是打败“妈腿(Mom)”。游戏在第 6 层就结束了。* **阶段二(进阶):** 打败妈腿后,解锁“子宫(Womb)”层。游戏延长到第 8 层,目标变为“妈心(Mom's Heart)”。* **阶段三(深层):** 打败妈心 11 次后,游戏永久解锁“地狱(Sheol)”和“教堂(Cathedral)”。游戏延长到第 10 层。* **阶段四(终局):** 携带特定道具(全家福/底片),解锁“宝箱层(Chest)”和“黑暗层(Dark Room)”。**设计意图:** 随着玩家熟练度提高,单局游戏的时长从 20 分钟逐步拉长到 40-60 分钟,难度曲线也随之延长。#### 2. 横向投放:角色与“通关标记” (Completion Marks)这是以撒最天才的“内容强制体验”设计。* **机制:** 游戏有 17+ 个角色(算上里角色则翻倍)。每个角色都有一个**“通关便签(Post-it Note)”**。* **投放逻辑:** 只有用**特定角色**击败**特定 Boss**,才能解锁**特定道具**。* *例子:* 想要获得强力道具“神性(Godhead)”吗?你不能只玩简单的角色,你必须用极难的角色(The Lost)打通所有关卡。**设计意图:** 强迫玩家跳出舒适区。如果不这样设计,玩家会永远只玩最强的角色(如 Azazel)。通过这种投放,设计师强迫玩家体验不同的战斗风格,从而极大地延长了游戏寿命。---### 三、 具体的投放节奏分析#### 1. 道具投放:从“基础”到“机制破坏”道具池的污染(Diluting the Pool)是 Roguelike 的大忌,但以撒处理得很好:* **初期池(Vanilla):** 主要是基础属性提升(伤害+1,射速+1)和简单的攻击特效。让玩家先理解基本数值模型。* **中期池(Unlockable):** 随着挑战的完成,开始投放“机制类”道具。例如“硫磺火(Brimstone)”、“妈刀(Mom's Knife)”或“科技(Tech X)”。这些道具会彻底改变攻击方式。* **后期池(Synergy):** 解锁一些极度依赖配合的道具。单独拿可能很弱,但配合特定道具会无敌。* **风险投放:** 随着游戏深入,会解锁更多“双刃剑”道具(如豆浆 Soy Milk),增加了构建的不确定性。#### 2. 怪物与环境投放:通过“状态”改变世界你是否发现,玩得越久,游戏里的怪越恶心?这是因为游戏有一个全局难度的投放:* **Everything is Terrible!:** 当你通关一定次数,游戏会弹出一个成就“Everything is Terrible”,此时全局怪物血量微升,掉落率微降。* **异变楼层(Alternate Floors):** 击败特定 Boss 后,原本的“地下室(Basement)”可能会变成“燃烧地下室(Burning Basement)”或“酒窖(Cellar)”。* **投放逻辑:** 新的怪物不是凭空出现的,而是伴随着新的环境皮肤出现的。这让玩家在重复的前几层中也能保持新鲜感(和警惕感)。#### 3. 挑战模式(Challenges)的定点投放游戏有几十个预设的“挑战模式”。* **设计目的:** 教学与奖励。* **例子:** “Waka Waka”挑战教你如何运用磁力;“Glass Cannon”挑战教你如何规避伤害。* **奖励:** 完成挑战通常会解锁这就非常实用的**符文(Runes)**或**卡牌**。这是为了奖励那些愿意钻研特定机制的玩家。---### 四、 总结:为什么这种设计让人上瘾?《以撒的结合》的内容投放设计核心在于**“信息差”与“成长感的具象化”**。1. **所见非所得:** 玩家知道还有海量道具没见过(图鉴是空的),这构成了巨大的探索动力。2. **强制多样性:** 通关便签系统(Completion Marks)是目前 Roguelike 游戏中最有效的“内容消耗”手段,它保证了每个角色、每条路线都有被游玩的价值。3. **动态难度调整:** 游戏并非一成不变,它随着你变强而变难(解锁更难的 Boss 和更恶心的变种层),始终让玩家处于“心流”通道中。### 五、 相关图表辅助理解为了更好地理解这个结构,我们可以参考游戏内的流程图:这张图展示了从初期的单一直线,如何分裂成 Sheol/Cathedral,再到最终的 Chest/Dark Room,以及 DLC *Repentance* 增加的全新垂直路径(Downpour/Mines/Mausoleum)。---**下一步建议:**如果你正在设计一款 Roguelike 游戏,或者想深入研究其数值模型,我可以为你具体分析**“道具池权重(Item Pool Weighting)”是如何决定玩家获得神装的概率的**,或者**“里角色(Tainted Characters)”是如何通过机制反转来复用游戏资产的**。你需要哪个方向的深入?","","","","普通","","","","" "同时震屏限制","N","","","默认任务","韩嵩洋","2026-05-28 17:32:09","","","","韩嵩洋|叶嗣文","YMZC-158","6952521c51dfca012ada3896","鸽置","默认任务组","未分类","","","","","叶嗣文","2025-12-29 18:04:12","N","","0","N","","P1","","","","","普通","","","","" "框架维护","Y","客户端需求","6951eb31d6661cd4e53acfd0","默认任务","庄鹏程","2026-04-08 17:41:59","","","","庄鹏程","YMZC-151","6951eb636277a2decb6ef2ef","鸽置","默认任务组","未分类","","","","","庄鹏程","2025-12-29 10:45:55","N","","0","N","v0.3(4月24)","","","","","","普通","","","","" "资产规范","Y","客户端需求","6951eb31d6661cd4e53acfd0","默认任务","庄鹏程","2026-04-08 17:41:59","","","","庄鹏程|韩嵩洋","YMZC-149","6951eb5297844d756c96bd34","鸽置","默认任务组","未分类","","","","","庄鹏程","2025-12-29 10:45:38","N","","0","N","v0.3(4月24)","","","","","","普通","","","","" "暴风雪遗物的天气,场景内的草需要跟随着风向飘动","N","","","默认任务","韩嵩洋","2026-05-28 17:31:51","","","","韩嵩洋|叶嗣文|彭俊豪","YMZC-128","694a694007ece365f904a7b2","鸽置","默认任务组","未分类","","","","","彭俊豪","2025-12-23 18:04:48","N","","0","N","","","","","","","普通","","","","" "特效风格尝试","N","","","默认任务","叶嗣文","2026-01-04 18:35:02","","","","叶嗣文|陈立伟|林志伟|左后开","YMZC-47","69153b4fb6eb5ad8412c0f76","鸽置","默认任务组","未分类","","","","","叶嗣文","2025-11-13 09:58:39","N","","0","N","","P3","","","","小心给一个大胆的建议:从拟真的形态中,抽象出轮廓。保持简单的结构并加以立体的光感","普通","","","","" "古堡 胖子怪","N","","","默认任务","张广辉","2026-01-04 18:36:02","","","","张广辉","YMZC-46","6913ef88dbae2e484395cd78","鸽置","默认任务组","未分类","","","","","张广辉","2025-11-12 10:23:04","N","","0","N","","P3","两个血肉胖子(类似刽子手,屠夫)种类1:分解机制(中级怪),没有攻击动作,通过移动撞击玩家照成伤害1分裂位2,2分裂为4个。分裂后的怪物体积变小,速度变快未分裂时缝合最多,初次分裂后缝合减少,再次分解后的怪物最少种类2:大肚子怪物,肚子中有蠕虫,击杀后,分裂出蠕虫。更高级精英怪同样没有攻击动作,通过移动撞击玩家照成伤害血肉蠕虫:血肉蠕虫靠碰撞产生伤害,可以互相吞噬,吞噬后体型放大,血量增长。随机移动,碰撞到一起后合并。蠕虫可进入怪物身体,给怪物加buff(例如回血,加血量上限,攻击,移速加成)蠕虫可以合成,最多合成2次,不同等级的不能吃。","","","","普通","","","","" "场景微恐灯光氛围测试(出效果图)","N","","","默认任务","叶嗣文","2026-01-04 18:35:57","","","","叶嗣文|陈立伟|刘鑫庭|张悦","YMZC-45","691306479f563d114d438105","鸽置","默认任务组","未分类","","","","","叶嗣文","2025-11-11 17:47:51","N","","0","N","","P3","","","","做技术储备,与其场景画细。不如尝试一下追求光影质感氛围。《小小梦魇》《死亡之门》 [https://www.bilibili.com/video/BV1fe41137hr/?buvid=XUCE3E5CDE25E4881E124C6918030D62D4A13&from\_spmid=playlist.playlist-detail.0.0&is\_story\_h5=false&mid=GfhAfNL6rzH5wytu11vEvw%3D%3D&p=1&plat\_id=116&share\_from=ugc&share\_medium=android&share\_plat=android&share\_session\_id=d90e92ce-a4f4-47c6-b76b-6286c22ec97f&share\_source=GENERIC&share\_tag=s\_i&spmid=united.player-video-detail.0.0×tamp=1762842222&unique\_k=xdiDLLc&up\_id=2717351](https://www.bilibili.com/video/BV1fe41137hr/?buvid=XUCE3E5CDE25E4881E124C6918030D62D4A13&from_spmid=playlist.playlist-detail.0.0&is_story_h5=false&mid=GfhAfNL6rzH5wytu11vEvw%3D%3D&p=1&plat_id=116&share_from=ugc&share_medium=android&share_plat=android&share_session_id=d90e92ce-a4f4-47c6-b76b-6286c22ec97f&share_source=GENERIC&share_tag=s_i&spmid=united.player-video-detail.0.0×tamp=1762842222&unique_k=xdiDLLc&up_id=2717351)","普通","","","","" "【邮件】领取多封邮件时获得弹窗显示异常","N","","","缺陷","肖兵丰","2026-06-05 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[图片] **期望结果** 1. 一次性领取多封时,道具在一个弹窗内显示","普通","","一般(显示问题)","必现","" "【遗物】分解遗物时黑水icon显示异常","N","","","缺陷","韩嵩洋","2026-06-05 17:55:07","","","","申鹏超|刘云飞|韩嵩洋","YMZC-1956","6a22971251a6cc3323304d9a","待处理","默认任务组","未分类","","","","","申鹏超","2026-06-05 17:29:54","N","","0","N","","","","","","**重现步骤** 1. 第一次分解遗物或者封印物 2. 观察分解掉落的黑水 **测试结果** 1. [图片] **期望结果** 1. 分解时黑水显示正常","普通","","一般(显示问题)","必现","" "【组队】加载后前往下一层的传送提示消失","N","","","缺陷","韩嵩洋","2026-06-05 17:04:03","","","","申鹏超|韩嵩洋","YMZC-1954","6a2290f43256c90c0ee763cb","待处理","默认任务组","未分类","","","","","申鹏超","2026-06-05 17:03:48","N","","0","N","","","","","","**重现步骤** 1. 2P触发下一层传送门 2. 1P点击立即前往或者进入其他房间 3. 1P加载结束顶部的传送进度提示消失 **测试结果** 1. [图片] **期望结果** 1. 2P在传送中,1P的加载提示正常显示","普通","","一般(显示问题)","必现","" "【遗物】使徒大剑升级必暴,同时命中多个目标时有概率不触发暴击","N","","","缺陷","李晓东","2026-06-05 18:36:30","","","","彭思远|邹明洋|李晓东","YMZC-1952","6a228b08d0833302a60dde9c","待处理","默认任务组","未分类","","","","","彭思远","2026-06-05 16:38:32","N","","0","N","","","","","","**重现步骤** 1. 使徒大剑升级必暴,同时命中多个目标时有概率不触发暴击 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【排行榜】收起榜单后打开其他模块,还会弹出榜单","N","","","缺陷","陈坤鹏","2026-06-05 16:32:41","","","","申鹏超|陈坤鹏","YMZC-1951","6a2289905f6f128138c5302b","待处理","默认任务组","未分类","","","","","申鹏超","2026-06-05 16:32:16","N","","0","N","","","","","","**重现步骤** 1. 收起榜单 2. 点击背包,仓库,皮肤等模块再关闭 3. 榜单又会弹出来 **测试结果** 1. [图片] **期望结果** 1. 本次游戏收起榜单后不会自动弹出来","普通","","一般(显示问题)","必现","" "【遗物】使徒大剑升级眩晕,命中目标并无眩晕效果","N","","","缺陷","李晓东","2026-06-05 18:36:23","","","","彭思远|邹明洋|彭俊豪|李晓东","YMZC-1950","6a22882ed52abdabab1af78a","待处理","默认任务组","未分类","","","","","彭思远","2026-06-05 16:26:22","N","","0","N","","","","","","**重现步骤** 1. 使徒大剑升级眩晕,命中目标并无眩晕效果 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】图腾升级毒荆棘,触发中毒效果但没有毒伤","N","","","缺陷","邹明洋","2026-06-05 16:07:35","","","","彭思远|邹明洋|彭俊豪","YMZC-1947","6a2283af96de184751d204b7","待处理","默认任务组","未分类","","","","","彭思远","2026-06-05 16:07:11","N","","0","N","","","","","","**重现步骤** 1. 图腾升级毒荆棘,触发中毒效果但没有毒伤 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【邮件】邮件内道具没有居中显示","N","","","缺陷","肖兵丰","2026-06-05 15:52:54","","","","申鹏超|肖兵丰","YMZC-1946","6a228056bf768d42114018ea","待处理","默认任务组","未分类","","","","","申鹏超","2026-06-05 15:52:54","N","","0","N","","","","","","**重现步骤** 1. 打开邮件查看道具位置 **测试结果** 1. [图片][图片][图片][图片] **期望结果** 1. 道具位置居中显示","普通","","一般(显示问题)","必现","" "【遗物】巨型蛛腿配置错误","N","","","缺陷","彭俊豪","2026-06-05 14:46:17","","","","彭思远|彭俊豪","YMZC-1943","6a2270b919f8a1d4a708514d","待处理","默认任务组","未分类","","","","","彭思远","2026-06-05 14:46:17","N","","0","N","","","","","","**重现步骤** 1. 巨型蛛腿主动效果cd为5秒,升级选择减cd可叠加到负cd **测试结果** 1. [图片] [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【地图】没通关房间的门口黑雾特效消失","N","","","缺陷","吴赛","2026-06-05 14:43:58","","","","申鹏超|吴赛","YMZC-1942","6a227019455a85dd3bbc3ae0","待处理","默认任务组","未分类","","","","","申鹏超","2026-06-05 14:43:37","N","","0","N","","","","","","**重现步骤** 1. 进入未通关房间 2. 查看门口黑雾 **测试结果** 1. [图片] **期望结果** 1. 未通关房间的门口正常显示黑雾特效","普通","","一般(显示问题)","必现","" "【遗物】炸盾死亡无法触发墓碑复活","N","","","缺陷","邹明洋","2026-06-05 14:30:36","","","","彭思远|邹明洋","YMZC-1940","6a226cfeffd067b3a9b4eb06","待处理","默认任务组","未分类","","","","","彭思远","2026-06-05 14:30:22","N","","0","N","","","","","","**重现步骤** 1. 灵魂出窍转化所有红心,炸盾死亡后无法触发墓碑复活 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】灵魂出窍炸盾复活后没有血量显示","N","","","缺陷","刘云飞","2026-06-05 14:27:22","","","","彭思远|刘云飞|邹明洋","YMZC-1939","6a226c4ade19fd787a1e3019","待处理","默认任务组","未分类","","","","","彭思远","2026-06-05 14:27:22","N","","0","N","","","","","","**重现步骤** 1. 灵魂出窍转化红心,炸盾复活后没有血量显示 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】冰盾炸盾导致死亡触发复活节彩蛋,技能表现异常","N","","","缺陷","刘云飞","2026-06-05 14:34:22","","","","彭思远|刘云飞|邹明洋","YMZC-1938","6a226b8fa0cdd765ea216e65","待处理","默认任务组","未分类","","","","","彭思远","2026-06-05 14:24:15","N","","0","N","","","","","","**重现步骤** 1. 获得遗物灵魂出窍+复活节彩蛋,冰盾炸盾死亡,触发复活节彩蛋,此时炸盾有伤害没有特效,在彩蛋复活后才播放炸盾特效 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【排行榜】副本加载界面有残留的榜单UI","N","","","缺陷","陈坤鹏","2026-06-05 12:02:00","","","","申鹏超|陈坤鹏","YMZC-1935","6a224a215c31138a78d67fc5","待处理","默认任务组","未分类","","","","","申鹏超","2026-06-05 12:01:37","N","","0","N","","","","","","**重现步骤** 1. 展开榜单时进入副本 **测试结果** 1. [图片] **期望结果** 1. UI不会残留到加载界面","普通","","一般(显示问题)","必现","" "【副本】偶现拾取掉落物提示不在范围内","N","","","缺陷","吴赛","2026-06-04 21:56:58","","","","申鹏超|吴赛","YMZC-1930","6a218414246c5ca42bce225f","待处理","默认任务组","未分类","","","","","申鹏超","2026-06-04 21:56:36","N","","0","N","","","","","","**重现步骤** 1. 靠近掉落物按E尝试拾取 2. 提示不在范围内 **测试结果** 1. [图片] **期望结果** 1. 交互道具可以正常拾取","普通","","一般(显示问题)","仅1次(无法复现)","" "【遗物】火药桶两次升级爆炸范围时,爆炸动画桶变大了","N","","","缺陷","刘云飞","2026-06-04 21:44:59","","","","彭思远|刘云飞","YMZC-1929","6a21814e17fc320234e7d196","待处理","默认任务组","未分类","","","","","彭思远","2026-06-04 21:44:46","N","","0","N","","","","","","**重现步骤** 1. 火药桶两次升级爆炸范围时,爆炸动画桶变大了 2. 只加范围伤害就行,不要爆炸动画变大 3. [图片] **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】移动过程种使用黑潮穿梭,偶现直接在落点原地释放位移动画","N","","","缺陷","邹明洋","2026-06-04 21:29:36","","","","彭思远|邹明洋","YMZC-1928","6a217d9b6c83a3b1d45a9f28","待处理","默认任务组","未分类","","","","","彭思远","2026-06-04 21:28:59","N","","0","N","","","","","","**重现步骤** 1. 移动过程种使用黑潮穿梭,偶现直接在落点原地释放技能 **测试结果** **期望结果**","普通","","一般(显示问题)","大概率出现","" "【遗物】黑潮穿梭连续释放时,第二次穿梭距离异常","N","","","缺陷","邹明洋","2026-06-04 21:26:13","","","","彭思远|邹明洋","YMZC-1927","6a217cdccf27e00b015509c9","待处理","默认任务组","未分类","","","","","彭思远","2026-06-04 21:25:48","N","","0","N","","","","","","**重现步骤** 1. 连续使用黑潮穿梭,第二次穿梭距离短很多 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】封印物升级后直接查看,界面布局错乱","N","","","缺陷","陈坤鹏","2026-06-04 21:17:32","","","","彭思远|刘云飞|陈坤鹏","YMZC-1926","6a217abaa4a52651bf496f55","待处理","默认任务组","未分类","","","","","彭思远","2026-06-04 21:16:42","N","","0","N","","","","","","**重现步骤** 1. 封印物升级后直接查看,偶现界面布局错乱 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","大概率出现","" "【遗物】封印物满级满贴花时超框","N","","","缺陷","彭俊豪","2026-06-05 14:12:08","","","","彭思远|刘云飞|陈坤鹏|彭俊豪","YMZC-1925","6a2175921f66d8d660c1b044","待处理","默认任务组","未分类","","","","","彭思远","2026-06-04 20:54:42","N","","0","N","","","","","","**重现步骤** **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】暗黑翅膀描述与效果不一致","N","","","缺陷","彭俊豪","2026-06-04 16:04:01","","","","申鹏超|彭俊豪|邹明洋","YMZC-1921","6a21314af1a8b310498c7718","待处理","默认任务组","未分类","","","","","申鹏超","2026-06-04 16:03:22","N","","0","N","","","","","","**重现步骤** 1. 遗物描述为攻速+10% 2. 实际表现为移动速度+100 **测试结果** 1. [图片] **期望结果** 1. 描述与实际效果一致","普通","","一般(显示问题)","必现","" "【商人】背包和商店界面重叠显示","N","","","缺陷","陈坤鹏","2026-06-04 15:41:33","","","","申鹏超|陈坤鹏","YMZC-1920","6a212b8a31d326d2cf9649cc","待处理","默认任务组","未分类","","","","","申鹏超","2026-06-04 15:38:50","N","","0","N","","","","","","**重现步骤** 1. 打开商店的同时按B键打开背包 **测试结果** 1. [图片] **期望结果** 1. 正常显示,不会重叠","普通","","一般(显示问题)","必现","" "【音效】城堡房间主题音乐没有了","N","","","缺陷","庞天明","2026-06-04 10:59:18","","","","彭思远|庞天明","YMZC-1914","6a20e9f19ae020c656bdd304","待处理","默认任务组","未分类","","","","","彭思远","2026-06-04 10:58:57","N","","0","N","","","","","","**重现步骤** 1. 城堡房间主题音乐没有了 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【雕像】天赋雕像破碎后还可以交互","N","","","缺陷","吴赛","2026-06-04 22:02:17","","","","彭思远|吴赛","YMZC-1913","6a20e89e72dbe2af049ee13a","待处理","默认任务组","未分类","","","","","彭思远","2026-06-04 10:53:18","N","","0","N","","","","","","**重现步骤** 1. 天赋雕像交互升级封印物后破碎,靠近雕像还可以E键交互 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【背包】他人查看脱离残疾玩家的速度属性时显示异常","N","","","缺陷","李晓东","2026-06-03 21:36:32","","","","申鹏超|李晓东","YMZC-1912","6a202d7dc2344e8042eddba3","待处理","默认任务组","未分类","","","","","申鹏超","2026-06-03 21:34:53","N","","0","N","","","","","","**重现步骤** 1. 玩家未成功撤离,进入残疾状态 2. 从残疾状态恢复后查看属性栏 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【邮件】邮件内已领取的道具没有已领取标记","N","","","缺陷","肖兵丰","2026-06-03 21:16:32","","","","申鹏超|肖兵丰","YMZC-1911","6a2029303ea7e79533096582","待处理","默认任务组","未分类","","","","","申鹏超","2026-06-03 21:16:32","N","","0","N","","","","","","**重现步骤** 1. 领取邮件内的道具 **测试结果** 1. [图片] **期望结果** 1. 领取后显示道具icon上有已领取的标记:置灰,打勾等","普通","","一般(显示问题)","必现","" "【遗物】环状星系遗物在他人视角下的子弹飞行路径显示异常","N","","","缺陷","邓豪","2026-06-03 18:22:53","","","","申鹏超|邓豪|刘云飞|邹明洋|彭俊豪","YMZC-1908","6a20005a238cc8179c82f449","待处理","默认任务组","未分类","","","","","申鹏超","2026-06-03 18:22:18","N","","0","N","","","","","","**重现步骤** 1. 拥有”环状星系“的玩家A在B的视角外,子弹不断旋转,反复进入B视角内,因为B的视野中找不到A玩家,导致子弹飞行路径异常 **测试结果** 1. [图片] **期望结果** 1. 在他人视角下,子弹的飞行路径也正常显示","普通","","一般(显示问题)","必现","" "【UI】局内切换武器后换弹,头顶进度条显示异常","N","","","缺陷","陈坤鹏","2026-06-03 17:21:44","","","","申鹏超|陈坤鹏","YMZC-1906","6a1ff2142f884c087b4289e4","待处理","默认任务组","未分类","","","","","申鹏超","2026-06-03 17:21:24","N","","0","N","","","","","","**重现步骤** 1. 进入副本后更换武器,然后换子弹 **测试结果** 1. [图片] **期望结果** 1. [图片] 2. 换子弹时进度条正常显示","普通","","一般(显示问题)","必现","" "【遗物】封印物丢地上后消失","N","","","缺陷","邹明洋","2026-06-03 17:13:03","","","","彭思远|邹明洋","YMZC-1905","6a1ff00e56818893a0a748cf","待处理","默认任务组","未分类","","","","","彭思远","2026-06-03 17:12:46","N","","0","N","","","","","","**重现步骤** 1. 已经装备的封印物脱掉,提示不可丢弃后就没了 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【组队】队长死亡复活后创建队伍,队员进入后无法正常退出","N","","","缺陷","李晓东","2026-06-03 11:18:17","","","","申鹏超|李晓东","YMZC-1900","6a1f9cd5408ddfe0524811f7","待处理","默认任务组","未分类","","","","","申鹏超","2026-06-03 11:17:41","N","","0","N","","","","","","**重现步骤** 1. 队长死亡复活后创建队伍 2. 队员加入后可以看到申请列表 3. 点击退出队伍提示不是队长,无法正常退出 4. 查看属性栏显示混乱 **测试结果** 1. [图片] 2. [图片] **期望结果** 1. 死亡复活后创建队伍不会影响队长判断 2. 队员无法看到队伍申请列表,可以正常退队","普通","","严重(舆论&扩散趋势)","必现","" "【UI】脱下武器后初始武器后备子弹显示0","N","","","缺陷","陈坤鹏","2026-06-03 10:33:14","","","","申鹏超|陈坤鹏","YMZC-1897","6a1f924e19f370a7cea613a2","待处理","默认任务组","未分类","","","","","申鹏超","2026-06-03 10:32:46","N","","0","N","","","","","","**重现步骤** 1. 装备上武器再脱下 2. 左下初始武器的后备子弹显示了0 **测试结果** 1. [图片] **期望结果** 1. 初始武器后背子弹数量显示正常","普通","","一般(显示问题)","必现","" "【商人】老友电话存道具后,局外获得弹窗只会显示老友电话存的道具","N","","","缺陷","邹明洋","2026-06-02 18:20:34","","","","申鹏超|邹明洋","YMZC-1894","6a1eae575ef34a782fb6fff2","待处理","默认任务组","未分类","","","","","申鹏超","2026-06-02 18:20:07","N","","0","N","","","","","","**重现步骤** 1. 局内使用消耗品老友电话存两个道具 2. 再找商人存放四个道具 3. 返回主城去商人处领取道具 **测试结果** 1. [图片] **期望结果** 1. 只弹出一个获得弹窗,弹窗内显示所有从商人那里领到的道具,包括老友电话和商人本体","普通","","一般(显示问题)","必现","" "【商人】通过老友电话带出道具后,商人提示显示的数量错误","N","","","缺陷","邹明洋","2026-06-02 18:21:30","","","","申鹏超|陈坤鹏|邹明洋","YMZC-1893","6a1eaa337fecc09aff0a38cd","待处理","默认任务组","未分类","","","","","申鹏超","2026-06-02 18:02:27","N","","0","N","","","","","","**重现步骤** 1. 局内用老友电话存道具 2. 返回主城后查看商人提示 **测试结果** 1. [图片] **期望结果** 1. 商人弹出对应数量的提示","普通","","一般(显示问题)","必现","" "【遗物】黑潮假腿贴花余震,余震触发范围异常","N","","","缺陷","杨小品","2026-06-02 16:40:45","","","","彭思远|杨小品","YMZC-1890","6a1e96aafc596ae8f5b9f03f","待处理","默认任务组","未分类","","","","","彭思远","2026-06-02 16:39:06","N","","0","N","","","","","","**重现步骤** 1. 黑潮偶现触发余震位置不在角色释放技能坐标,且没有伤害 2. 角色距离怪物碰撞模型450-500距离,向怪物方向释放假腿,偶现触发余震触发时位置前移可以打到怪,余震配置伤害范围400 **测试结果** **期望结果**","普通","","一般(显示问题)","大概率出现","" "【遗物】假腿贴墙对准同一位置,多次冲刺可以冲出地图","N","","","缺陷","杨小品","2026-06-02 15:38:43","","","","彭思远|杨小品","YMZC-1885","6a1e884383d1f3eb697181c5","待处理","默认任务组","未分类","","","","","彭思远","2026-06-02 15:37:39","N","","0","N","","","","","","**重现步骤** 1. 角色贴地图边缘,假腿对准地图外同一位置多次释放,2-3次后角色冲出地图外 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【装备】泡泡子弹重新进入视野后大小异常,且停止移动","N","","","缺陷","邓豪","2026-06-01 21:50:38","","","","申鹏超|邓豪|邹明洋","YMZC-1877","6a1d8e2e0a71a41d29e121a9","待处理","默认任务组","未分类","","","","","申鹏超","2026-06-01 21:50:38","N","","0","N","","","","","","**重现步骤** 1. 发射泡泡后走出视野 2. 再返回查看泡泡子弹 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【组队】组队通关离开副本,副本外成员队伍栏不显示队友","N","","","缺陷","吴赛","2026-06-01 21:23:36","","","","彭思远|吴赛","YMZC-1875","6a1d8586fa62c828a76f6fd4","待处理","默认任务组","未分类","","","","","彭思远","2026-06-01 21:13:42","N","","0","N","","","","","","**重现步骤** 1. 多人组队进本,通关后通过传送门离开,队伍自动解散先离开副本的玩家左上角不显示副本内队友 **测试结果** 1. [图片][图片] 2. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【地图】已通过房间再次进入传送路径黑墙下落动画还会在播一遍","N","","","缺陷","吴赛","2026-06-01 17:23:06","","","","彭思远|吴赛","YMZC-1864","6a1d4f71ac217e50f6c9892a","待处理","默认任务组","未分类","","","","","彭思远","2026-06-01 17:22:57","N","","0","N","","","","","","**重现步骤** 1. 已通过房间再次进入传送路径黑墙下落动画还会在播一遍 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【地图】传送路径不受Tilemap_Obstacle层级阻挡限制","N","","","缺陷","吴赛","2026-06-01 17:18:00","","","","彭思远|吴赛","YMZC-1863","6a1d4e483ea7e79533bef222","待处理","默认任务组","未分类","","","","","彭思远","2026-06-01 17:18:00","N","","0","N","","","","","","**重现步骤** 1. 传送路径不受Tilemap\_Obstacle层级阻挡限制,组队时可走出传送区域,不触发传送读条 **测试结果** 1. [图片] **期望结果**","紧急","","严重(舆论&扩散趋势)","大概率出现","" "【音效】部分音效事件资产找不到","N","","","缺陷","庞天明","2026-06-01 16:31:51","","","","彭思远|庞天明","YMZC-1859","6a1d4377b644ae1e5c0bb65b","待处理","默认任务组","未分类","","","","","彭思远","2026-06-01 16:31:51","N","","0","N","","","","","","**重现步骤** **测试结果** 1. [图片] **期望结果**","紧急","","一般(显示问题)","必现","" "【组队】申请入队tips没有正常弹出","N","","","缺陷","韩嵩洋","2026-06-05 17:39:37","","","","申鹏超|韩嵩洋","YMZC-1848","6a1d2ca4d65e48007ac51b6f","待处理","默认任务组","未分类","","","","","申鹏超","2026-06-01 14:54:28","N","","0","N","","","","","","**重现步骤** 1. 申请入队 2. 队长查看tips **测试结果** 1. [图片] **期望结果** 1. 申请tips正常弹出","普通","","严重(舆论&扩散趋势)","必现","" "【贴花】贴花雕像选择界面部分贴花文本超框被遮挡","N","","","缺陷","刘云飞","2026-06-01 11:48:14","","","","彭思远|刘云飞","YMZC-1842","6a1d00fee54d738812447f91","待处理","默认任务组","未分类","","","","","彭思远","2026-06-01 11:48:14","N","","0","N","","","","","","**重现步骤** **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】贴花残冰实际击杀效果与技能描述不一致","N","","","缺陷","叶嗣文","2026-06-01 10:42:27","","","","彭思远|叶嗣文","YMZC-1837","6a1cf181ced6712f71e0b031","待处理","默认任务组","未分类","","","","","彭思远","2026-06-01 10:42:09","N","","0","N","","","","","","**重现步骤** 1. 贴花描述为击杀后尸体5片残冰,实际只有2片残冰,看下这里改描还是改技能配置 **测试结果** 1. [图片] [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】快枪手徽章使用时按住鼠标左键普攻可以控制随机方向","N","","","缺陷","刘云飞","2026-06-04 20:33:36","","","","彭思远|邹明洋|刘云飞","YMZC-1809","6a1a578e5761b88d2cc32caa","待处理","默认任务组","未分类","","","","","彭思远","2026-05-30 11:20:46","N","","0","N","","","","","","**重现步骤** 1. 快枪手徽章主动使用为随机瞄准清空弹夹,此时按住普攻可以控制随机瞄准方向, **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【组队】组队进入传送门时传送动画播放异常","N","","","缺陷","吴赛","2026-05-30 10:55:16","","","","申鹏超|吴赛","YMZC-1806","6a1a51626aebed38864121d9","待处理","默认任务组","未分类","","","","","申鹏超","2026-05-30 10:54:26","N","","0","N","","","","","","**重现步骤** 1. 组队时进入第一层boss房传送门 **测试结果** 1. [图片] **期望结果** 1. 组队时传送动画正常播放","普通","","一般(显示问题)","必现","" "【遗物】无柄剑刃贴花回响偶现触发两次剑刃","N","","","缺陷","杨小品","2026-06-04 18:29:36","","","","彭思远|杨小品","YMZC-1797","6a196ba828cb37653687ede2","待处理","默认任务组","未分类","","","","","彭思远","2026-05-29 18:34:16","N","","0","N","","","","","","**重现步骤** 1. 无柄剑刃贴花回响,释放技能后触发回响有概率直接释放两道剑刃 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","大概率出现","" "【地图】古堡N4地图传送门没有阻挡","N","","","缺陷","吴赛","2026-05-28 21:27:07","","","","彭思远|吴赛","YMZC-1774","6a18428ddaec741573e51055","待处理","默认任务组","未分类","","","","","彭思远","2026-05-28 21:26:37","N","","0","N","","","","","","**重现步骤** 1. N4地图房间没有生成传送门时,传送路径没有阻挡,可以走过去 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【地图】组队时在上锁房间门口使用冲刺,偶现人物模型飞出地图","N","","","缺陷","吴赛","2026-05-28 16:05:38","","","","申鹏超|吴赛","YMZC-1766","6a17f72f809470e0d2ad54aa","待处理","默认任务组","未分类","","","","","申鹏超","2026-05-28 16:05:03","N","","0","N","","","","","","**重现步骤** 1. 组队时站在门口冲刺 3. [图片] **测试结果** 1. [图片] **期望结果** 1. 人物模型不会飞出地图","普通","","一般(显示问题)","仅1次(无法复现)","" "【副本】对地图阻挡使用野猪头套技能,会频繁弹出客户端位置异常提示","N","","","缺陷","吴赛","2026-05-27 18:28:09","","","","申鹏超|吴赛","YMZC-1752","6a16c7214bd64607225e7850","待处理","默认任务组","未分类","","","","","申鹏超","2026-05-27 18:27:45","N","","0","N","","","","","","**重现步骤** 1. 装备封印物野猪头套 2. 对地图上的阻挡物使用技能 3. 观察提示 **测试结果** 1. [图片] **期望结果** 1. 不会弹出提示","普通","","一般(显示问题)","必现","" "【副本】击杀boss后再死亡,结算界面显示错误","N","","","缺陷","吴赛","2026-05-27 15:13:31","","","","申鹏超|吴赛","YMZC-1750","6a169977b128c2a3c23b66a7","待处理","默认任务组","未分类","","","","","申鹏超","2026-05-27 15:12:55","N","","0","N","","","","","","**重现步骤** 1. 击杀boss 2. 去其他房间打怪时死亡 3. 播放的是通关结算:赢麻了 **测试结果** 1. [图片] **期望结果** 1. 击杀boss后进入传送门,才会算作通关 2. 击杀boss后没进入传送门,死亡或者退出副本都算作失败","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】密牌冰升级词条崩解之茧+遗物冰刺骷髅,触发冰片时角色瞬移","N","","","缺陷","邹明洋","2026-05-27 10:57:01","","","","彭思远|邹明洋","YMZC-1744","6a165d6dbf688db21a1e7a69","待处理","默认任务组","未分类","","","","","彭思远","2026-05-27 10:56:45","N","","0","N","","","","","","**重现步骤** 1. 密牌冰升级获得崩解之茧炸盾冰片环绕词条,再拾取遗物冰刺骷髅,冰刺骷髅碰到怪物时触发冰片时角色会瞬移至骷髅位置 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【雕像】献祭雕像破碎后资源异常","N","","","缺陷","吴赛","2026-05-26 11:34:55","","","","彭思远|吴赛","YMZC-1723","6a1514dfad856de9fe29b7af","待处理","默认任务组","未分类","","","","","彭思远","2026-05-26 11:34:55","N","","0","N","","","","","","**重现步骤** 1. 局内四个雕像献祭满破碎后资源错误,破碎后不会消失 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】商店木牌生成位置随机,会和地图内其他交互物品重叠","N","","","缺陷","邹明洋","2026-05-25 21:07:04","","","","彭思远|邹明洋","YMZC-1717","6a144978d88647cb595dbeb2","待处理","默认任务组","未分类","","","","","彭思远","2026-05-25 21:07:04","N","","0","N","","","","","","**重现步骤** 1. 商店木牌生成位置随机,会和地图内其他交互物品重叠 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","大概率出现","" "【组队】组队进boss房,先进的玩家会播多遍boss动画","N","","","缺陷","吴赛","2026-05-25 16:05:42","","","","彭思远|吴赛","YMZC-1708","6a1402b51a02e300ece681ac","待处理","默认任务组","未分类","","","","","彭思远","2026-05-25 16:05:09","N","","0","N","","","","","","**重现步骤** 1. 多人组队副本,不同玩家进boss房加载速度不一样,先进入的玩家会播多遍boss动画 **测试结果** **期望结果**","普通","","一般(显示问题)","大概率出现","" "【地图】组队分开进入不同房间,小地图不显示队友标记","N","","","缺陷","吴赛","2026-05-25 15:28:09","","","","彭思远|吴赛","YMZC-1705","6a13fa0903206cb645df54b4","待处理","默认任务组","未分类","","","","","彭思远","2026-05-25 15:28:09","N","","0","N","","","","","","**重现步骤** 1. 组队分开进入不同房间,小地图不显示队友标记,队友再次传送或TAB展开地图后显示正常 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【地图】偶先带锁、地刺门不显示资源","N","","","缺陷","吴赛","2026-05-25 15:24:01","","","","彭思远|吴赛","YMZC-1704","6a13f9110f20196b5675534d","待处理","默认任务组","未分类","","","","","彭思远","2026-05-25 15:24:01","N","","0","N","","","","","","**重现步骤** 1. 二层开始偶现门锁链、地刺不显示对应资源 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","大概率出现","" "【交易行】打开关闭交易行后,主城交互按钮显示异常","N","","","缺陷","陈坤鹏","2026-05-22 16:30:15","","","","申鹏超|陈坤鹏","YMZC-1675","6a1013c9e43de6ad6106c142","待处理","默认任务组","未分类","","","","","申鹏超","2026-05-22 16:28:57","N","","0","N","","","","","","**重现步骤** 1. 靠近主城可以交互的场景,触发交互按钮 2. 打开交易行操作,如:切到出售页签,移动仓库物品等 3. 关闭交易行返回主城观察交互按钮 **测试结果** 1. [图片] **期望结果** 1. 在交易行操作不会影响到外部","普通","","一般(显示问题)","必现","" "【组队】队友退出后地图还会显示已退出队友的标记","N","","","缺陷","吴赛","2026-05-22 12:04:52","","","","申鹏超|吴赛","YMZC-1670","6a0fd5c35afbb462e8920bfa","待处理","默认任务组","未分类","","","","","申鹏超","2026-05-22 12:04:19","N","","0","N","","","","","","**重现步骤** 1. 1P进副本后退出 2. 2P打开地图查看队友标记还可以看到1P **测试结果** 1. [图片] **期望结果** 1. 不会在地图上看到已退出队友的标记","普通","","一般(显示问题)","必现","" "【副本】通关后一直弹主角已经死亡的提示","N","","","缺陷","吴赛","2026-05-21 21:54:42","","","","申鹏超|吴赛","YMZC-1667","6a0f0e5e5b629ca75b0fd946","待处理","默认任务组","未分类","","","","","申鹏超","2026-05-21 21:53:34","N","","0","N","","","","","","**重现步骤** 1. 通关副本进入传送门 2. 观察提示 **测试结果** 1. [图片] **期望结果** 1. 通关后不会弹出提示","普通","","一般(显示问题)","必现","" "【组队】单人清图后宝箱会掉在其他房间队友身边","N","","","缺陷","杨小品","2026-06-05 18:43:31","","","","申鹏超|吴赛|杨小品","YMZC-1663","6a0ed2c0035d7134cf72b0aa","待处理","默认任务组","未分类","","","","","申鹏超","2026-05-21 17:39:12","N","","0","N","","","","","","**重现步骤** 1. 1P单人清图,2P3P在其他房间 2. 1P清完后,属于2P3P的奖励宝箱直接掉在他们身边 3. 即使2P3P在其他房间 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【组队】组队下拾取队友道具的动画显示异常","N","","","缺陷","吴赛","2026-05-21 11:44:10","","","","申鹏超|吴赛","YMZC-1646","6a0e7f761826d475354a8ae8","待处理","默认任务组","未分类","","","","","申鹏超","2026-05-21 11:43:50","N","","0","N","","","","","","**重现步骤** 1. 组队时1P拾取2P丢的道具 2. 2P视角下拾取动画还是指向自己 3. 1P打开背包道具已进入自己背包 **测试结果** 1. [图片] **期望结果** 1. 拾取道具的动画指向正确","普通","","一般(显示问题)","必现","" "【地图】偶现小地图显示异常","N","","","缺陷","吴赛","2026-05-29 11:29:51","","","","彭思远|吴赛","YMZC-1616","6a0d6407a8390c97501922df","待处理","默认任务组","未分类","","","","","彭思远","2026-05-20 15:34:31","N","","0","N","","","","","","**重现步骤** 1. 在不同房间中,小地图中其他房间位置、数量不一样,切换房间后打开地图特殊房间位置会动 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","大概率出现","" "【组队】队友信息栏内的蓝心显示异常,获得后永久显示","N","","","缺陷","韩嵩洋","2026-05-25 15:38:15","","","","申鹏超|韩嵩洋|杨小品","YMZC-1603","6a0d1800fdd00329bbf37c8c","待处理","默认任务组","未分类","","","","","申鹏超","2026-05-20 10:10:08","N","","0","N","","","","","","**重现步骤** 1. 组队进入副本 2. 队友获得蓝心 3. 观察左上角信息栏队友蓝心显示状态 **测试结果** 1. [图片] **期望结果** 1. 队友蓝心正常显示","普通","","一般(显示问题)","必现","" "【遗物】连续使用唤神之书,偶现使用后未召唤boss","N","","","缺陷","邹明洋","2026-05-19 16:18:00","","","","彭思远|邹明洋","YMZC-1589","6a0c1ca90ba4fced910c98ec","待处理","默认任务组","未分类","","","","","彭思远","2026-05-19 16:17:45","N","","0","N","","","","","","**重现步骤** 1. 使用了4本唤神之书,只召唤了两个boss **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","大概率出现","" "【遗物】下水道老鼠召唤物追击异常","N","","","缺陷","彭俊豪","2026-05-19 14:57:47","","","","彭思远|邹明洋|彭俊豪","YMZC-1579","6a0c09ab9dc6ea38d150ddb5","待处理","默认任务组","未分类","","","","","彭思远","2026-05-19 14:56:43","N","","0","N","","","","","","**重现步骤** 1. 获得遗物下水道老鼠,在追击范围内,可以正常触发召唤物追击,此时角色移动至追击范围外(未达到召回距离),老鼠会原地不动 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【地图】第一层封印物房不应该出现锁链","N","","","缺陷","吴赛","2026-05-19 11:26:28","","","","彭思远|吴赛","YMZC-1570","6a0bd3b0ab93e5d2d2989dba","待处理","默认任务组","未分类","","","","","彭思远","2026-05-19 11:06:24","N","","0","N","","","","","","**重现步骤** **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","大概率出现","" "【组队】组队时可以在地图上看到队友的红心","N","","","缺陷","吴赛","2026-05-19 10:56:15","","","","申鹏超|吴赛","YMZC-1568","6a0bd0eff75f786023736d72","待处理","默认任务组","未分类","","","","","申鹏超","2026-05-19 10:54:39","N","","0","N","","","","","","**重现步骤** 1. 2P购买或掉落一个红心 2. 1P展开地图 **测试结果** 1. [图片] **期望结果** 1. 组队时不会在地图上看到队友的红心","普通","","一般(显示问题)","必现","" "【组队】复活墓碑被队友使用后,自己灵魂ui位置错误","N","","","缺陷","吴赛","2026-05-18 18:10:41","","","","彭思远|吴赛","YMZC-1549","6a0ae5a1fa7a106598f0a190","待处理","默认任务组","未分类","","","","","彭思远","2026-05-18 18:10:41","N","","0","N","","","","","","**重现步骤** 1. 自己墓碑被队友使用后,自己灵魂ui位置不会动,切换房间后正常 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【组队】传送房间后地图上不显示其他队友的标记","N","","","缺陷","吴赛","2026-05-18 16:51:06","","","","申鹏超|吴赛","YMZC-1540","6a0ad2e1249976ef4d7caf7a","待处理","默认任务组","未分类","","","","","申鹏超","2026-05-18 16:50:41","N","","0","N","","","","","","**重现步骤** 1. 传送房间后地图上不显示队友标记 2. 按TAB展开地图后正常显示 **测试结果** 1. [图片] **期望结果** 1. 队友标记正常显示,不会受到传送房间的影响","普通","","一般(显示问题)","必现","" "【遗物】部分技能升级可用词条不够用","N","","","缺陷","叶嗣文","2026-05-30 14:49:03","","","","彭思远|杨小品|叶嗣文","YMZC-1468","6a05424aeab55b4b1af86a6e","待处理","默认任务组","未分类","","","","","彭思远","2026-05-14 11:32:26","N","","0","N","","","","","","**重现步骤** 1. 封印物可升级5次,部分封印物可用升级词条不够5个,导致消耗黑水无升级效果 **测试结果** 1. [图片] 闪电链4个 [图片] 手雷3个[图片] 陨石4个 [图片] 炼金4个 [图片] 弹药3个 [图片] 机械3个 [图片] 神降3个 [图片] 影刃3个 [图片] 秘光3个 **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】恢复药剂物品描述与效果不符","N","","","缺陷","彭俊豪","2026-05-13 17:48:49","","","","彭思远|彭俊豪","YMZC-1457","6a044901580ebfd1d6b64c71","待处理","默认任务组","未分类","","","","","彭思远","2026-05-13 17:48:49","N","","0","N","","","","","","**重现步骤** 1. 恢复药剂使用后除描述恢复半心外,还+1攻击力 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】消耗品方块蘑菇实际效果与描述不符","N","","","缺陷","彭俊豪","2026-05-13 17:38:59","","","","彭思远|彭俊豪","YMZC-1456","6a0446b33734fc765e283ff4","待处理","默认任务组","未分类","","","","","彭思远","2026-05-13 17:38:59","N","","0","N","","","","","","**重现步骤** 1. 消耗品方块蘑菇实际效果与描述不符,实际为加移速攻速 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】炼金和剧毒瓦罐音效播放失败","N","","","缺陷","庞天明","2026-05-20 11:57:03","","","","彭思远|肖兵丰|庞天明","YMZC-1452","6a03e21c07264cb48c2b8676","待处理","默认任务组","未分类","","","","","彭思远","2026-05-13 10:29:48","N","","0","N","","","","","","**重现步骤** 1. 炼金和剧毒瓦罐音效播放失败 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】获得灵魂出窍遗物后,所有扣除红心容器上限负面效果都无效了","N","","","缺陷","彭俊豪","2026-05-11 11:52:37","","","","彭思远|邹明洋|彭俊豪","YMZC-1385","6a01526599e775eaf3fa0522","待处理","默认任务组","未分类","","","","","彭思远","2026-05-11 11:52:05","N","","0","N","","","","","","**重现步骤** 1. 灵魂出窍遗物把红心转换为蓝心后,所有带扣除红心容器的负面效果都不再生效了, **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【组队】组队死亡下一层复活后,小地图显示异常","N","","","缺陷","吴赛","2026-04-15 12:29:37","","","","彭思远|吴赛","YMZC-963","69df1431b647d4d9d06a1458","待处理","默认任务组","未分类","","","","","彭思远","2026-04-15 12:29:37","N","","0","N","","","","","","**重现步骤** 1. 组队死亡进入下一层复活后,初始房间复活玩家小地图会显示本层其他房间位置+类型 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【房间】打折商店购买物品时扣费tips数量错误","N","","","缺陷","吴赛","2026-04-01 15:33:02","","","","彭思远|吴赛","YMZC-851","69ccca237f4972e2b8ca9343","待处理","默认任务组","未分类","","","","","彭思远","2026-04-01 15:32:51","N","","0","N","","","","","","**重现步骤** 1. 打折商店购买物品,tips扣费显示的是原价 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【组队】组队时服务器重启,重启后进游戏弹出提示队伍不存在","N","","","缺陷","韩嵩洋","2026-05-29 16:26:50","","","","申鹏超|杨小品|韩嵩洋","YMZC-1713","6a141723a7f76fcbc6d01b5c","重新打开","默认任务组","未分类","","","","","申鹏超","2026-05-25 17:32:19","N","","0","N","","","","","","**重现步骤** 1. 组队时服务器重启 2. 重启成功后进入游戏 3. 观察提示 **测试结果** 1. [图片] **期望结果** 1. 不会显示多余提示","普通","","一般(显示问题)","必现","" "【背包】切换皮肤后属性栏内没有实时刷新皮肤","N","","","缺陷","陈坤鹏","2026-05-18 12:11:53","","","","申鹏超|陈坤鹏","YMZC-1517","6a0826835e92557e11a0c442","重新打开","默认任务组","未分类","","","","","申鹏超","2026-05-16 16:10:43","N","","0","N","","","","","","**重现步骤** 1. 切换皮肤后查看属性栏内人物皮肤 2. 退出重进正常刷新为新皮肤 **测试结果** 1. [图片] **期望结果** 1. 切换皮肤后打开属性栏,属性栏实时刷新为新皮肤","普通","","一般(显示问题)","必现","" "【装备】装备自带初始遗物效果未生效,进入局内没有获得遗物","N","","","缺陷","彭俊豪","2026-06-04 21:05:14","","","","申鹏超|杨小品|陈坤鹏|彭俊豪","YMZC-1903","6a1fccc3b5ce51575f5a97e7","修复中","默认任务组","未分类","","","","","申鹏超","2026-06-03 14:42:11","N","","0","N","","","","","","**重现步骤** 1. 穿戴有初始遗物效果的装备进入游戏 **测试结果** 1. [图片] **期望结果** 1. 穿戴装备后,正常获得装备自带的初始遗物","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】升级封印物过程中更换封印物,升级后会装备两个一样的封印物","N","","","缺陷","杨小品","2026-06-05 14:04:06","","","","彭思远|杨小品","YMZC-1887","6a1e8c525f6f1281384deae2","修复中","默认任务组","未分类","","","","","彭思远","2026-06-02 15:54:58","N","","0","N","","","","","","**重现步骤** 1. 升级野猪头不选择升级选项,丢弃野猪头,拾取黑潮与黑水台交互,黑潮可以选择野猪头升级选项,选择后黑潮变为野猪头,再次拾取丢弃的野猪头,此时两个技能栏都为野猪头且都可释放共享cd 3. 两个野猪头都丢弃后重新拾取后正常变为两个不同的封印物 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】贴花回响触发的贴花幽魂效果异常","N","","","缺陷","杨小品","2026-06-05 15:56:46","","","","彭思远|杨小品","YMZC-1884","6a1e85ba08de9a7e053295e4","修复中","默认任务组","未分类","","","","","彭思远","2026-06-02 15:26:50","N","","0","N","","","","","","**重现步骤** 1. 封印物贴花回响+幽魂,回响触发二次释放,此时触发的幽魂生成数量异常,不生成幽魂或者只生成1个 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【组队】1P召唤遗物台,2P走到遗物台位置会提示位置异常","N","","","缺陷","杨小品","2026-06-04 21:40:37","","","","申鹏超|吴赛|杨小品","YMZC-1829","6a1ab289df61c27839f351ba","修复中","默认任务组","未分类","","","","","申鹏超","2026-05-30 17:48:57","N","","0","N","","","","","","**重现步骤** 1. 1P使用祭台图纸召唤遗物台 2. 2P走到遗物台位置 **测试结果** 1. [图片] **期望结果** 1. 召唤的遗物台独立显示,不会影响队友","普通","","一般(显示问题)","必现","" "【组队】1P进入下一层时2P刚好在加载,加载结束后2P视角显示异常","N","","","缺陷","杨小品","2026-06-05 15:13:01","","","","申鹏超|杨小品|吴赛","YMZC-1773","6a183ab3c27892209337db5a","修复中","默认任务组","未分类","","","","","申鹏超","2026-05-28 20:53:07","N","","0","N","","","","","","**重现步骤** 1. 1P进入传送门读条即将结束时,2P还在加载中 2. 加载结束后1P正常,2P视角下异常 3. 2P进入正确房间的加载动画也表现异常 4. 进入正确房间后恢复正常 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【怪物】怪物死亡爆的血虫会卡在地图外","N","","","缺陷","李晓东","2026-05-29 10:55:51","","","","彭思远|李晓东","YMZC-1765","6a17f664ab40be3daaf95ed8","修复中","默认任务组","未分类","","","","","彭思远","2026-05-28 16:01:40","N","","0","N","","","","","","**重现步骤** 1. 地图边缘击杀怪物召唤的血虫有概率掉落在地图外,死亡召唤的位置可以做个限制 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","大概率出现","" "【场景】移动时点击房间传送,传送结束后人物模型没有加载,无法移动和攻击","N","","","缺陷","李晓东","2026-05-30 16:15:00","","","","申鹏超|韩嵩洋|李晓东","YMZC-1654","6a0ec8cb224de0643bc5cb33","修复中","默认任务组","未分类","","","","","申鹏超","2026-05-21 16:56:43","N","","0","N","","","","","","**重现步骤** 1. 移动时点击房间传送 2. 传送结束后人物模型没有加载,无法移动攻击,等待一段时间后恢复 3. (怀疑与速度快慢有关,复现时触发遗物速度达到1560) **测试结果** 1. [图片] **期望结果** 1. 传送房间后正常加载人物模型","普通","","严重(舆论&扩散趋势)","必现","" "【物品】多个遗物贴花幽魂,拾取后幽魂触发失效","N","","","缺陷","杨小品","2026-05-30 15:06:14","","","","彭思远|杨小品","YMZC-1496","6a0691cf566b56579707892d","修复中","默认任务组","未分类","","","","","彭思远","2026-05-15 11:23:59","N","","0","N","","","","","","**重现步骤** 1. AB两个遗物贴花幽魂,拾取A遗物后释放正常触发幽魂效果,再拾取B遗物,此时A遗物幽魂效果无法触发 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】子弹追踪效果异常","N","","","缺陷","邹明洋","2026-05-25 14:48:26","","","","彭思远|杨小品|刘云飞|邹明洋","YMZC-752","69c116cf377efee48b93a82b","修复中","默认任务组","未分类","","","","","彭思远","2026-03-23 18:32:47","N","","0","N","","","","","","**重现步骤** 1. 获得遗物寄生的跟屁虫,子弹只是偏移并未完全追踪目标,较远距离(射程内)追踪子弹没有伤害,但是会触发debuff **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】无柄剑刃特效范围与伤害范围不一致","N","","","缺陷","刘云飞","2026-06-05 17:50:29","","","","彭思远|刘云飞|彭俊豪","YMZC-1953","6a228cd13302908cd972986c","已解决","默认任务组","未分类","","","","","彭思远","2026-06-05 16:46:09","N","","0","N","","","","","","**重现步骤** 1. 无柄剑刃特效范围与伤害范围不一致,特效比伤害范围大 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】图腾升级荆棘地刺,地刺显示范围与伤害范围不一致","N","","","缺陷","刘云飞","2026-06-05 17:10:42","","","","彭思远|刘云飞|彭俊豪","YMZC-1949","6a2285c751a6cc33232aba48","已解决","默认任务组","未分类","","","","","彭思远","2026-06-05 16:16:07","N","","0","N","","","","","","**重现步骤** 1. 图腾升级荆棘地刺,地刺显示范围与伤害范围不一致 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】图腾升级荆棘地刺,地刺资源显示异常","N","","","缺陷","刘云飞","2026-06-05 17:16:50","","","","彭思远|刘云飞","YMZC-1948","6a2285362a0497998af8b71d","已解决","默认任务组","未分类","","","","","彭思远","2026-06-05 16:13:42","N","","0","N","","","","","","**重现步骤** 1. 图腾升级荆棘地刺,地刺资源显示异常 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】剧毒瓦罐能毒自己","N","","","缺陷","邹明洋","2026-06-05 17:23:42","","","","彭思远|邹明洋","YMZC-1945","6a227d40c21007cfb8b2582b","已解决","默认任务组","未分类","","","","","彭思远","2026-06-05 15:39:44","N","","0","N","","","","","","**重现步骤** 1. 释放封印物剧毒瓦罐,产生的地面dot也毒自己 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】召唤图腾破坏场景内木桶石柱后,图腾消失","N","","","缺陷","邹明洋","2026-06-05 18:35:44","","","","彭思远|邹明洋","YMZC-1944","6a227642ec6152c7567ef33b","已解决","默认任务组","未分类","","","","","彭思远","2026-06-05 15:09:54","N","","0","N","","","","","","**重现步骤** 1. 召唤图腾破坏场景内木桶石柱后,图腾消失 2. [图片] **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【副本】触发地刺攻击时旁边石柱也会播放受击动画","N","","","缺陷","李晓东","2026-06-05 18:25:00","","","","申鹏超|李晓东","YMZC-1937","6a22511591fb2fa63e470ee3","已解决","默认任务组","未分类","","","","","申鹏超","2026-06-05 12:31:17","N","","0","N","","","","","","**重现步骤** 1. 来到地刺旁边有柱子的图,如:CB\_woshi\_bz\_05\_n1 2. 站到地刺上被攻击,柱子也播放了受击动画 **测试结果** 1. [图片] **期望结果** 1. 没有攻击石柱时,石柱不会播放受击动画","普通","","一般(显示问题)","必现","" "【怪物】小型血虫团锁敌机制异常","N","","","缺陷","李晓东","2026-06-05 18:23:42","","","","申鹏超|李晓东","YMZC-1936","6a224e448b4c11408f6a9a71","已解决","默认任务组","未分类","","","","","申鹏超","2026-06-05 12:19:16","N","","0","N","","","","","","**重现步骤** 1. 在古堡遇到小型血虫团 2. 观察攻击目标发现锁定了柱子,没有锁定主角 **测试结果** 1. [图片] 2. [图片] **期望结果** 1. 小型血虫团锁敌正常,一直锁定主角","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】聚魂灯升级增加范围,实际效果幽魂追击范围更小了","N","","","缺陷","邹明洋","2026-06-05 17:23:47","","","","彭思远|邹明洋","YMZC-1931","6a21846bd82e799a2942d9e2","已解决","默认任务组","未分类","","","","","彭思远","2026-06-04 21:58:03","N","","0","N","","","","","","**重现步骤** 1. 同一位置,升级后增加了幽魂追击范围的打不到,但没升级的可以打到 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【装备】局外带进副本的装备交互后显示异常且不能使用","N","","","缺陷","陈坤鹏","2026-06-05 16:42:15","","","","彭思远|陈坤鹏|杨小品","YMZC-1910","6a2025993f57bbc9a1b9fd3c","已解决","默认任务组","未分类","","","","","彭思远","2026-06-03 21:01:13","N","","0","N","","","","","","**重现步骤** 1. 局外穿戴有封印物的装备进本,副本内脱下装备在拾取,技能图标异常 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】贴花回响+余震触发效果异常","N","","","缺陷","杨小品","2026-06-06 09:22:11","","","","彭思远|杨小品","YMZC-1888","6a1e9430d30e2415c7f370ff","已解决","默认任务组","未分类","","","","","彭思远","2026-06-02 16:28:32","N","","0","N","","","","","","**重现步骤** 1. 贴花回响+余震, 2. 触发回响时未触发余震(6s) 3. 回响触发余震,但未触发封印物效果(34s) **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","大概率出现","" "【遗物】封印物丢弃后选择升级选项,分解获得黑水数量异常","N","","","缺陷","杨小品","2026-06-06 09:22:15","","","","彭思远|杨小品","YMZC-1886","6a1e8aa8dc46be520c85d099","已解决","默认任务组","未分类","","","","","彭思远","2026-06-02 15:47:52","N","","0","N","","","","","","**重现步骤** 1. 黑水台选择封印物升级(不选升级选项),丢弃封印物后再选择封印物选项,此时丢弃的封印物已经升级了,但是分解还是只有5黑水, 2. 同样操作流程,先拾取再分解就是正常的13黑水 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【邮件】副本内资源物品异常结算邮件发放之局外","N","","","缺陷","杨小品","2026-06-04 20:47:28","","","","彭思远|杨小品","YMZC-1621","6a0d6fc97f07bee8ea2becd6","已解决","默认任务组","未分类","","","","","彭思远","2026-05-20 16:24:41","N","","0","N","","","","","","**重现步骤** 1. 副本内资源物品被异常结算邮件发放至局外 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","大概率出现","" "【地图】火药桶未能正常炸毁石柱","N","","","缺陷","邹明洋","2026-06-04 20:50:39","","","","申鹏超|邹明洋","YMZC-1924","6a215494455a85dd3ba1fae6","已关闭","默认任务组","未分类","","","","","申鹏超","2026-06-04 18:33:56","Y","2026-06-04 20:50:22","0","N","","","","","","**重现步骤** 1. 打炸火药桶观察石柱有没有被炸开 **测试结果** 1. [图片] **期望结果** 1. 火药桶可以正常炸开石柱","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】局外带进副本的消耗品无法使用","N","","","缺陷","杨小品","2026-06-05 15:28:27","","","","彭思远|杨小品","YMZC-1917","6a20f57d7b3181cfcdb525e0","已关闭","默认任务组","未分类","","","","","彭思远","2026-06-04 11:48:13","Y","2026-06-05 15:28:27","0","N","","","","","","**重现步骤** 1. 局外购买装备的消耗品进局内无法使用,需要副本内丢弃后再拾取才能用 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【地图】第六层通关后无法通过传送门离开","N","","","缺陷","吴赛","2026-06-05 12:01:20","","","","彭思远|吴赛|李伟平|闫明亮","YMZC-1915","6a20ed25cb8ba144e3c2cf94","已关闭","默认任务组","未分类","","","","","彭思远","2026-06-04 11:12:37","Y","2026-06-05 12:01:20","0","N","","","","","","**重现步骤** 1. 第六层boss和彩蛋房boss击杀后,通过传送门离开时提示“已经是最大层数” **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】局内遗物装配、交互异常","N","","","缺陷","杨小品","2026-06-05 15:27:33","","","","彭思远|邹明洋|杨小品","YMZC-1907","6a1ff7b7dd6c7b309f2e507d","已关闭","默认任务组","未分类","","","","","彭思远","2026-06-03 17:45:27","Y","2026-06-05 15:27:33","0","N","","","","","","**重现步骤** 1. 局内只能同时存在一个封印物,拾取新的封印物后旧的封印物被顶替直接消失 2. 封印物不能交换位置 3. 家暴腰带扩充的技能栏无效 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】猫咪硬币掉落的红心无法拾取,交互提示背包已满","N","","","缺陷","邹明洋","2026-06-05 17:12:43","","","","申鹏超|邹明洋","YMZC-1904","6a1fda4a02d8a13c672a6fd8","已关闭","默认任务组","未分类","","","","","申鹏超","2026-06-03 15:39:54","Y","2026-06-05 17:12:43","0","N","","","","","","**重现步骤** 1. 使用猫咪硬币掉了红心 2. 血量不满时去吃红心 **测试结果** 1. [图片] **期望结果** 1. 血量不满时可以正常吃掉红心","普通","","严重(舆论&扩散趋势)","必现","" "【UI】局内退出弹窗的特效出框","N","","","缺陷","申鹏超","2026-06-03 14:27:26","","","","申鹏超|肖兵丰","YMZC-1902","6a1fc3ccf5736577c006fd64","已关闭","默认任务组","未分类","","","","","申鹏超","2026-06-03 14:03:56","Y","2026-06-03 14:27:22","0","N","","","","","","**重现步骤** 1. 进入副本按ESC打开退出弹窗 **测试结果** 1. [图片] **期望结果** 1. 特效显示正常","普通","","一般(显示问题)","必现","" "【装备】局内获取消耗品后左下没有显示,按Q键也无法使用消耗品","N","","","缺陷","陈坤鹏","2026-06-03 19:42:39","","","","申鹏超|陈坤鹏","YMZC-1901","6a1fadcbe0bb2de585382c32","已关闭","默认任务组","未分类","","","","","申鹏超","2026-06-03 12:30:03","Y","2026-06-03 19:42:25","0","N","","","","","","**重现步骤** 1. 进入副本获取消耗品,左下没有显示,也无法使用 2. 传送到下个房间后恢复正常 **测试结果** 1. [图片] **期望结果** 1. 获取消耗品后,左下正常显示 2. 按Q键可以正常使用","普通","","严重(舆论&扩散趋势)","必现","" "【商人】存到局内商人处的收藏品右键和拖拽无法取出","N","","","缺陷","陈坤鹏","2026-06-03 20:31:07","","","","申鹏超|陈坤鹏","YMZC-1896","6a1f90a568ff2cdda032c42c","已关闭","默认任务组","未分类","","","","","申鹏超","2026-06-03 10:25:41","Y","2026-06-03 20:30:40","0","N","","","","","","**重现步骤** 1. 在局内商人处存放收藏品,存放后右键和拖拽尝试取出 2. 弹出提示:只能携带一件消耗品 3. 从背包拖拽收藏品覆盖可以替换 **测试结果** 1. [图片] **期望结果** 1. 存在商人那里的收藏品可以正常取出","普通","","一般(显示问题)","必现","" "【背包】打开背包后没有屏蔽封印物技能释放","N","","","缺陷","陈坤鹏","2026-06-03 09:55:13","","","","申鹏超|陈坤鹏","YMZC-1892","6a1ea49c7649266d9b8fc21f","已关闭","默认任务组","未分类","","","","","申鹏超","2026-06-02 17:38:36","Y","2026-06-03 09:54:46","0","N","","","","","","**重现步骤** 1. 封印物右键栏位装备封印物 2. 打开背包右键装备,观察封印物CD情况 **测试结果** 1. [图片] **期望结果** 1. 打开背包不允许释放封印物技能","普通","","严重(舆论&扩散趋势)","必现","" "【怪物】怪物变异血蛭蝇局内没有显示模型","N","","","缺陷","刘云飞","2026-06-02 16:55:53","","","","申鹏超|刘云飞","YMZC-1891","6a1e9760b2ed98b327ed0a7d","已关闭","默认任务组","未分类","","","","","申鹏超","2026-06-02 16:42:08","Y","2026-06-02 16:55:49","0","N","","","","","","**重现步骤** **测试结果** 1. [图片] **期望结果** 1. 变异血蛭蝇正常显示","普通","","严重(舆论&扩散趋势)","必现","" "【地图】CB_Chengbao_n4_16没有显示阻挡物","N","","","缺陷","闫明亮","2026-06-02 16:31:43","","","","申鹏超|闫明亮","YMZC-1889","6a1e949c1c2285efb73e1150","已关闭","默认任务组","未分类","","","","","申鹏超","2026-06-02 16:30:20","Y","2026-06-02 16:31:43","0","N","","","","","","**重现步骤** 1. 来到CB\_Chengbao\_n4\_16地图 **测试结果** 1. [图片] 2. [图片] **期望结果** 1. 阻挡物正常显示","普通","","一般(显示问题)","必现","" "【遗物】封印物选择升级项时丢弃封印物,升级表现异常","N","","","缺陷","杨小品","2026-06-05 15:29:45","","","","彭思远|杨小品","YMZC-1882","6a1e81d7694f25ef8d5aceda","已关闭","默认任务组","未分类","","","","","彭思远","2026-06-02 15:10:15","Y","2026-06-05 15:29:45","0","N","","","","","","**重现步骤** 1. 封印物升级,在选择升级选项时,先不选,丢弃封印物,然后再次交互升级台选择升级选项,此时技能栏会显示已丢弃的封印物 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【怪物】收到伤害和击退时弹出异常提示","N","","","缺陷","申鹏超","2026-06-03 21:04:53","","","","申鹏超|李晓东|邓豪","YMZC-1881","6a1e808d6b4a452830089325","已关闭","默认任务组","未分类","","","","","申鹏超","2026-06-02 15:04:45","Y","2026-06-03 21:04:25","0","N","","","","","","**重现步骤** 1. 移动时与怪物,柱子等接触受到伤害和击退 2. 弹出请求参数错误的提示 **测试结果** 1. [图片] 2. [图片] 3. [图片] **期望结果** 1. 受到伤害和击退时不会弹异常提示","普通","","一般(显示问题)","必现","" "【地图】冲刺进入传送区域没有触发传送,提示不在范围内","N","","","缺陷","李晓东","2026-06-02 16:57:53","","","","申鹏超|吴赛|李晓东","YMZC-1879","6a1e75e64dae8661c59145a0","已关闭","默认任务组","未分类","","","","","申鹏超","2026-06-02 14:19:18","Y","2026-06-02 16:57:41","0","N","","","","","","**重现步骤** 1. 来到门口使用冲刺进入传送区域 2. 观察提示 **测试结果** 1. [图片] 2. [图片] **期望结果** 1. 冲刺进入传送区域也能正常传送","普通","","严重(舆论&扩散趋势)","必现","" "【地图】使用黑潮穿梭可以绕过房间门锁","N","","","缺陷","闫明亮","2026-06-02 11:31:08","","","","申鹏超|闫明亮","YMZC-1876","6a1d8ad9694f25ef8d472410","已关闭","默认任务组","未分类","","","","","申鹏超","2026-06-01 21:36:25","Y","2026-06-02 11:30:30","0","N","","","","","","**重现步骤** 1. Cz\_Cunzhen\_bz\_20\_N3\_Final 2. 来到门锁旁使用封印物黑操窜梭技能 **测试结果** 1. [图片] **期望结果** 1. 无法被绕过去,必须开锁才可以通过","普通","","严重(舆论&扩散趋势)","必现","" "【邮件】邮件挡住了底部的关闭提示","N","","","缺陷","申鹏超","2026-06-01 21:45:17","","","","申鹏超|肖兵丰","YMZC-1872","6a1d77f2052fc8c4f1291840","已关闭","默认任务组","未分类","","","","","申鹏超","2026-06-01 20:15:46","Y","2026-06-01 21:45:12","0","N","","","","","","**重现步骤** 1. 点开任意一封邮件 2. 查看底部提示 **测试结果** 1. [图片] **期望结果** 1. 邮件不会挡住底部关闭提示","普通","","一般(显示问题)","必现","" "【背包】进入副本时打开背包导致传送失败,失败后无法再次进入副本","N","","","缺陷","陈坤鹏","2026-06-01 21:04:31","","","","申鹏超|陈坤鹏","YMZC-1871","6a1d742d6e735875651e66c4","已关闭","默认任务组","未分类","","","","","申鹏超","2026-06-01 19:59:41","Y","2026-06-01 21:04:13","0","N","","","","","","**重现步骤** 1. 进入副本传送门时按B键或点击右下,打开背包 2. 传送失败后再次交互传送门无法传送 3. 切换分线后恢复正常 **测试结果** 1. [图片] **期望结果** 1. 传送进副本时不受其他操作影响","普通","","严重(舆论&扩散趋势)","必现","" "【装备】装备破风舞鞋的效果未正常触发","N","","","缺陷","杨小品","2026-06-03 19:38:18","","","","申鹏超|杨小品","YMZC-1870","6a1d70b83ea7e79533c5770f","已关闭","默认任务组","未分类","","","","","申鹏超","2026-06-01 19:44:56","Y","2026-06-03 19:38:11","0","N","","","","","","**重现步骤** 1. 穿戴装备破风舞鞋 2. 进入房间受到攻击 3. 观察移速属性 **测试结果** 1. [图片] **期望结果** 1. 受到伤害后效果正常触发","普通","","严重(舆论&扩散趋势)","必现","" "【背包】局内未通关时按B键可以打开背包","N","","","缺陷","陈坤鹏","2026-06-01 21:02:35","","","","申鹏超|杨小品|陈坤鹏","YMZC-1869","6a1d5f8a5a314226954787ae","已关闭","默认任务组","未分类","","","","","申鹏超","2026-06-01 18:31:38","Y","2026-06-01 21:02:30","0","N","","","","","","**重现步骤** 1. 进入新房间 2. 未击杀怪物时按B键 **测试结果** 1. [图片] **期望结果** 1. [图片] 2. 未清图时,按B键或者点击右下尝试打开背包时弹出对应提示","普通","","严重(舆论&扩散趋势)","必现","" "【登录】创建新账号tips提示错误","N","","","缺陷","彭思远","2026-06-01 21:24:40","","","","彭思远|肖兵丰","YMZC-1866","6a1d50ef22e8a4f39d48052f","已关闭","默认任务组","未分类","","","","","彭思远","2026-06-01 17:29:19","Y","2026-06-01 21:24:40","0","N","","","","","","**重现步骤** 1. 创建新角色会弹“没有奖励可以领取” **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【地图】Cz_Cunzhen_ss_01_N1预制体缺失","N","","","缺陷","李家俊","2026-06-01 17:29:45","","","","彭思远|李家俊","YMZC-1854","6a1d3f11526134421f49f67e","已关闭","默认任务组","未分类","","","","","彭思远","2026-06-01 16:13:05","Y","2026-06-01 17:29:45","0","N","","","","","","**重现步骤** **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】天使降临使用后没有范围无敌效果","N","","","缺陷","邹明洋","2026-06-03 10:40:18","","","","彭思远|邹明洋","YMZC-1852","6a1d37d4cd4ffe6fc037e93c","已关闭","默认任务组","未分类","","","","","彭思远","2026-06-01 15:42:12","Y","2026-06-03 10:40:18","0","N","","","","","","**重现步骤** 1. 使用天使降临后依旧可以受到伤害 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】分解遗物时切到收藏品,可以把收藏品分解成黑水","N","","","缺陷","杨小品","2026-06-01 21:47:56","","","","申鹏超|杨小品","YMZC-1851","6a1d34aaac217e50f6c1c1ba","已关闭","默认任务组","未分类","","","","","申鹏超","2026-06-01 15:28:42","Y","2026-06-01 21:47:44","0","N","","","","","","**重现步骤** 1. 封印物与收藏品掉在一起 2. 分解封印物时移动角色,与收藏品交互 3. 观察黑水 **测试结果** 1. [图片] **期望结果** 1. 收藏品不可以被分解","普通","","严重(舆论&扩散趋势)","必现","" "【UI】偶现丢弃拾取技能后与子弹显示重叠","N","","","缺陷","陈坤鹏","2026-06-03 17:56:33","","","","彭思远|陈坤鹏","YMZC-1850","6a1d33ee4340c2f93c2afb18","已关闭","默认任务组","未分类","","","","","彭思远","2026-06-01 15:25:34","Y","2026-06-03 17:56:33","0","N","","","","","","**重现步骤** 1. 分辨率3840\*2160 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","仅1次(无法复现)","" "【遗物】遗物环状星系与武器渊冬哀歌交互动画异常","N","","","缺陷","申鹏超","2026-06-03 11:51:53","","","","申鹏超|杨小品|刘云飞|邓豪","YMZC-1847","6a1d295b545cc6066f0435b6","已关闭","默认任务组","未分类","","","","","申鹏超","2026-06-01 14:40:27","Y","2026-06-03 11:51:35","0","N","","","","","","**重现步骤** 1. 获取遗物环状星系 2. 使用武器渊冬哀歌攻击,查看子弹动画 **测试结果** 1. [图片] **期望结果** 1. 渊冬哀歌的子弹正常显示","普通","","一般(显示问题)","必现","" "【封印物】封印物未升级时不应显示空的等级属性","N","","","缺陷","刘云飞","2026-06-02 15:04:40","","","","彭思远|刘云飞","YMZC-1843","6a1d018920e07d0f1d6e7dd4","已关闭","默认任务组","未分类","","","","","彭思远","2026-06-01 11:50:33","Y","2026-06-02 15:04:40","0","N","","","","","","**重现步骤** **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【组队】【弱网】进入副本时出现网络波动,角色停留在主城未成功进入副本","N","","","缺陷","李晓东","2026-06-01 15:16:12","","","","申鹏超|杨小品|李伟平|李晓东","YMZC-1840","6a1cf8b4166c95f6a3f405c3","已关闭","默认任务组","未分类","","","","","申鹏超","2026-06-01 11:12:52","Y","2026-06-01 15:16:12","0","N","","","","","","**重现步骤** 1. 组队时1P2P依次进入传送门 2. 进入时有一人网络波动 **测试结果** 1. [图片] **期望结果** 1. 局外网络异常时不允许进入副本","普通","","致命(功能不可用,充值问题等)","必现","" "【地图】传送进房间后人物被门口建筑模型卡住","N","","","缺陷","闫明亮","2026-06-02 14:42:54","","","","申鹏超|吴赛|闫明亮","YMZC-1839","6a1cf2c5144d99eef59e1705","已关闭","默认任务组","未分类","","","","","申鹏超","2026-06-01 10:47:33","Y","2026-06-02 14:42:41","0","N","","","","","","**重现步骤** 1. 进入传送门传送到下个房间 2. 下个房间的门口有建筑物 **测试结果** 1. [图片] **期望结果** 1. 传送出房间时不会被门口的建筑卡住","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】剧毒瓦罐使用后无实际效果","N","","","缺陷","邹明洋","2026-06-05 15:38:28","","","","彭思远|邹明洋","YMZC-1836","6a1cec7b2a29e739961ac7d5","已关闭","默认任务组","未分类","","","","","彭思远","2026-06-01 10:20:43","Y","2026-06-05 15:38:28","0","N","","","","","","**重现步骤** 1. 剧毒瓦罐  52003901  使用后无实际效果 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【UI】换线弹窗没有上下特效和左下ESC退出按钮","N","","","缺陷","肖兵丰","2026-06-01 21:57:43","","","","申鹏超|肖兵丰","YMZC-1835","6a1ce8f2af5b2ecd6a80ddd5","已关闭","默认任务组","未分类","","","","","申鹏超","2026-06-01 10:05:38","Y","2026-06-01 21:57:41","0","N","","","","","","**重现步骤** 1. 按esc呼出退出界面 2. 点击呼出换线弹窗 **测试结果** 1. [图片] 2. [图片] **期望结果** 1. [图片] 2. 打开换线弹窗时屏幕上下和背景有特效 3. 左下有ESC退出按钮提示","普通","","一般(显示问题)","必现","" "【组队】组队时查看队友详情,队友属性除爆伤外都显示0","N","","","缺陷","申鹏超","2026-06-03 19:57:51","","","","申鹏超|韩嵩洋|陈坤鹏|杨小品","YMZC-1833","6a1abf6bb888c49c429a44e4","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-30 18:43:55","Y","2026-06-03 19:57:42","0","N","","","","","","**重现步骤** 1. 点击队友查看详情按钮 **测试结果** 1. [图片] **期望结果** 1. 队友属性正常显示","普通","","一般(显示问题)","必现","" "【遗物】系统送的假腿和遗物台获得的假腿同时存在","N","","","缺陷","杨小品","2026-06-01 10:03:44","","","","彭思远|杨小品","YMZC-1832","6a1ab8e128229328adf8434e","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-30 18:16:01","Y","2026-06-01 10:03:44","0","N","","","","","","**重现步骤** 1. 系统送的假腿和遗物台获得的假腿同时存在,拾取后再丢掉分解,残留的假腿就不能用了 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【怪物】石柱可以被普通攻击打掉","N","","","缺陷","李晓东","2026-06-01 10:34:18","","","","彭思远|李晓东","YMZC-1828","6a1ab21a6b4a452830c172b8","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-30 17:47:06","Y","2026-06-01 10:34:18","0","N","","","","","","**重现步骤** 1. 石柱可以被普通攻击打掉 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【组队】创队退队时队伍成员刷新有延迟,会显示上一个队友的信息","N","","","缺陷","韩嵩洋","2026-05-30 18:41:27","","","","申鹏超|韩嵩洋","YMZC-1821","6a1aa06a72dbe2af041ba2f8","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-30 16:31:38","Y","2026-05-30 18:41:27","0","N","","","","","","**重现步骤** 1. 创建队伍,有人进队后退队再创建 2. 查看后创建的队伍成员信息 **测试结果** 1. [图片] 2. [图片] **期望结果** 1. 创队退队时队伍成员信息正常刷新","普通","","一般(显示问题)","必现","" "【邮件】邮件与NPC名字的层级异常","N","","","缺陷","申鹏超","2026-06-01 11:53:32","","","","申鹏超|肖兵丰","YMZC-1820","6a1a995a5a314226951324f7","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-30 16:01:30","Y","2026-06-01 11:53:32","0","N","","","","","","**重现步骤** 1. 打开邮件弹窗,观察NPC名字 2. 打开一封邮件,查看表现 **测试结果** 1. [图片] 2. [图片] **期望结果** 1. 邮件与NPC名字的层级正常","普通","","一般(显示问题)","必现","" "【pvp】主城被击杀复活后角色模型消失","N","","","缺陷","吴赛","2026-06-02 18:10:58","","","","彭思远|吴赛","YMZC-1817","6a1a94583d67e31d4e638fa0","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-30 15:40:08","Y","2026-06-02 18:10:58","0","N","","","","","","**重现步骤** **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【地图】主城阻挡物消失","N","","","缺陷","吴赛","2026-05-30 17:31:05","","","","申鹏超|吴赛","YMZC-1816","6a1a90b63b258113d57b6e03","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-30 15:24:38","Y","2026-05-30 17:30:30","0","N","","","","","","**重现步骤** 1. 进入主城 **测试结果** 1. [图片] **期望结果** 1. 主城的阻挡物正常","普通","","严重(舆论&扩散趋势)","必现","" "【组队】进入幽灵状态时未隐藏背包","N","","","缺陷","陈坤鹏","2026-05-30 17:22:45","","","","申鹏超|杨小品|陈坤鹏","YMZC-1815","6a1a8f0618d8f4076f4ee3c4","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-30 15:17:26","Y","2026-05-30 17:22:41","0","N","","","","","","**重现步骤** 1. 进入幽灵状态 2. 尝试打开背包 **测试结果** 1. [图片] **期望结果** 1. 幽灵状态下隐藏背包,无法打开","普通","","严重(舆论&扩散趋势)","必现","" "【组队】组队后左上角头像重叠","N","","","缺陷","陈坤鹏","2026-06-01 10:21:35","","","","彭思远|韩嵩洋|陈坤鹏","YMZC-1814","6a1a88644dae8661c546744a","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-30 14:49:08","Y","2026-06-01 10:21:35","0","N","","","","","","**重现步骤** **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【地图】地刺伤害秒杀玩家","N","","","缺陷","何帆","2026-05-30 15:57:24","","","","申鹏超|闫明亮|何帆","YMZC-1813","6a1a880dae2bf623da9e4eeb","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-30 14:47:41","Y","2026-05-30 15:57:05","0","N","","","","","","**重现步骤** 1. 进入副本走到地刺上 **测试结果** 1. [图片] **期望结果** 1. 地刺正常扣血","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】巨型蛛腿主动技能未正确增加移速","N","","","缺陷","邹明洋","2026-06-05 15:10:59","","","","申鹏超|杨小品|邹明洋","YMZC-1810","6a1a5b513dfde2d43e44aa7f","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-30 11:36:49","Y","2026-06-05 15:10:59","0","N","","","","","","**重现步骤** 1. 使用巨型蛛腿技能 2. 查看移动速度属性 **测试结果** 1. [图片] **期望结果** 1. 使用技能后正常增加移动速度","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】黑潮穿梭地面dot资源错误","N","","","缺陷","刘云飞","2026-05-30 11:16:36","","","","彭思远|刘云飞","YMZC-1808","6a1a53ca51a6cc33236001b6","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-30 11:04:42","Y","2026-05-30 11:16:36","0","N","","","","","","**重现步骤** 1. 黑潮穿梭地面dot用的毒液dot资源 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【技能】普攻时光标在射程范围外无法进行普攻","N","","","缺陷","邹明洋","2026-06-03 12:09:54","","","","彭思远|邹明洋","YMZC-1807","6a1a518122545d17d0234a22","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-30 10:54:57","Y","2026-06-03 12:09:54","0","N","","","","","","**重现步骤** 光标移动至普攻射程外,点击鼠标无法进行普攻 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【组队】创队时有一帧画面所有队员栏位都显示信息","N","","","缺陷","韩嵩洋","2026-05-30 12:15:34","","","","申鹏超|韩嵩洋","YMZC-1805","6a1a4e76b387589144a2e89e","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-30 10:41:58","Y","2026-05-30 12:15:34","0","N","","","","","","**重现步骤** 1. 创建队伍后,观察弹窗 **测试结果** 1. [图片] **期望结果** 1. 创队后弹窗内不显示其他人信息","普通","","一般(显示问题)","必现","" "【音效】森林房间通关后音效不太符合场景环境","N","","","缺陷","彭思远","2026-05-30 10:49:27","","","","彭思远|庞天明","YMZC-1792","6a195b3605da2887edcb7527","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-29 17:24:06","Y","2026-05-30 10:49:27","0","N","","","","","","**重现步骤** 1. 森林传送路经阻挡为半透明黑雾空气墙,但通关后阻挡下落的音效更像是石门塌陷落下的声音,跟场景不太搭 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【商人】局内带出装备类物品局外取出后直接装备,没有进仓库","N","","","缺陷","李晓东","2026-05-30 11:28:34","","","","彭思远|李晓东","YMZC-1791","6a1959b96a3881afba60a2e4","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-29 17:17:45","Y","2026-05-30 11:28:34","0","N","","","","","","**重现步骤** 1. 局内带出装备类物品局外取出后直接装备,没有进仓库 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【组队】弹窗内队伍编号显示异常","N","","","缺陷","韩嵩洋","2026-05-29 17:06:10","","","","申鹏超|韩嵩洋","YMZC-1789","6a194b5183d1f3eb690f65ca","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-29 16:16:17","Y","2026-05-29 17:06:07","0","N","","","","","","**重现步骤** 1.  队伍编号显示重叠 **测试结果** 1. [图片] 2. [图片] **期望结果** 1. 编号正常显示","普通","","一般(显示问题)","必现","" "【地图】陷阱房通关条件配置错误,尖刺永久收起","N","","","缺陷","闫明亮","2026-05-29 17:55:00","","","","申鹏超|闫明亮","YMZC-1788","6a194063cd4ffe6fc0f6d9f8","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-29 15:29:39","Y","2026-05-29 17:54:58","0","N","","","","","","**重现步骤** 1. 进入陷阱房 **测试结果** 1. [图片] **期望结果** 1. 陷阱房通关条件配置正常","普通","","严重(舆论&扩散趋势)","必现","" "【地图】第一层传送到第二层后地图异常,没有显示房间","N","","","缺陷","李晓东","2026-05-29 18:23:46","","","","申鹏超|李伟平|闫明亮|李晓东","YMZC-1787","6a193d3d2984e96745dd6c26","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-29 15:16:13","Y","2026-05-29 18:23:46","0","N","","","","","","**重现步骤** 1. 击败一层boss进入第二层传送门 2. 传送到初始房后不显示其他房间门,流程阻塞 **测试结果** 1. [图片] **期望结果** 1. 传送后第二层显示正常","普通","","致命(功能不可用,充值问题等)","必现","" "【地图】尖刺机关直接秒杀怪物","N","","","缺陷","何帆","2026-05-30 10:13:43","","","","申鹏超|何帆","YMZC-1786","6a193ac63b258113d55fb46e","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-29 15:05:42","Y","2026-05-30 10:13:43","0","N","","","","","","**重现步骤** 1. 进入副本内有尖刺的房间 2. 观察怪物表现 **测试结果** 1. [图片] **期望结果** 1. 尖刺伤害正常","普通","","严重(舆论&扩散趋势)","必现","" "【副本】从副本回到主城,速度短时间内降到了560","N","","","缺陷","李晓东","2026-05-30 10:33:08","","","","申鹏超|李伟平|杨小品|李晓东","YMZC-1785","6a193484c185f9d2d0457337","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-29 14:39:00","Y","2026-05-30 10:33:08","0","N","","","","","","**重现步骤** 1. 从副本退出返回主城 2. 属性从800降到了560 3. 等待30s左右又恢复正常 **测试结果** 1. [图片] **期望结果** 1. 副本返回主城速度不受影响","普通","","一般(显示问题)","必现","" "【交易行】退出交易行时交易行操作没有刷新","N","","","缺陷","陈坤鹏","2026-05-29 15:58:18","","","","申鹏超|陈坤鹏","YMZC-1784","6a1916b42f80c3841f3fce3f","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-29 12:31:48","Y","2026-05-29 15:58:17","0","N","","","","","","**重现步骤** 1. 打开购买或上架弹窗后按ESC退出 2. 再进入交易行查看表现 **测试结果** 1. [图片] 2. [图片] **期望结果** 1. 退出后交易行状态刷新 2. 再打开也不会显示之前的操作弹窗","普通","","一般(显示问题)","必现","" "【皮肤】拉起背包界面后再进入皮肤,右下显示了组队与仓库的按钮","N","","","缺陷","韩嵩洋","2026-05-29 15:42:01","","","","申鹏超|韩嵩洋","YMZC-1782","6a19097bac217e50f675643e","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-29 11:35:23","Y","2026-05-29 15:42:01","0","N","","","","","","**重现步骤** 1. 打开背包后直接与皮肤交互,或者关闭背包交互 2. 观察右下按钮 **测试结果** 1. [图片] **期望结果** 1. 打开皮肤屏蔽右下的按钮 2. 右下显示按钮容易误触","普通","","一般(显示问题)","必现","" "【组队】单人进房间变幽灵后无法走出房间","N","","","缺陷","杨小品","2026-05-30 17:37:51","","","","申鹏超|杨小品","YMZC-1780","6a1902f173478bce0942c84b","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-29 11:07:29","Y","2026-05-30 17:37:51","0","N","","","","","","**重现步骤** 1. 单人进房间后死亡变幽灵 2. 尝试走出房间 **测试结果** 1. [图片] **期望结果** 1. 变幽灵后也可以正常走出房间","普通","","严重(舆论&扩散趋势)","必现","" "【数据异常】大厅服务器卡死重启后,仓库物品丢失","N","","","缺陷","杨小品","2026-06-01 10:34:25","","","","彭思远|李伟平|杨小品","YMZC-1776","6a18470970fa4072ac02d5ea","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-28 21:45:45","Y","2026-06-01 10:34:25","0","N","","","","","","**重现步骤** 1. 主城有大量玩家死亡掉落的物品,角色副本内出来后卡死,服务器重新打包重启,重启后登录游戏,原本仓库内物品丢失,变为自动拾取的角色死亡掉落物品 **测试结果** 1. [图片][图片] [图片] **期望结果**","紧急","","致命(功能不可用,充值问题等)","仅1次(无法复现)","" "【副本】局内切换分辨率会导致遗物横向排列","N","","","缺陷","陈坤鹏","2026-05-29 17:22:56","","","","申鹏超|陈坤鹏","YMZC-1772","6a1831b7f3c307739f98214b","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-28 20:14:47","Y","2026-05-29 17:22:49","0","N","","","","","","**重现步骤** 1. 获取多个遗物 2. 切换分辨率 **测试结果** 1. [图片] 2. [图片] **期望结果** 1. 遗物排列不会被切换分辨率影响 2. 从上到下竖着排序","普通","","一般(显示问题)","必现","" "【场景交互】同时按B键与E键导致背景模糊特效残留","N","","","缺陷","申鹏超","2026-06-04 15:34:50","","","","申鹏超|陈坤鹏|韩嵩洋","YMZC-1771","6a182c216c29c34d09f5f0f7","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-28 19:50:57","Y","2026-06-04 15:34:45","0","N","","","","","","**重现步骤** 1. B键与E键同时按下 2. 关闭弹窗后模糊特效残留 3. 重启游戏可以恢复 **测试结果** 1. [图片] 2. [图片] **期望结果** 1. 模糊特效不会残留","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】百宝箱贴花回响,钥匙充足不会触发回响效果","N","","","缺陷","杨小品","2026-05-29 18:50:39","","","","彭思远|杨小品","YMZC-1770","6a181906b56be74026829e89","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-28 18:29:26","Y","2026-05-29 18:50:39","0","N","","","","","","**重现步骤** 1. 百宝箱贴花回响,钥匙充足不会触发回响效果 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【背包】暴力点击快捷键B会使背包与仓库弹窗独立显示","N","","","缺陷","陈坤鹏","2026-06-02 12:29:33","","","","申鹏超|陈坤鹏","YMZC-1769","6a1818144831a4158eaeabfc","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-28 18:25:24","Y","2026-06-02 12:29:33","0","N","","","","","","**重现步骤** 1. 频繁按快捷键B 2. 观察背包和仓库弹窗的显示 **测试结果** 1. [图片] 2. [图片] **期望结果** 1. 背包和仓库不会分开显示","紧急","","一般(显示问题)","必现","" "【san】san值60阶段怪物属性加成未生效","N","","","缺陷","李晓东","2026-05-29 10:47:37","","","","彭思远|李晓东","YMZC-1768","6a180200176e095efc325482","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-28 16:51:12","Y","2026-05-29 10:47:37","0","N","","","","","","**重现步骤** 1. 疯狂蛤蟆基础血量100,获得60san值buff后血量还是100 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【邮件】邮件内和获得物品弹窗物品品质错误","N","","","缺陷","彭思远","2026-06-02 18:14:23","","","","彭思远|肖兵丰","YMZC-1767","6a17f74efc14f4bbab9c7b18","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-28 16:05:34","Y","2026-06-02 18:14:23","0","N","","","","","","**重现步骤** 1. 邮件内和获得物品弹窗道具品质颜色错误,实际物品是灰+蓝,但邮件和获得时显示品职颜色高了一档 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【怪物】部分怪物不受遗物瓶中雪人开局冰冻","N","","","缺陷","李晓东","2026-05-29 18:06:26","","","","彭思远|李晓东|闫明亮","YMZC-1764","6a17f53f9f1a99432c851b0a","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-28 15:56:47","Y","2026-05-29 18:06:26","0","N","","","","","","**重现步骤** 1. 大剑、盾牌、大型血虫、血泉、石膏、荆棘石膏开局不受遗物瓶中雪人的冰冻 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】偶现部分房间不会触发遗物瓶中雪人开局冰冻效果","N","","","缺陷","杨小品","2026-06-05 16:02:33","","","","彭思远|杨小品","YMZC-1763","6a17f2779f1a99432c83fa18","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-28 15:44:55","Y","2026-06-05 16:02:33","0","N","","","","","","**重现步骤** 1. 获得遗物瓶中雪人,在5-6层经常出现进房间后不触发开局冰冻效果 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","大概率出现","" "【地图】偶现地图传送后角色模型缺失","N","","","缺陷","吴赛","2026-06-02 18:16:48","","","","彭思远|吴赛","YMZC-1762","6a17ef61cfa62c6c0f9bbf0a","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-28 15:31:45","Y","2026-06-02 18:16:48","0","N","","","","","","**重现步骤** 1. 正常局内小地图传送后角色模型缺失,无法移动,小地图传送几次后正常,客户端无相关报错 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","大概率出现","" "【背包】取其他道具时第一格出现点击动效","N","","","缺陷","陈坤鹏","2026-05-29 17:31:50","","","","申鹏超|陈坤鹏","YMZC-1761","6a17e9d3934354c856387cf8","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-28 15:08:03","Y","2026-05-29 17:31:39","0","N","","","","","","**重现步骤** 1. 打开背包取除第一格以外的道具 2. 取出时第一格出现点击动效 **测试结果** 1. [图片] **期望结果** 1. 取道具不会影响其他道具的表现","普通","","一般(显示问题)","必现","" "【组队】组队时打开仓库弹出异常提示","N","","","缺陷","申鹏超","2026-05-30 12:17:07","","","","申鹏超|韩嵩洋|邓豪","YMZC-1760","6a17e68ac046205691b4d070","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-28 14:54:02","Y","2026-05-30 12:17:07","0","N","","","","","","**重现步骤** 1. 组队前提下打开仓库 2. 弹出提示“请求参数错误” **测试结果** 1. [图片] **期望结果** 1. 组队不会影响打开其他模块","普通","","一般(显示问题)","必现","" "【交易行】道具描述弹窗出框,没有完整显示","N","","","缺陷","陈坤鹏","2026-05-30 18:24:33","","","","申鹏超|陈坤鹏","YMZC-1759","6a17e4794447cd7fef33e7ef","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-28 14:45:13","Y","2026-05-30 18:24:29","0","N","","","","","","**重现步骤** 1. 打开交易行出售页 2. 鼠标悬停在道具图标 3. 观察道具描述弹窗显示 **测试结果** 1. [图片] **期望结果** 1. [图片] 2. 道具弹窗方向正常,完整显示出来","普通","","一般(显示问题)","必现","" "【遗物】血量不满时用野猪头套技能冲撞红心,红心会进入背包","N","","","缺陷","杨小品","2026-05-28 17:51:11","","","","申鹏超|杨小品","YMZC-1751","6a16a2a4c7da2f6908a7ae79","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-27 15:52:04","Y","2026-05-28 17:50:46","0","N","","","","","","**重现步骤** 1. 血量不满时对红心使用野猪头套技能 2. 红心进入了背包 3. 可以被带到主城上架交易行 **测试结果** 1. [图片] **期望结果** 1. 血量不满正常吃红心补充血量,不会进入背包 2. 血量满时红心交互正常","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】刺刀攻击不受局内摆件阻挡,可直接穿过石柱","N","","","缺陷","邹明洋","2026-05-27 15:13:23","","","","彭思远|邹明洋","YMZC-1749","6a1697d8fe9639533aa98350","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-27 15:06:00","Y","2026-05-27 15:13:23","0","N","","","","","","**重现步骤** 1. 刺刀攻击不受局内摆件阻挡,可直接穿过石柱 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】攻击带贯穿效果时,正面也有概率触发背刺效果","N","","","缺陷","邹明洋","2026-06-05 17:38:49","","","","彭思远|邹明洋","YMZC-1748","6a16927b6bf4aedb6e4e1ce1","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-27 14:43:07","Y","2026-06-05 17:38:49","0","N","","","","","","**重现步骤** 1. 骨枪、环状星球、钻头子弹可以时攻击附带贯穿效果,在怪物正面攻击也有概率触发背刺流血效果 **测试结果** **期望结果**","普通","","一般(显示问题)","大概率出现","" "【场景交互】不同分辨率下弹窗都未铺满界面","N","","","缺陷","陈坤鹏","2026-05-28 11:34:48","","","","申鹏超|陈坤鹏","YMZC-1746","6a166e3f1211fa63a870fd95","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-27 12:08:31","Y","2026-05-28 11:34:48","0","N","","","","","","**重现步骤** 1. 切换不同的分辨率 2. 观察弹窗显示 **测试结果** 1. [图片] 2. [图片] **期望结果** 1. 不同分辨率下弹窗都可以铺满界面","普通","","一般(显示问题)","必现","" "【遗物】偶现局内消耗品封印物无法使用","N","","","缺陷","邹明洋","2026-06-02 20:35:10","","","","彭思远|邹明洋","YMZC-1745","6a16649a4bc30060265032e2","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-27 11:27:22","Y","2026-06-02 20:35:10","0","N","","","","","","**重现步骤** 1. 与npc/天赋雕像交互后不选择直接返回;小地图房间传送后偶现封印物消耗品无法使用 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【皮肤】首次打开皮肤弹窗时所有皮肤都被锁住","N","","","缺陷","韩嵩洋","2026-05-28 14:23:48","","","","申鹏超|韩嵩洋","YMZC-1743","6a165a1d9683913615444672","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-27 10:42:37","Y","2026-05-28 14:23:27","0","N","","","","","","**重现步骤** 1. 登陆游戏打开皮肤弹窗 2. 所有皮肤包括默认空装扮都上锁,且无法预览 3. 再次打开显示正常 **测试结果** 1. [图片] **期望结果** 1. 皮肤弹窗正常显示 2. 默认空装扮不会上锁","普通","","严重(舆论&扩散趋势)","必现","" "【场景交互】各弹窗的ESC关闭提示文本不一致","N","","","缺陷","申鹏超","2026-05-27 18:31:35","","","","申鹏超|肖兵丰|邓豪","YMZC-1739","6a1653a5f78079bd1903f57f","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-27 10:15:01","Y","2026-05-27 18:31:35","0","N","","","","","","**重现步骤** 1. 仓库,背包的ESC关闭提示显示:关闭 2. 皮肤的ESC关闭提示显示:返回 3. 邮箱也显示的返回,但是字号与皮肤的不一致 **测试结果** 1. [图片] 2. [图片] 3. [图片] **期望结果** 1. 各个弹窗的ESC关闭提示格式,字号都统一标准","普通","","一般(显示问题)","必现","" "【邮件】E键打开邮件后再按E键无法关闭邮件","N","","","缺陷","申鹏超","2026-05-26 18:21:59","","","","申鹏超|肖兵丰","YMZC-1737","6a15700b3902a0c3001b4c0a","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-26 18:03:55","Y","2026-05-26 18:21:59","0","N","","","","","","**重现步骤** 1. 靠近邮箱npc 2. 按E键打开邮件 3. 再次按E键尝试关闭 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】遗物人肉炸弹可以炸毁贴花机器","N","","","缺陷","邹明洋","2026-06-03 12:01:12","","","","申鹏超|邹明洋","YMZC-1736","6a1567422ba489ecfb6eaff6","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-26 17:26:26","Y","2026-06-03 12:00:48","0","N","","","","","","**重现步骤** 1. 在贴花机器房间使用人肉炸弹 2. 观察爆炸后表现 **测试结果** 1. [图片] **期望结果** 1. 人肉炸弹不能炸毁贴花机器","普通","","严重(舆论&扩散趋势)","必现","" "【场景交互】打开商店时再打开仓库。交互动画错误","N","","","缺陷","陈坤鹏","2026-05-26 18:36:04","","","","申鹏超|陈坤鹏","YMZC-1735","6a15577ace28227c793c600f","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-26 16:19:06","Y","2026-05-26 18:36:04","0","N","","","","","","**重现步骤** 1. 打开商店 2. 打开仓库 3. 观察动画 **测试结果** 1. [图片] **期望结果** 1. [图片]","普通","","一般(显示问题)","必现","" "【组队】鬼魂状态下无法升级封印物","N","","","缺陷","韩嵩洋","2026-05-30 10:50:29","","","","申鹏超|杨小品|韩嵩洋","YMZC-1733","6a155348934354c856f81e3d","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-26 16:01:12","Y","2026-05-30 10:50:16","0","N","","","","","","**重现步骤** 1. 进入鬼魂状态与升级建筑交互 2. 镜头拉近但无法升级 **测试结果** 1. [图片] **期望结果** 1. 鬼魂状态可以升级封印物","普通","","严重(舆论&扩散趋势)","必现","" "【组队】多次右键地图房间时弹出的提示异常","N","","","缺陷","申鹏超","2026-05-26 17:07:44","","","","申鹏超|李晓东|邓豪","YMZC-1730","6a154047ce9d79d46fec0b78","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-26 14:40:07","Y","2026-05-26 17:07:43","0","N","","","","","","**重现步骤** 1. 组队时多次右键房间 2. 弹出提示:英雄转职等级不足 **测试结果** 1. [图片] **期望结果** 1. 弹出正常的提示","普通","","一般(显示问题)","必现","" "【组队】点击快速加入没有自动发入队申请","N","","","缺陷","李晓东","2026-05-29 18:12:14","","","","申鹏超|杨小品|李晓东|彭俊豪","YMZC-1728","6a152207d76bc6e39f93f351","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-26 12:31:03","Y","2026-05-29 18:12:14","0","N","","","","","","**重现步骤** 1. 剩下的队伍都是需要申请的队伍 2. 点击快速加入 3. 提示没有合适的队伍 **测试结果** 1. [图片] **期望结果** 1. [图片] 2. 只有申请的队伍时,点快速加入会自动发入队申请","普通","","一般(显示问题)","必现","" "【邮件】商人道具超出数量发的邮件内提示错误","N","","","缺陷","杨小品","2026-05-28 18:17:00","","","","申鹏超|肖兵丰|杨小品","YMZC-1727","6a151ca73695e3d4e8dda411","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-26 12:08:07","Y","2026-05-28 18:17:00","0","N","","","","","","**重现步骤** 1. 在局内商人处存放超过4个道具 2. 打开邮箱仓库邮件提示 **测试结果** 1. [图片] **期望结果** 1. 邮件提示显示正确","普通","","一般(显示问题)","必现","" "【组队】鬼魂状态丢封印物给队友,队友拾取后按键失效无法使用","N","","","缺陷","杨小品","2026-05-26 17:07:03","","","","申鹏超|杨小品","YMZC-1724","6a151681912fc56766887944","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-26 11:41:53","Y","2026-05-26 17:07:03","0","N","","","","","","**重现步骤** 1. 鬼魂状态丢道具给队友 2. 队友捡起道具后使用无效 3. 队友按键失效需要重启游戏才恢复 **测试结果** 1. [图片] **期望结果** 1. 鬼魂状态不可以丢道具出来","普通","","严重(舆论&扩散趋势)","必现","" "【交易行】交易行物品弹窗中英艺术字重叠","N","","","缺陷","陈坤鹏","2026-05-29 11:21:55","","","","彭思远|陈坤鹏","YMZC-1718","6a144d238ba1e6b96ad9d685","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-25 21:22:43","Y","2026-05-29 11:21:55","0","N","","","","","","**重现步骤** 1. 交易行物品购买弹窗、上架弹窗中英艺术字重叠 **测试结果** 1. [图片] [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【组队】单人进本时右键地图上的房间,会提示队伍不存在","N","","","缺陷","申鹏超","2026-05-26 17:07:18","","","","申鹏超|邓豪","YMZC-1716","6a1445bd912fc5676678fb7a","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-25 20:51:09","Y","2026-05-26 17:07:18","0","N","","","","","","**重现步骤** 1. 单人进副本 2. 展开地图右键一个房间 3. 观察提示 **测试结果** 1. [图片] 2. [图片] **期望结果** 1. 单人进本右键地图不响应 2. 组队进本时按照联机同步文档响应","普通","","一般(显示问题)","必现","" "【遗物】老友电话带出物品未存在局外商人/邮件/背包","N","","","缺陷","邹明洋","2026-06-05 18:13:04","","","","彭思远|邹明洋","YMZC-1715","6a14448a290e5c6004ed82a9","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-25 20:46:02","Y","2026-06-05 18:13:04","0","N","","","","","","**重现步骤** 1. 使用老友电话带出物品,离开副本后查看局外商人、邮件、背包都没有被带出的物品,再次进入副本返回主城后,上一局通过老友电话带出的物品才通过邮件发放 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【组队】变鬼魂后队友退出副本,对局没有结束","N","","","缺陷","杨小品","2026-05-26 14:08:31","","","","申鹏超|杨小品","YMZC-1714","6a143eae7a9b2f97ffe98585","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-25 20:21:02","Y","2026-05-26 14:08:31","0","N","","","","","","**重现步骤** 1. 死亡变为鬼魂后 2. 队友直接退出副本,对局没有结束 3. 队友也死亡,对局正常结束 **测试结果** 1. [图片] **期望结果** 1. 变为鬼魂后队友退出副本 2. 对局也要正常结束 3. 不然会出现以鬼魂状态留着副本内,只能手动退出","普通","","严重(舆论&扩散趋势)","必现","" "【背包】戒指部位存在装备时,属性栏上不显示其他部位装备","N","","","缺陷","陈坤鹏","2026-05-26 11:48:48","","","","申鹏超|陈坤鹏","YMZC-1712","6a140fab9e87cd4ff3a3ac0e","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-25 17:00:27","Y","2026-05-26 11:48:42","0","N","","","","","","**重现步骤** 1. 戒指栏位不穿装备,其余部位穿装备,观察属性栏的装备显示 2. 戒指栏位穿装备,其余部位也穿装备,观察属性栏的装备显示 3. 摘下属性栏内的装备,观察属性栏显示 **测试结果** 1. [图片] **期望结果** 1. 属性栏内正常显示所有穿戴的装备 2. 不会隐藏","普通","","一般(显示问题)","必现","" "【组队】队名可以使用特殊符号,搜索框搜索特殊符号提示异常","N","","","缺陷","杨小品","2026-05-26 10:39:21","","","","申鹏超|韩嵩洋|杨小品|彭俊豪","YMZC-1710","6a140432beb587ec6c311164","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-25 16:11:30","Y","2026-05-26 10:39:05","0","N","","","","","","**重现步骤** 1. 队名含有特殊符号,如: /,\*,@等 2. 搜索框内搜索队名 3. 弹出提示:请求参数错误 **测试结果** 1. [图片] **期望结果** 1. 规范特殊符号的使用 2. 允许队名使用特殊符号的话,需要支持搜索 3. 不允许使用则禁掉特殊符号","普通","","一般(显示问题)","必现","" "【交易行】pc包交易行排序下拉框资源异常","N","","","缺陷","陈坤鹏","2026-05-27 09:43:51","","","","彭思远|陈坤鹏|肖兵丰","YMZC-1707","6a13ffe7919575d91047d991","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-25 15:53:11","Y","2026-05-27 09:43:51","0","N","","","","","","**重现步骤** **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【交易行】pc包交易行物品不显示类型","N","","","缺陷","陈坤鹏","2026-05-27 12:26:40","","","","彭思远|陈坤鹏","YMZC-1706","6a13ff05f2f73f17d6304973","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-25 15:49:25","Y","2026-05-27 12:26:40","0","N","","","","","","**重现步骤** **测试结果** [图片] [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【聊天】pc包聊天表情页显示异常","N","","","缺陷","彭思远","2026-05-27 10:32:18","","","","彭思远|肖兵丰","YMZC-1702","6a13f5d7865f76cf42ce93c3","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-25 15:10:15","Y","2026-05-27 10:32:18","0","N","","","","","","**重现步骤** 1. pc包聊天表情页全部显示未表情编号 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】血虫蛊复活的尸体傀儡不显示贴图资源","N","","","缺陷","邹明洋","2026-05-25 20:46:26","","","","彭思远|刘云飞|邹明洋","YMZC-1701","6a13ee62f0b5bc520958feac","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-25 14:38:26","Y","2026-05-25 20:46:26","0","N","","","","","","**重现步骤** 1. 使用血虫蛊复活尸体傀儡,没有对应资源贴图,但实际是有傀儡进行攻击 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【组队】队长通过入队申请时申请人在副本内,队长界面弹出了异常提示","N","","","缺陷","杨小品","2026-05-26 10:56:29","","","","申鹏超|杨小品","YMZC-1700","6a13d0152c4f8ea4c824e440","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-25 12:29:09","Y","2026-05-26 10:56:22","0","N","","","","","","**重现步骤** 1. 申请入队 2. 进入副本后队长才同意入队 3. 队长侧观察弹出的提示,弹出了:未知错误【2130】 **测试结果** 1. [图片] **期望结果** 1. 弹出正确的提示","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】冰刺骷髅召唤物碰到怪物时不会触发","N","","","缺陷","邹明洋","2026-05-27 10:42:24","","","","彭思远|邹明洋","YMZC-1699","6a13c818199ad187f11193b7","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-25 11:55:04","Y","2026-05-27 10:42:24","0","N","","","","","","**重现步骤** 1. 遗物冰刺骷髅生成的召唤物,碰到房间内怪物不会触发 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】冰刺骷髅生成物,角色碰撞时也有受击反应","N","","","缺陷","邹明洋","2026-05-27 10:42:57","","","","彭思远|刘云飞|邹明洋","YMZC-1698","6a13c68e35ca398eacfc75cf","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-25 11:48:30","Y","2026-05-27 10:42:57","0","N","","","","","","**重现步骤** 1. 获得遗物冰刺骷髅,房间内生成对应召唤物,角色本身蹦到召唤物是也有受击反应,但并无实际伤害 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】晴天娃娃雪球下落位置阴影消散时机调整","N","","","缺陷","刘云飞","2026-05-25 14:39:36","","","","彭思远|刘云飞","YMZC-1697","6a13c52e8cb804eccff20b2e","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-25 11:42:38","Y","2026-05-25 14:39:36","0","N","","","","","","**重现步骤** 1. 地面雪球动画溶解消散后几秒,雪球下落时阴影才消散 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【场景交互】输入框内输入文本后直接关闭,出现人物无法移动","N","","","缺陷","陈坤鹏","2026-05-25 15:47:30","","","","申鹏超|陈坤鹏","YMZC-1696","6a13c2c3e1a60fae25abcb4c","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-25 11:32:19","Y","2026-05-25 15:47:30","0","N","","","","","","**重现步骤** 1. 在社交,交易行等模块的输入框输入内容 2. 直接按ESC关闭 3. 尝试移动角色失败 **测试结果** 1. [图片] **期望结果** 1. 退出和关闭后不会影响人物移动","普通","","严重(舆论&扩散趋势)","必现","" "【皮肤】按钮UI出现残留,没有与皮肤弹窗同步关闭","N","","","缺陷","陈坤鹏","2026-05-25 15:48:30","","","","申鹏超|陈坤鹏","YMZC-1692","6a13be0ee18215180b391b62","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-25 11:12:14","Y","2026-05-25 15:48:13","0","N","","","","","","**重现步骤** 1. 打开皮肤弹窗 2. 选择一款没有穿戴的皮肤 3. 按esc退出皮肤后查看右下 **测试结果** 1. [图片] **期望结果** 1. 按钮与皮肤弹窗同步关闭 2. 不会出现UI残留","普通","","一般(显示问题)","必现","" "【组队】队员可以看到队伍的申请列表","N","","","缺陷","韩嵩洋","2026-05-25 15:13:53","","","","申鹏超|韩嵩洋","YMZC-1691","6a13bbd116e8cb790ae37372","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-25 11:02:41","Y","2026-05-25 15:13:53","0","N","","","","","","**重现步骤** 1. 加入队伍 2. 点击申请列表 3. 点击同意或者拒绝,提示:不在队伍中 **测试结果** 1. [图片] **期望结果** 1. 队员不能看到申请入队信息","普通","","严重(舆论&扩散趋势)","必现","" "【场景】交互按钮的位置跟随人物移动改变","N","","","缺陷","陈坤鹏","2026-05-29 17:29:17","","","","申鹏超|陈坤鹏","YMZC-1690","6a13b8d8b1bcaeef4de8cd48","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-25 10:50:00","Y","2026-05-29 17:29:17","0","N","","","","","","**重现步骤** 1. 触发交互按钮 2. 上下左右移动观察按钮位置 **测试结果** 1. [图片] **期望结果** 1. 交互按钮位置固定 2. 不会跟随人物的移动改变位置","普通","","一般(显示问题)","必现","" "【组队】社交弹窗可以穿透点击到下层按钮","N","","","缺陷","韩嵩洋","2026-05-25 14:21:51","","","","申鹏超|韩嵩洋","YMZC-1684","6a13b2886585ef6e50f5117d","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-25 10:23:04","Y","2026-05-25 14:21:51","0","N","","","","","","**重现步骤** 1. 打开社交弹窗 2. 点击底层的按钮 **测试结果** 1. [图片] **期望结果** 1. 打开社交弹窗后点击底层按钮无效 2. 退出社交弹窗后点击正常生效","普通","","一般(显示问题)","必现","" "【组队】同服不同线点击申请入队后,没有拉到队长在的分线","N","","","缺陷","杨小品","2026-05-25 10:05:24","","","","申鹏超|杨小品","YMZC-1679","6a1024be5ba3ad331554833f","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-22 17:41:18","Y","2026-05-25 10:04:49","0","N","","","","","","**重现步骤** 1. 两个人同服不同线 2. 申请入队 **测试结果** 1. [图片] **期望结果** 1. 点击申请入队也会拉到同一个分线","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】同一种同一等级的秘牌分解获得的黑水数量不一致","N","","","缺陷","杨小品","2026-05-25 10:03:54","","","","申鹏超|杨小品","YMZC-1674","6a100cf27c95c91632e78036","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-22 15:59:46","Y","2026-05-25 10:03:54","0","N","","","","","","**重现步骤** 1. 分解掉落的秘牌时,提示显示为0 2. 掉落的秘牌分解获得黑水数量为6 3. 遗物台上的秘牌分解获得黑水数量为8 **测试结果** 1. [图片] 2. [图片] **期望结果** 1. 同一种秘牌在同一等级下 2. 分解获得的黑水数量一致 3. 分解提示正常显示","普通","","严重(舆论&扩散趋势)","必现","" "【邮件】靠近主城邮箱按E无法交互","N","","","缺陷","申鹏超","2026-05-26 11:41:36","","","","申鹏超|肖兵丰","YMZC-1673","6a1002620d3faecbdbba2b36","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-22 15:14:42","Y","2026-05-26 11:41:36","0","N","","","","","","**重现步骤** 1. 在主城靠近邮箱 2. 按E尝试交互 **测试结果** 1. [图片] **期望结果** 1. [图片] 2. 可以与邮箱交互","普通","","一般(显示问题)","必现","" "【组队】关闭背包后左上角的背包标记没有消失","N","","","缺陷","申鹏超","2026-05-27 12:28:41","","","","申鹏超|邓豪","YMZC-1672","6a0ff7f9bfe2e8ccd572e9db","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-22 14:30:17","Y","2026-05-27 12:28:41","0","N","","","","","","**重现步骤** 1. 队伍进入副本 2. 打开背包查看标记 **测试结果** 1. [图片] **期望结果** 1. 关闭背包后标记消失","普通","","一般(显示问题)","必现","" "【怪物】第六层偶现怪物隐身","N","","","缺陷","申鹏超","2026-05-30 16:44:31","","","","申鹏超|卢杨智","YMZC-1666","6a0f0c78992a70b78aade548","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-21 21:45:28","Y","2026-05-30 16:44:31","0","N","","","","","","**重现步骤** 1. 打怪时偶现怪物隐身 2. 怀疑是血虫 **测试结果** 1. [图片] **期望结果** 1. 怪物正常显示 2. 看不见怪物会被误解为卡关","普通","","严重(舆论&扩散趋势)","大概率出现","" "【副本】点击小地图上的房间无法传送","N","","","缺陷","申鹏超","2026-06-03 18:31:48","","","","申鹏超|吴赛|邓豪","YMZC-1665","6a0f0962605f7c477fc36d63","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-21 21:32:18","Y","2026-06-03 18:31:34","0","N","","","","","","**重现步骤** 1. 进入副本点击已通关的房间,观察能否传送 2. 展开地图后再点击已通关的房间 **测试结果** 1. [图片] **期望结果** 1. 点击房间可以正常传送,不用展开地图","普通","","严重(舆论&扩散趋势)","必现","" "【组队】鬼魂状态可以与商人交互,点击存物品提示背包已满","N","","","缺陷","杨小品","2026-05-25 10:44:10","","","","申鹏超|杨小品","YMZC-1664","6a0ef67d8c419facd0c050cd","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-21 20:11:41","Y","2026-05-25 10:44:10","0","N","","","","","","**重现步骤** 1. 死亡变为鬼魂状态 2. 尝试与商人交互并且存放道具 **测试结果** 1. [图片] **期望结果** 1. 鬼魂状态不能与商人进行交互","普通","","严重(舆论&扩散趋势)","必现","" "【组队】同服不同线时点击快速加入提示没有合适的队伍","N","","","缺陷","杨小品","2026-05-22 17:43:31","","","","申鹏超|杨小品","YMZC-1653","6a0ec1d0300006b63bef88d2","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-21 16:26:56","Y","2026-05-22 17:43:15","0","N","","","","","","**重现步骤** 1. 处于同服不同线 2. 搜索到队伍后点击快速加入,会提示没有合适的队伍 3. 点击队伍后的加入按钮就可以正常跳转分线 **测试结果** 1. [图片] **期望结果** 1. 点击快速加入也可以跳转分线加入队伍","普通","","严重(舆论&扩散趋势)","必现","" "【背包】进房间时切武器,会导致背包和商人无法交互","N","","","缺陷","申鹏超","2026-05-22 18:03:40","","","","申鹏超|杨小品|陈坤鹏","YMZC-1649","6a0ea2eb6038e06a513dd47c","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-21 14:15:07","Y","2026-05-22 18:03:38","0","N","","","","","","**重现步骤** 1. 进房间时切换武器 2. 加载结束后打开背包按右键观察功能 3. 右键功能失效,并且与局内商人无法交互 4. 退出副本也没有恢复,需要重启游戏 **测试结果** 1. [图片] **期望结果** 1. 进出房间不会影响与背包,商人的交互 2. 更不会影响局外交互","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】秘牌影刃触发后影子残留没有消失","N","","","缺陷","李晓东","2026-05-25 16:41:40","","","","申鹏超|杨小品|李晓东","YMZC-1648","6a0e84c2968cfce336abbb21","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-21 12:06:26","Y","2026-05-25 16:41:36","0","N","","","","","","**重现步骤** 1. 获取秘牌影刃 2. 触发秘牌效果 3. 观察影子是否消失 **测试结果** 1. [图片] **期望结果** 1. 秘牌影刃触发后影子可以正常消失 2. 不会一直留在原地","普通","","严重(舆论&扩散趋势)","必现","" "【商人】局内商人弹窗与属性栏弹窗重叠","N","","","缺陷","陈坤鹏","2026-05-25 21:29:58","","","","申鹏超|陈坤鹏","YMZC-1642","6a0e76e0efc54d640d249f81","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-21 11:07:12","Y","2026-05-25 21:29:55","0","N","","","","","","**重现步骤** 1. 打开局内商人弹窗 2. 打开属性栏可以看到商人弹窗未关闭 3. 从背包可以透过属性栏向商人弹窗内存放东西 **测试结果** 1. [图片] **期望结果** 1. 商人弹窗与属性栏不会重叠","普通","","一般(显示问题)","必现","" "【组队】使用遗物将个人道具转化后,可以被队友拾取","N","","","缺陷","李晓东","2026-05-26 16:48:10","","","","申鹏超|杨小品|李晓东","YMZC-1641","6a0e6c767d0d2e8f001ffbe0","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-21 10:22:46","Y","2026-05-26 16:48:10","0","N","","","","","","**重现步骤** 1. 2P对宝箱等掉落物使用遗物遗失的金,银,破斧头 2. 1P走到转换后的道具位置 3. 直接拾取道具 **测试结果** 1. [图片] 2. [图片] **期望结果** 1. 被转化的个人道具不会被队友拾取 2. 共用道具转化后队友可以正常拾取","普通","","严重(舆论&扩散趋势)","必现","" "【商人】道具弹窗内的金币icon与外部显示icon不一致","N","","","缺陷","申鹏超","2026-05-21 20:13:13","","","","申鹏超|陈坤鹏","YMZC-1640","6a0e63e2374ba8ffeae41bab","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-21 09:46:10","Y","2026-05-21 20:13:13","0","N","","","","","","**重现步骤** 1. 打开道具购买和出售弹窗 2. 查看弹窗内显示的金币icon **测试结果** 1. [图片] 2. [图片] 3. [图片] **期望结果** 1. 金币icon一致","普通","","一般(显示问题)","必现","" "【组队】鬼魂状态拾取遗物饱涨的胃袋后直接复活","N","","","缺陷","李晓东","2026-05-25 20:13:20","","","","申鹏超|杨小品|李晓东","YMZC-1638","6a0d850551c2dd568b0466a5","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-20 17:55:17","Y","2026-05-25 20:13:20","0","N","","","","","","**重现步骤** 1. 鬼魂状态拾取遗物饱涨的胃袋 2. 直接原地满血复活 **测试结果** 1. [图片] **期望结果** 1. 拾取除复活遗物外的其他遗物不会复活鬼魂 2. [图片]","普通","","严重(舆论&扩散趋势)","必现","" "【交易行】部分品质筛选按钮与对应品质颜色不同","N","","","缺陷","陈坤鹏","2026-05-21 10:04:07","","","","彭思远|陈坤鹏|李星","YMZC-1637","6a0d80d0d9fb4debc72df011","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-20 17:37:20","Y","2026-05-21 10:04:07","0","N","","","","","","**重现步骤** 1. 灰蓝紫选中按钮颜色与品质相符,但金色和红色按钮颜色未同步品质颜色 **测试结果** [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【交易行】上架物品品质描边不统一","N","","","缺陷","陈坤鹏","2026-05-21 10:03:31","","","","彭思远|陈坤鹏","YMZC-1636","6a0d7ecd9bf23357bd81c9b9","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-20 17:28:45","Y","2026-05-21 10:03:31","0","N","","","","","","**重现步骤** 1. 灰色道具,背包仓库为灰色品质描边,上架时为红色品质描边,上架后在上架列表又变紫色描边 **测试结果** 1. [图片] 2. [图片] [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【交易行】出售页右侧仓库展示遮挡变形","N","","","缺陷","申鹏超","2026-05-21 17:07:51","","","","彭思远|陈坤鹏|申鹏超","YMZC-1635","6a0d7d5763c771d8b1347889","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-20 17:22:31","Y","2026-05-21 17:07:34","0","N","","","","","","**重现步骤** 1. 仓库文本与底图装饰字重叠,仓库物品页签图标变形 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【交易行】灰色物品筛选后不显示","N","","","缺陷","申鹏超","2026-05-21 17:09:57","","","","彭思远|杨小品|陈坤鹏|申鹏超","YMZC-1632","6a0d7b48d8cde8f4467f5a00","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-20 17:13:44","Y","2026-05-21 17:09:45","0","N","","","","","","**重现步骤** 1. 交易行有上架的灰色品质道具,筛选只查看灰色品质道具时显示为空 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【组队】单人进房清图后左上角战斗标记没有消失","N","","","缺陷","申鹏超","2026-05-22 11:38:23","","","","申鹏超|韩嵩洋|邓豪","YMZC-1630","6a0d7785402f3c8fb25e4cc7","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-20 16:57:41","Y","2026-05-22 11:38:23","0","N","","","","","","**重现步骤** 1. 组队进本后单人进入房间打怪 2. 打完怪左上角信息栏内的战斗标记不会消失 3. 队友视角显示正常 **测试结果** 1. [图片] **期望结果** 1. 清完房间后战斗标记消失","普通","","一般(显示问题)","必现","" "【交易行】服务器重启后,上架物品在出首页消失","N","","","缺陷","彭思远","2026-05-25 14:23:30","","","","彭思远|杨小品","YMZC-1629","6a0d7633a545820794ac2d36","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-20 16:52:03","Y","2026-05-25 14:23:30","0","N","","","","","","**重现步骤** 1. 交易行上架物品后,服务器重启,起服后登录游戏,出售页上架物品为空,在购买页可以看到但也不能下架 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【交易行】无法滑动产看所有出售物品和上架物品","N","","","缺陷","陈坤鹏","2026-05-21 10:01:37","","","","彭思远|陈坤鹏","YMZC-1626","6a0d73e743207503f3fc2139","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-20 16:42:15","Y","2026-05-21 10:01:37","0","N","","","","","","**重现步骤** 1. 上架多件物品,滑动查看是会自动回弹,无法看到最早上架道具 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【组队】创队后切换分线,队伍未正常解散","N","","","缺陷","杨小品","2026-05-21 16:21:34","","","","申鹏超|杨小品","YMZC-1625","6a0d73421b38ebc537d606e5","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-20 16:39:30","Y","2026-05-21 16:21:13","0","N","","","","","","**重现步骤** 1. 创建队伍1后切换分线,打开社交弹窗查看队伍 2. 再返回原分线查看队伍显示情况 **测试结果** 1. [图片] **期望结果** 1. 队伍正常解散,不会出现空队伍","普通","","严重(舆论&扩散趋势)","必现","" "【交易所】交易所出售页不同物品背景图装饰位置不统一","N","","","缺陷","陈坤鹏","2026-05-21 10:03:20","","","","彭思远|陈坤鹏","YMZC-1624","6a0d7336a46f27c92c693dfd","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-20 16:39:18","Y","2026-05-21 10:03:20","0","N","","","","","","[图片] **重现步骤** **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【交易行】出售物品价格高于参考价格5%以上时不能上架","N","","","缺陷","陈坤鹏","2026-05-22 18:09:26","","","","彭思远|杨小品|陈坤鹏","YMZC-1623","6a0d7193e3e1b9973da4001b","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-20 16:32:19","Y","2026-05-22 18:09:26","0","N","","","","","","**重现步骤** 1. 出售物品价格高于参考价格5%以上时不能上架 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【交易行】出售物品价格文本框输入类型未作限制","N","","","缺陷","陈坤鹏","2026-05-21 10:33:06","","","","彭思远|陈坤鹏","YMZC-1622","6a0d70bd5d59af52b66eb2d4","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-20 16:28:45","Y","2026-05-21 10:33:06","0","N","","","","","","**重现步骤** 1. [图片] **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【邮件】副本内获得超出数量的金币和钥匙后,会发无法领取的邮件","N","","","缺陷","杨小品","2026-05-28 17:55:52","","","","申鹏超|肖兵丰|杨小品","YMZC-1620","6a0d6d69e98ca508bb9ac0b2","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-20 16:14:33","Y","2026-05-28 17:55:52","0","N","","","","","","**重现步骤** 1. 在副本内先获取1个或大于1个的金币和钥匙 2. 再获得遗物:一大串钥匙,一大包金币 3. 退出副本后查看邮件 **测试结果** 1. [图片] 2. [图片] **期望结果** 1. 金币和钥匙溢出后不会发送邮件","普通","","严重(舆论&扩散趋势)","必现","" "【场景交互】打开弹窗后进入副本,弹窗没有正常关闭","N","","","缺陷","陈坤鹏","2026-05-26 10:59:06","","","","申鹏超|陈坤鹏","YMZC-1619","6a0d6bf0c14751489a04bdc4","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-20 16:08:16","Y","2026-05-26 10:58:34","0","N","","","","","","**重现步骤** 1. 打开邮件弹窗 2. 进入副本,观察进入动画 **测试结果** 1. [图片] **期望结果** 1. 进入副本时邮件弹窗正常关闭 2. 关闭动画正常播放","普通","","一般(显示问题)","必现","" "【遗物】偶现进入遗物房后所有遗物显示异常","N","","","缺陷","刘云飞","2026-05-25 10:19:21","","","","彭思远|刘云飞","YMZC-1618","6a0d65821648e3cb8c1818d5","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-20 15:40:50","Y","2026-05-25 10:19:21","0","N","","","","","","**重现步骤** 1. 进入遗物/封印物房所有人遗物显示都一样,实际拾取获得的正常 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","大概率出现","" "【怪物】偶现血泉死亡后特效资源异常","N","","","缺陷","卢杨智","2026-05-26 11:26:57","","","","彭思远|刘云飞|卢杨智","YMZC-1617","6a0d64e0c7704f5270f4464d","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-20 15:38:08","Y","2026-05-26 11:26:57","0","N","","","","","","**重现步骤** 1. 偶现血泉死亡后特效资源异常 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","大概率出现","" "【遗物】血虫蛊距离远使用时提示错误","N","","","缺陷","邹明洋","2026-05-25 14:25:16","","","","彭思远|邹明洋","YMZC-1613","6a0d510253908843d4ec4aad","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-20 14:13:22","Y","2026-05-25 14:25:16","0","N","","","","","","**重现步骤** 1. 距离尸体较远距离使用血虫蛊是tips提示内容错误 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【场景】社交弹窗与皮肤,仓库,主线榜单等显示重叠","N","","","缺陷","陈坤鹏","2026-05-25 21:44:12","","","","申鹏超|陈坤鹏","YMZC-1612","6a0d37e05c54c4c4beabd82a","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-20 12:26:08","Y","2026-05-25 21:42:02","0","N","","","","","","**重现步骤** 1. 打开社交弹窗 2. 打开皮肤,仓库,主线榜单等界面 3. 查看表现 **测试结果** 1. [图片] 2. [图片] 3. [图片] **期望结果** 1. 打开一个界面或弹窗时就关闭上一个 2. 不允许界面共存 3. 打开关闭的动画正常播放","普通","","一般(显示问题)","必现","" "【商店】卖出道具没有显示获得金币的具体数额","N","","","缺陷","申鹏超","2026-05-22 14:58:36","","","","申鹏超|陈坤鹏","YMZC-1610","6a0d2f7ad2ba21ebac25d24f","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-20 11:50:18","Y","2026-05-22 14:58:31","0","N","","","","","","**重现步骤** 1. 卖出道具 2. 查看获得金币的提示有没有显示具体的数额 **测试结果** 1. [图片] **期望结果** 1. [图片] 2. 显示获得金币的具体数额","普通","","一般(显示问题)","必现","" "【聊天】队友发信息后拾取道具,信息会在左上重复显示","N","","","缺陷","申鹏超","2026-05-26 10:18:13","","","","申鹏超|肖兵丰","YMZC-1609","6a0d2b6ad43c1272914030ac","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-20 11:32:58","Y","2026-05-26 10:18:13","0","N","","","","","","**重现步骤** 1. 1p发信息后,2p拾取道具会重复显示1p第一次发的信息 **测试结果** 1. [图片] **期望结果** 1. 组队发信息后再拾取道具,不会重复显示信息","普通","","严重(舆论&扩散趋势)","必现","" "【组队】社交弹窗内的搜索功能无效","N","","","缺陷","韩嵩洋","2026-05-25 16:47:28","","","","申鹏超|韩嵩洋","YMZC-1604","6a0d1c409ae7a41429fb5d84","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-20 10:28:16","Y","2026-05-25 16:47:07","0","N","","","","","","**重现步骤** 1. 打开社交弹窗搜索队伍 2. 输入队名或者编号进行搜索 **测试结果** 1. [图片] **期望结果** 1. 输入队名或编号后点击搜索 2. 能够正常搜到队伍","普通","","严重(舆论&扩散趋势)","必现","" "【组队】换线后队伍数据残留","N","","","缺陷","申鹏超","2026-05-21 16:20:38","","","","彭思远|李晓东|杨小品|申鹏超","YMZC-1602","6a0d1264aec57e6e08411216","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-20 09:46:12","Y","2026-05-21 16:20:02","0","N","","","","","","**重现步骤** 1. 玩家再1线创建队伍,不解散队伍直接切换至2线,提示队伍已解散,再次返回1线后组队界面会有已解散的空队伍信息 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【背包】其他玩家的属性栏内移速属性显示0","N","","","缺陷","陈坤鹏","2026-05-22 18:07:11","","","","申鹏超|陈坤鹏","YMZC-1595","6a0c3878d43c12729129c924","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-19 18:16:24","Y","2026-05-22 18:07:08","0","N","","","","","","**重现步骤** 1. 打开其他玩家属性栏 2. 查看其他玩家的移速属性数据 **测试结果** 1. [图片] **期望结果** 1. 其他玩家的属性数据显示正常","普通","","一般(显示问题)","必现","" "【遗物】老友电话交互后右键存取物品未进储物","N","","","缺陷","刘云飞","2026-05-25 10:23:34","","","","彭思远|邹明洋|刘云飞","YMZC-1593","6a0c338cdcb243be7e6549b8","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-19 17:55:24","Y","2026-05-25 10:23:34","0","N","","","","","","**重现步骤** 1. 老友电话交互后邮件右键存物品未进狗商人的储物格 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【场景】副本返回主城后,仓库,商店,皮肤等界面快捷键提示显示异常","N","","","缺陷","陈坤鹏","2026-05-20 14:04:26","","","","申鹏超|陈坤鹏","YMZC-1583","6a0c182392a57ecc352d286d","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-19 15:58:27","Y","2026-05-20 14:04:13","0","N","","","","","","**重现步骤** 1. 进入游戏打开仓库,商店,皮肤等界面观察表现 2. 从副本退出后再打开仓库,商店,皮肤等界面观察表现 **测试结果** 1. [图片] **期望结果** 1. 进出副本等操作,不会影响快捷键提示的正常显示","普通","","一般(显示问题)","必现","" "【遗物】获得黑死病遗物后房间内破坏木桶石柱也会触发炸毒","N","","","缺陷","邹明洋","2026-05-25 10:17:35","","","","彭思远|邹明洋","YMZC-1582","6a0c1467d0b254dccaad6d70","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-19 15:42:31","Y","2026-05-25 10:17:35","0","N","","","","","","**重现步骤** 1. 获得黑死病遗物后房间内破坏木桶石柱也会触发炸毒 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【邮件】邮件打开和关闭动画显示异常","N","","","缺陷","陈坤鹏","2026-05-25 15:01:13","","","","申鹏超|肖兵丰|陈坤鹏","YMZC-1581","6a0c11da58c7d9038582aeae","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-19 15:31:38","Y","2026-05-25 15:01:13","0","N","","","","","","**重现步骤** 1. 打开邮件,观察打开时的动画 2. 关闭邮件,观察关闭时的动画 **测试结果** 1. [图片] **期望结果** 1. 动画正常播放,不会有抽搐等异常表现","普通","","一般(显示问题)","必现","" "【背包】按ESC退出背包,商店,仓库时没有播放退出动画","N","","","缺陷","陈坤鹏","2026-05-25 14:16:39","","","","申鹏超|陈坤鹏","YMZC-1580","6a0c0f2bfbe76756e0583f35","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-19 15:20:11","Y","2026-05-25 14:16:39","0","N","","","","","","**重现步骤** 1. 打开背包,商店,仓库等界面 2. 按esc退出查看表现 3. 再按B或E切换查看表现 **测试结果** 1. [图片] **期望结果** 1. 无论是怎么退出还是切换,都应该正常播放打开和关闭的动画","普通","","一般(显示问题)","必现","" "【装备】渊冬哀歌、泡泡枪、熔炉、猎枪子弹基础伤害较低,密牌弹药攻击加成不生效","N","","","缺陷","李晓东","2026-05-25 18:29:28","","","","彭思远|杨小品|叶嗣文|李晓东","YMZC-1578","6a0c047537ddc778e64a3463","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-19 14:34:29","Y","2026-05-25 18:29:28","0","N","","","","","","**重现步骤** 1. 渊冬哀歌、泡泡枪、熔炉、猎枪子弹基础伤害较低,密牌弹药攻击加成不生效 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【场景】交互按钮位置异常,固定在场景中间","N","","","缺陷","申鹏超","2026-05-22 15:23:21","","","","申鹏超|陈坤鹏|韩嵩洋","YMZC-1572","6a0bd80af0efd29346fd7704","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-19 11:24:58","Y","2026-05-22 15:23:09","0","N","","","","","","**重现步骤** 1. 靠近宝箱 2. 查看交互按钮的位置显示 **测试结果** 1. [图片] 2. [图片] **期望结果** 1. 交互按钮位置显示正常","普通","","一般(显示问题)","必现","" "【商人】局内商人对话气泡位置偏下","N","","","缺陷","刘云飞","2026-05-30 10:29:52","","","","申鹏超|陈坤鹏|韩嵩洋|刘云飞","YMZC-1567","6a0bcc702f6b43d0d5dfc8e5","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-19 10:35:28","Y","2026-05-30 10:29:52","0","N","","","","","","**重现步骤** 1. 进入商人关卡 2. 靠近商人触发提示气泡 3. 查看气泡位置 **测试结果** 1. [图片] **期望结果** 1. 局内商人对话气泡位置正常","普通","","一般(显示问题)","必现","" "【组队】玩家开启房间的提示残留","N","","","缺陷","韩嵩洋","2026-05-30 17:20:58","","","","申鹏超|韩嵩洋","YMZC-1556","6a0b1a8f8e0897084023f9e6","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-18 21:56:31","Y","2026-05-30 17:20:58","0","N","","","","","","**重现步骤** 1. 2P开启房间读条过程中,1P传送到2P当前所在房间 2. 如果1P传送过来时2P已读完条进入房间 3. 大概率出现提示残留 **测试结果** 1. [图片] **期望结果** 1. 开启房间的读条提示不会残留","普通","","一般(显示问题)","大概率出现","" "【场景】交互按钮位置异常,遮挡了道具价格","N","","","缺陷","刘云飞","2026-05-30 10:29:39","","","","申鹏超|陈坤鹏|韩嵩洋|刘云飞","YMZC-1554","6a0b0d8db816ea7844fe7b25","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-18 21:01:01","Y","2026-05-30 10:29:39","0","N","","","","","","**重现步骤** 1. 进入商人关卡 2. 靠近购买道具,查看交互按钮位置 **测试结果** 1. [图片] **期望结果** 1. 按钮位置显示正常","普通","","一般(显示问题)","必现","" "【组队】新队伍改旧队名出现异常,申请入队提示队伍不存在","N","","","缺陷","杨小品","2026-05-20 14:08:57","","","","申鹏超|韩嵩洋|杨小品","YMZC-1552","6a0afb7bf69e08c982e7d027","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-18 19:43:55","Y","2026-05-20 14:08:35","0","N","","","","","","**重现步骤** 1. 创建队伍修改默认名后进入副本,再退出副本 2. 创建新队伍起名还用上一个队名 3. 更改自动同意选项提示”队伍已经在战斗中“ 4. 其他人点击加入提示”队伍不存在“ **测试结果** 1. [图片] 2. [图片] **期望结果** 1. 旧队名不会影响新队伍改名 2. 不会影响修改自动进队和其他人进队","普通","","严重(舆论&扩散趋势)","必现","" "【组队】队伍改名后进入副本,队伍状态异常,打开宝箱提示不是同一个队伍","N","","","缺陷","杨小品","2026-05-20 14:15:27","","","","申鹏超|韩嵩洋|杨小品","YMZC-1551","6a0ae9c2333131f24c1c08d8","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-18 18:28:18","Y","2026-05-20 14:15:27","0","N","","","","","","**重现步骤** 1. 创建队伍后修改队伍名称 2. 改名后2P申请加入队伍 3. 组队进入副本 **测试结果** 1. [图片] 2. [图片] **期望结果** 1. 改队伍名不会影响到组队","普通","","严重(舆论&扩散趋势)","必现","" "【组队】组队复活逻辑触发结算顺序异常","N","","","缺陷","李晓东","2026-05-30 15:02:43","","","","彭思远|李晓东|杨小品","YMZC-1550","6a0ae8aa67d3ea5443c09b27","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-18 18:23:38","Y","2026-05-30 15:02:43","0","N","","","","","","**重现步骤** 1. 多人组队,2P携带墓碑遗物,死亡触发墓碑还未复活时,1p死亡,此时游戏直接结算,2P无法再使用墓碑复活 2. 反之1P先死或者同时死,就不会直接结算 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【组队】组队时可以用队友的遗物墓碑复活","N","","","缺陷","李晓东","2026-05-18 18:10:47","","","","彭思远|李晓东|杨小品","YMZC-1544","6a0ae254abe2fa5bd03b22ca","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-18 17:56:36","Y","2026-05-18 18:10:47","0","N","","","","","","**重现步骤** 1. 玩家A携带遗物复活墓碑,玩家B没携带复活遗物,AB死亡后,玩家B可以直接用玩家A的墓碑复活 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【组队】同区服不同分线之间队伍搜索不到","N","","","缺陷","申鹏超","2026-05-21 15:13:29","","","","彭思远|李晓东|杨小品|申鹏超","YMZC-1541","6a0ad2e365d6764624636c0f","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-18 16:50:43","Y","2026-05-21 15:13:23","0","N","","","","","","**重现步骤** 1. 同区服不同分线之间队伍搜索不到 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【组队】站在未开启房间门口反复进入,弹出重复点击按钮的提示","N","","","缺陷","李晓东","2026-05-29 16:20:48","","","","申鹏超|韩嵩洋|李晓东","YMZC-1535","6a0aca8f83a0c8fc187728d5","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-18 16:15:11","Y","2026-05-29 16:20:32","0","N","","","","","","**重现步骤** 1. 组队时站在未开启房间门口反复进入 2. 查看弹出的提示 **测试结果** 1. [图片] 2. [图片] **期望结果** 1. 不会弹出重复点击按钮的提示","普通","","一般(显示问题)","必现","" "【组队】加入勾选自动同意进队的队伍,弹出提示‘队伍不存在’","N","","","缺陷","韩嵩洋","2026-05-19 10:53:00","","","","申鹏超|韩嵩洋","YMZC-1534","6a0ac39b44f59d85c58ec2ff","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-18 15:45:31","Y","2026-05-19 10:53:00","0","N","","","","","","**重现步骤** 1. 加入打开自动同意进队的队伍,提示队伍不存在 2. 申请加入需要同意的队伍时,能够正常发起申请,正常进队 **测试结果** 1. [图片] **期望结果** 1. 点击加入打开自动同意进队功能的队伍时,可以直接进队 2. 不会提示队伍不存在","普通","","严重(舆论&扩散趋势)","必现","" "【怪物】苍白圣歌技能cd过程中怪物原地不动","N","","","缺陷","李晓东","2026-05-20 15:41:39","","","","彭思远|李晓东|闫明亮","YMZC-1533","6a0abe79aee2b0596adad333","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-18 15:23:37","Y","2026-05-20 15:41:39","0","N","","","","","","**重现步骤** 1. 苍白圣歌技能cd过程中不会触发移动和截击行为 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【场景】退出游戏弹窗点击空白处无法关闭弹窗","N","","","缺陷","陈坤鹏","2026-05-18 15:49:49","","","","申鹏超|陈坤鹏","YMZC-1528","6a0a8cff0cd940daa115ba25","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-18 11:52:31","Y","2026-05-18 15:49:49","0","N","","","","","","**重现步骤** 1. 按右上角退出按钮或ESC打开退出游戏弹窗 2. 点击空白处尝试关闭弹窗失败 3. 点击下方""点击空白处关闭""按钮成功关闭弹窗 **测试结果** 1. [图片] **期望结果** 1. 点击空白处可以正常关闭弹窗","普通","","一般(显示问题)","必现","" "【怪物】疯狂大蜘蛛偶现原地小范围打转","N","","","缺陷","闫明亮","2026-05-29 16:46:51","","","","彭思远|李晓东|闫明亮","YMZC-1526","6a0a8a59ffd96f9c322252f5","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-18 11:41:13","Y","2026-05-29 16:46:51","0","N","","","","","","**重现步骤** 1. 疯狂大蜘蛛寻路过程中偶现小范围原地转圈 **测试结果** **期望结果**","普通","","一般(显示问题)","大概率出现","" "【装备】水银电靴被动效果闪电链无法触发","N","","","缺陷","杨小品","2026-05-25 18:02:56","","","","彭思远|杨小品|李晓东","YMZC-1525","6a0a7fc5bd3d58c499aaa54c","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-18 10:56:05","Y","2026-05-25 18:02:56","0","N","","","","","","**重现步骤** 1. 水银电靴被动效果闪电链无法触发 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【商店】获得金币提示内金币icon与仓库,商店内显示的金币icon不一致","N","","","缺陷","陈坤鹏","2026-05-18 12:01:00","","","","申鹏超|陈坤鹏","YMZC-1520","6a0835ab173dd408f952c94a","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-16 17:15:23","Y","2026-05-18 12:01:00","0","N","","","","","","**重现步骤** 1. 售出道具时查看提示中金币的icon 2. 查看仓库和商店内显示金币的icon **测试结果** 1. [图片] **期望结果** 1. 获得金币提示内的金币iocn与仓库,商店内的金币iocn一致","普通","","一般(显示问题)","必现","" "【遗物】贴花-余震,触发震是没有眩晕效果","N","","","缺陷","杨小品","2026-06-01 10:07:14","","","","彭思远|杨小品","YMZC-1519","6a082794bdd2b4d1f8e95883","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-16 16:15:16","Y","2026-06-01 10:07:13","0","N","","","","","","**重现步骤** 1. 贴花-余震,触发震击是没有眩晕效果,且一定范围内震击是以怪物为中心触发 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】贴花-巨人伤害加成基数错误","N","","","缺陷","杨小品","2026-06-03 12:09:26","","","","彭思远|杨小品","YMZC-1518","6a082702dae165cea3947820","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-16 16:12:50","Y","2026-06-03 12:09:26","0","N","","","","","","**重现步骤** 1. 角色默认三颗心,巨人加成描述为体力上限提升一颗心伤害+8%,实际伤害加成是从0心为基数,初始就加24%伤害 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】贴花-屠戮,击杀怪物伤害加成错误且没有层数显示","N","","","缺陷","杨小品","2026-06-05 15:11:24","","","","彭思远|杨小品|陈坤鹏","YMZC-1514","6a0825753fa2e3104b58a11e","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-16 16:06:13","Y","2026-06-05 15:11:24","0","N","","","","","","**重现步骤** 1. 每层加成0.1%伤害和暴击,满层666层加成应该是66.6%,陨石基础伤害为105,却未满层伤害就超出了,且不显示当前击杀层数 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】贴花-陨星,技能结束多触发一次陨石效果","N","","","缺陷","杨小品","2026-06-01 10:23:30","","","","彭思远|杨小品","YMZC-1512","6a08221e0e48d469a9512ee4","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-16 15:51:58","Y","2026-06-01 10:23:30","0","N","","","","","","**重现步骤** 1. 贴花陨星描述是在技能释放时触发一次陨石,但技能结束时会再次触发一次陨石效果 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【背包】手动拖拽装备后栏位的选中态消失","N","","","缺陷","陈坤鹏","2026-05-18 15:51:36","","","","申鹏超|陈坤鹏","YMZC-1511","6a08213486038e6b3844abe4","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-16 15:48:04","Y","2026-05-18 15:51:36","0","N","","","","","","**重现步骤** 1. 手动拖拽装备栏内的装备 2. 拖拽后鼠标点击对应栏位查看表现 **测试结果** 1. [图片] **期望结果** 1. 拖拽不会影响栏位的选中态显示","普通","","一般(显示问题)","必现","" "【遗物】贴花-寒流,生成寒霜脉冲位置错误","N","","","缺陷","杨小品","2026-06-01 10:26:02","","","","彭思远|杨小品","YMZC-1510","6a0820f3a7fa038c2538a5ff","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-16 15:46:59","Y","2026-06-01 10:26:02","0","N","","","","","","**重现步骤** 1. 再一定距离下,贴花触发的寒霜脉冲是在怪物脚下生成的 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】贴花-冷却,受伤未触发减cd和脉冲","N","","","缺陷","杨小品","2026-06-01 10:29:51","","","","彭思远|杨小品","YMZC-1509","6a08207be040f6ffa98b6cc0","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-16 15:44:59","Y","2026-06-01 10:29:51","0","N","","","","","","**重现步骤** 1. 封印物冷却过程中受到伤害,未触发贴花减cd和脉冲 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【仓库】拖拽方式向仓库非ALL页签存物品时表现异常","N","","","缺陷","申鹏超","2026-05-22 10:25:51","","","","申鹏超|何帆|杨小品|陈坤鹏","YMZC-1508","6a081f6c93b1c9a541502c73","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-16 15:40:28","Y","2026-05-22 10:25:48","0","N","","","","","","**重现步骤** 1. 用鼠标拖拽向仓库非all页签存放物品 2. 查看表现 **测试结果** 1. 弹出提示’‘配置文件不存在’‘ 2. 物品数量显示异常 3. [图片] 4. [图片] **期望结果** 1. 拖拽放入仓库时表现正常 2. 装备表现正常","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】贴花-闪击,闪电链触发条件错误","N","","","缺陷","杨小品","2026-06-01 10:31:27","","","","彭思远|杨小品","YMZC-1507","6a081f4042755431112a1084","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-16 15:39:44","Y","2026-06-01 10:31:27","0","N","","","","","","**重现步骤** 1. 贴花描述为封印物时触发闪电链,实际为造成伤害时触发闪电链 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】贴花-残冰,击杀怪物时不会触发冰片","N","","","缺陷","杨小品","2026-06-01 10:33:36","","","","彭思远|杨小品","YMZC-1506","6a081e887ea407c177b5ba3c","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-16 15:36:40","Y","2026-06-01 10:33:36","0","N","","","","","","**重现步骤** 1. 贴花-残冰,击杀怪物时不会触发冰片 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【商店】商人提醒气泡的位置会随主角移动发生位移","N","","","缺陷","陈坤鹏","2026-05-18 10:39:21","","","","申鹏超|陈坤鹏","YMZC-1505","6a08197b3e24ca8ed2f2b738","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-16 15:15:07","Y","2026-05-18 10:39:21","0","N","","","","","","**重现步骤** 1. 走到主城左侧 2. 查看商人的气泡位置 **测试结果** 1. [图片] **期望结果** 1. 商人气泡位置不会移动","普通","","一般(显示问题)","必现","" "【场景】鼠标点击交互按钮也可以生效","N","","","缺陷","陈坤鹏","2026-05-18 10:35:15","","","","申鹏超|陈坤鹏","YMZC-1504","6a081853914ec66c1f9d057c","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-16 15:10:11","Y","2026-05-18 10:35:15","0","N","","","","","","**重现步骤** 1. 鼠标点击交互按钮查看表现 **测试结果** 1. [图片] 2. [图片] **期望结果** 1. 鼠标点击不会生效","普通","","一般(显示问题)","必现","" "【背包】属性栏内按鼠标右键无法卸下装备","N","","","缺陷","陈坤鹏","2026-05-16 17:24:38","","","","申鹏超|陈坤鹏","YMZC-1502","6a06f4a5a0a9aa837dbf5cfc","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-15 18:25:41","Y","2026-05-16 17:24:38","0","N","","","","","","**重现步骤** 1. 打开属性栏对已装备的道具按右键,查看表现 2. 鼠标拖动属性栏里的道具查看表现 **测试结果** 1. [图片] **期望结果** 1. 按右键也可以卸下装备","普通","","一般(显示问题)","必现","" "【怪物】天赋雕像交互后选中封印物无法升级","N","","","缺陷","刘云飞","2026-05-15 18:24:29","","","","彭思远|杨小品|叶嗣文|刘云飞","YMZC-1501","6a06f1573566282bc8a47bb2","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-15 18:11:35","Y","2026-05-15 18:24:29","0","N","","","","","","**重现步骤** 1. 天赋雕像交互后选中封印物无法升级 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【客户端】PC包退出游戏后后台进程还在运行","N","","","缺陷","肖兵丰","2026-05-19 10:51:38","","","","彭思远|肖兵丰","YMZC-1493","6a068e119945cab00d6fb086","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-15 11:08:01","Y","2026-05-19 10:51:38","0","N","","","","","","**重现步骤** **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】部分封印物贴花幽魂,使用封印物时无法触发幽魂效果","N","","","缺陷","杨小品","2026-06-01 10:36:20","","","","彭思远|杨小品","YMZC-1492","6a05d3c2e8d66488b07426b2","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-14 21:53:06","Y","2026-06-01 10:36:20","0","N","","","","","","**重现步骤** 1. 蓝色心脏、百宝箱、快枪手、闪亮之星、聚魂灯、使徒大剑封印物贴花幽魂,使用封印物时无法触发幽魂效果 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】部分遗物贴花幽魂,主动释放时会多触发一次幽魂","N","","","缺陷","杨小品","2026-06-01 10:37:32","","","","彭思远|杨小品","YMZC-1491","6a05d2b8bc5ccf269687878c","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-14 21:48:40","Y","2026-06-01 10:37:32","0","N","","","","","","**重现步骤** 1. 巨人之腿、无柄剑刃、剧毒面具、恢复药剂贴花幽魂,主动释放时会多触发一次幽魂 **测试结果** 1. [图片] [图片] [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】密牌-爆炸贴花幽魂,命中目标时会额外触发一次幽魂效果","N","","","缺陷","杨小品","2026-05-30 16:59:49","","","","彭思远|杨小品","YMZC-1490","6a05ca9c1cc270675bc28f13","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-14 21:14:04","Y","2026-05-30 16:59:49","0","N","","","","","","**重现步骤** 1. 密牌-爆炸贴花幽魂,命中目标是会额外触发一次幽魂效果 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【社交】在输入框输入文本后不搜索直接关闭弹窗,关闭后按键无响应","N","","","缺陷","韩嵩洋","2026-05-25 15:47:38","","","","申鹏超|韩嵩洋","YMZC-1489","6a05a1b0edf6842b37fd737a","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-14 18:19:28","Y","2026-05-25 15:47:38","0","N","","","","","","**重现步骤** 1. 打开社交弹窗 2. 点击输入框或在输入框输入文本后,不搜索直接关闭弹窗 3. 关闭后按键无响应 4. 重新打开关闭一下社交弹窗,按键恢复正常 **测试结果** 1. [图片] **期望结果** 1. 关闭弹窗不会影响按键功能","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】炼金贴花“贪婪”,击杀怪物后不会触发掉金币","N","","","缺陷","杨小品","2026-06-01 10:21:09","","","","彭思远|杨小品","YMZC-1488","6a05a0a4283916febc4070d4","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-14 18:15:00","Y","2026-06-01 10:21:09","0","N","","","","","","**重现步骤** 1. 炼金贴花“贪婪”,击杀怪物后不会触发掉金币 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】密牌-风贴花幽魂,每次伤害都会触发一次幽魂","N","","","缺陷","杨小品","2026-05-30 16:59:43","","","","彭思远|杨小品","YMZC-1487","6a059e0ab83d3f654ab5c279","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-14 18:03:54","Y","2026-05-30 16:59:43","0","N","","","","","","**重现步骤** 1. 密牌-风贴花幽魂,释放风时正常触发一次幽魂释放,后续每次伤害都会触发一次幽魂 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】封印物星核没有伤害","N","","","缺陷","李晓东","2026-05-25 18:04:31","","","","彭思远|杨小品|李晓东","YMZC-1486","6a0599e4730fce9669545832","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-14 17:46:12","Y","2026-05-25 18:04:31","0","N","","","","","","**重现步骤** 1. 封印物星核没有伤害 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】遗物‘家暴用的腰带’扩容槽位后,在新对局内还会显示扩容的槽位与其中的封印物","N","","","缺陷","邹明洋","2026-05-25 11:43:38","","","","申鹏超|邹明洋","YMZC-1484","6a0587e1c13d9132edc218e5","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-14 16:29:21","Y","2026-05-25 11:43:20","0","N","","","","","","**重现步骤** 1. 上一局使用遗物扩容槽位 2. 进入新的对局查看槽位显示 **测试结果** 1. [图片] **期望结果** 1. 新对局内未获得遗物‘家暴用的腰带’不会显示扩容的槽位","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】恢复药剂贴花“回响”,充能不满也能触发回响再次释放","N","","","缺陷","杨小品","2026-05-29 18:34:27","","","","彭思远|杨小品","YMZC-1483","6a0586f593e12f3236785750","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-14 16:25:25","Y","2026-05-29 18:34:27","0","N","","","","","","**重现步骤** 1. 恢复药剂贴花“回响”,充能不满也能触发回响再次释放 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】无柄剑刃贴花“回响”,触发回响的剑刃方向固定","N","","","缺陷","杨小品","2026-05-29 18:32:03","","","","彭思远|杨小品","YMZC-1479","6a058548c17c14b421393c3d","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-14 16:18:16","Y","2026-05-29 18:32:03","0","N","","","","","","**重现步骤** 1. 无柄剑刃贴花“回响”,触发回响的剑刃方向固定朝上方释放 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】遗物‘家暴用的腰带’扩容槽位后无法丢弃槽位内的道具","N","","","缺陷","邹明洋","2026-05-25 11:42:09","","","","申鹏超|邹明洋","YMZC-1478","6a058260f4ec26327c9fe403","已关闭","默认任务组","未分类","","","","","申鹏超","2026-05-14 16:05:52","Y","2026-05-25 11:42:04","0","N","","","","","","**重现步骤** 1. 遗物‘家暴用的腰带’扩容封印物槽位后,无法丢弃第三个槽位的封印物,提示’操作超出背包容量’ **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】蒸汽钩爪贴花回响,触发回响钩爪方向错误","N","","","缺陷","杨小品","2026-05-29 18:29:37","","","","彭思远|杨小品","YMZC-1477","6a0581aaff429646ed754cb5","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-14 16:02:50","Y","2026-05-29 18:29:37","0","N","","","","","","**重现步骤** 1. 蒸汽钩爪贴花回响,触发回响钩爪方向错误 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】巨型蛛腿贴花回响,无法触发回响效果","N","","","缺陷","杨小品","2026-05-28 18:30:08","","","","彭思远|杨小品","YMZC-1476","6a0580ba3dfd31ff3c30e27a","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-14 15:58:50","Y","2026-05-28 18:30:08","0","N","","","","","","**重现步骤** 1. 巨型蛛腿贴花回响,无法触发回响效果 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】黑潮穿梭贴花‘回响’,触发回响效果时传送位置异常","N","","","缺陷","杨小品","2026-05-29 17:33:19","","","","彭思远|杨小品","YMZC-1474","6a0575543798c8e3a25d4f23","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-14 15:10:12","Y","2026-05-29 17:33:19","0","N","","","","","","**重现步骤** 1. 黑潮穿梭贴花‘回响’,触发回响效果的传送目标为第一次传送落点位置 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】抽筋的假腿贴花“回响”,触发回响效果角色移动方向错误","N","","","缺陷","杨小品","2026-05-29 17:27:26","","","","彭思远|杨小品","YMZC-1472","6a057119eab55b4b1a0055a8","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-14 14:52:09","Y","2026-05-29 17:27:26","0","N","","","","","","**重现步骤** 1. 抽筋的假腿贴花“回响”,角色向同一方向移动,触发回响效果时回后撤步 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】爆炸贴花回响,触发回响效果目标为自己","N","","","缺陷","杨小品","2026-05-29 18:28:00","","","","彭思远|杨小品","YMZC-1471","6a056f7946182f6cfe6bc6c8","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-14 14:45:13","Y","2026-05-29 18:28:00","0","N","","","","","","**重现步骤** 1. 密牌-爆炸贴花回响,触发回响效果目标为自己 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】偶现炼金贴花“回响”,触发回响时目标错误","N","","","缺陷","杨小品","2026-05-29 18:26:33","","","","彭思远|杨小品","YMZC-1469","6a056d69179f449a11ffaf24","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-14 14:36:25","Y","2026-05-29 18:26:33","0","N","","","","","","**重现步骤** 1. 炼金触发回响时,偶现向自己脚下扔 **测试结果** [图片] **期望结果**","普通","","一般(显示问题)","大概率出现","" "【遗物】封印物升级后升级属性显示错误","N","","","缺陷","杨小品","2026-06-05 15:20:33","","","","彭思远|陈坤鹏|杨小品","YMZC-1465","6a053b70354ef61b2a4fc682","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-14 11:03:12","Y","2026-06-05 15:20:33","0","N","","","","","","**重现步骤** 1. 显示的等级属性与升级的等级属性顺序不一样 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】封印物升级显示星级错误","N","","","缺陷","陈坤鹏","2026-05-15 18:26:45","","","","彭思远|陈坤鹏","YMZC-1464","6a053aea51fd8cd7c74b1f6f","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-14 11:00:58","Y","2026-05-15 18:26:45","0","N","","","","","","**重现步骤** 1. 封印物A升级后,切换升级封印物B,此时升级台显示封印物B的星级会继承封印物A的星级显示 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】猫咪硬币使用时动画特效异常","N","","","缺陷","彭俊豪","2026-06-02 18:15:53","","","","彭思远|刘云飞|彭俊豪","YMZC-1458","6a044a95b801849e36607c50","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-13 17:55:33","Y","2026-06-02 18:15:53","0","N","","","","","","**重现步骤** 1. 猫咪硬币使用动画是向目标位置扔一枚金币,然后变为生成物品,有点怪 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】恢复药剂、教会的圣经充能满后无法使用","N","","","缺陷","杨小品","2026-05-13 17:46:48","","","","彭思远|杨小品","YMZC-1454","6a03e66b086ac2ebbb89525a","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-13 10:48:11","Y","2026-05-13 17:46:48","0","N","","","","","","**重现步骤** 1. 恢复药剂、教会的圣经充能满后无法使用 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】密牌-弹药、火、秘光伤害与描述不符","N","","","缺陷","彭俊豪","2026-06-02 18:15:11","","","","彭思远|彭俊豪","YMZC-1453","6a03e3d7107ef7f527182c80","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-13 10:37:11","Y","2026-06-02 18:15:11","0","N","","","","","","**重现步骤** 1. 密牌弹药效果描述为攻击\*1.3,实际与为装备密牌伤害一样 2. 密牌-火伤描述害为攻击500%, ,实际伤害为700% 3. 密牌-秘光描述伤害为攻击125%,实际伤害为150% **测试结果** 1. [图片] [图片] [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】密牌-神降伤害属性与技能不符","N","","","缺陷","彭俊豪","2026-06-02 18:15:15","","","","彭思远|彭俊豪","YMZC-1450","6a03e140dbee41c37b0250a4","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-13 10:26:08","Y","2026-06-02 18:15:15","0","N","","","","","","**重现步骤** 1. 密牌-神降描述为火焰造成伤害,实际伤害属性为毒属性 **测试结果** 1. [图片] [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】密牌-幽魂特效残留","N","","","缺陷","刘云飞","2026-05-14 10:22:58","","","","彭思远|刘云飞","YMZC-1446","6a03e08ea6333372a4291ef1","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-13 10:23:10","Y","2026-05-14 10:22:58","0","N","","","","","","**重现步骤** 1. 携带密牌-幽魂后丢弃,幽魂特效残留在角色模型 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】猫咪硬币使用闲置配置无误,达到条件依旧不能使用","N","","","缺陷","杨小品","2026-05-13 17:50:02","","","","彭思远|张家振|杨小品","YMZC-1428","6a02ef25b001190ce65fa28d","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-12 17:13:09","Y","2026-05-13 17:50:02","0","N","","","","","","**重现步骤** 1. 角色有金币,遗物猫咪硬币使用限制配置正常,但使用遗物时提示条件限制,不能使用 **测试结果** 1. [图片] [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】血口铃铛未配置使用限制,使用时提示技能释放条件限制不能使用","N","","","缺陷","杨小品","2026-05-13 18:11:52","","","","彭思远|张家振|杨小品","YMZC-1427","6a02e9e5d7613b42ce76c19d","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-12 16:50:45","Y","2026-05-13 18:11:52","0","N","","","","","","**重现步骤** 1. 血口铃铛未配置使用限制,使用时提示技能释放条件限制不能使用 **测试结果** 1. [图片] [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】封印物“血肉弹夹”增加的临时弹夹上限导致再次换弹后弹夹数量异常","N","","","缺陷","杨小品","2026-05-13 18:12:51","","","","彭思远|杨小品","YMZC-1426","6a02e71bf158ffc6592f302a","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-12 16:38:51","Y","2026-05-13 18:12:51","0","N","","","","","","**重现步骤** 1. 使用血肉弹夹增加临时弹夹上限,清空此次弹夹换弹,换弹后子弹数量大于弹夹容量 **测试结果** 1. [图片] [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】遗物封印物分解黑水报错","N","","","缺陷","杨小品","2026-05-14 10:22:36","","","","彭思远|杨小品","YMZC-1424","6a02deeff158ffc6592cd30c","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-12 16:03:59","Y","2026-05-14 10:22:36","0","N","","","","","","**重现步骤** 1. 遗物显示分解黑水数量为0,分解后提示参数错误 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】封印物“抽筋的假腿”无法拾取","N","","","缺陷","杨小品","2026-05-12 15:42:05","","","","彭思远|杨小品","YMZC-1419","6a02ad2082dceafab5aa1d12","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-12 12:31:28","Y","2026-05-12 15:42:05","0","N","","","","","","**重现步骤** 1. 背包为空,拾取“抽筋的假腿”时提示背包已满 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】贴花“虚荣”金币加伤害未生效","N","","","缺陷","杨小品","2026-05-30 17:00:24","","","","彭思远|杨小品","YMZC-1418","6a02ab565ed0f3599e7d279b","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-12 12:23:50","Y","2026-05-30 17:00:24","0","N","","","","","","**重现步骤** 1. 技能附魔“虚荣”贴花,金币为0是单次伤害为15点,获得50金币后单次伤害依旧为15,实际应该是15+15\*25% 2. 封印物秘牌-毒、秘牌-电、秘牌-风、秘牌-炼金、秘牌-机械、秘牌-幽魂、秘牌-神降、秘牌-影刃、秘牌-秘光、秘牌-弹药、血口铃铛、聚魂灯、巨型蛛腿、剧毒瓦罐贴花“虚荣”的伤害加成都为生效 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】贴花“养分”分解返回黑水数量异常","N","","","缺陷","杨小品","2026-05-14 10:14:59","","","","彭思远|杨小品","YMZC-1417","6a02a9664670d23246eddf34","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-12 12:15:34","Y","2026-05-14 10:14:59","0","N","","","","","","**重现步骤** 1. 技能卡(8黑水)+3贴花(45黑水),分解返还黑水只有65,与设定的返还150%数量不符 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】遗物分解获得黑水显示为0","N","","","缺陷","刘云飞","2026-05-12 15:42:26","","","","彭思远|刘云飞","YMZC-1416","6a02a774f357c1d1fbdfe520","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-12 12:07:16","Y","2026-05-12 15:42:26","0","N","","","","","","**重现步骤** 1. 遗物分解获得黑水显示为0 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】冰盾击杀无法触发贴花“贪婪”的击杀额外掉落效果","N","","","缺陷","杨小品","2026-05-30 14:59:48","","","","彭思远|杨小品","YMZC-1414","6a029ae50af858bb4ec3c9fd","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-12 11:13:41","Y","2026-05-30 14:59:48","0","N","","","","","","**重现步骤** 1. 冰盾附魔贴花“贪婪”,炸盾击杀怪物是无法触发击杀掉落效果 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】贴花“回响”触发再次释放冰盾时表现异常","N","","","缺陷","邹明洋","2026-05-30 17:00:09","","","","彭思远|杨小品|刘云飞|邹明洋","YMZC-1413","6a02985fa944a4a721124036","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-12 11:02:55","Y","2026-05-30 17:00:09","0","N","","","","","","**重现步骤** 1. 冰盾附“回响”贴花,在触发回响二次释放技能时,冰盾技能特效缺失 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】贴花“幽魂”在拥有额外蓝心情况下产生召唤物数量错误","N","","","缺陷","杨小品","2026-05-14 10:19:36","","","","彭思远|杨小品","YMZC-1411","6a02943f98bbdf5d3c3f7ad3","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-12 10:45:19","Y","2026-05-14 10:19:36","0","N","","","","","","**重现步骤** 1. 冰盾贴花附魔幽魂词条,未获得额外蓝心时使用技能正常召唤2只幽魂,再获得额外的2个蓝心后,再次使用技能召唤了10只幽魂 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】分裂子弹触发分裂次数错误","N","","","缺陷","杨小品","2026-05-14 10:20:37","","","","彭思远|张家振|杨小品","YMZC-1400","6a01aa16eb5c8e87bcf6452f","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-11 18:06:14","Y","2026-05-14 10:20:37","0","N","","","","","","**重现步骤** 1. 分裂子弹描述只有首次命中才会触发分裂,但配合环状星球+贯穿时,一发子弹可以触发多次分裂 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】地上有遗物时使用小女孩的火柴刷新遗物,地面上遗物详情弹窗错误","N","","","缺陷","刘云飞","2026-05-14 10:23:39","","","","彭思远|杨小品|刘云飞","YMZC-1399","6a01a003f94baf0959f9ce24","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-11 17:23:15","Y","2026-05-14 10:23:39","0","N","","","","","","**重现步骤** 1. 地上有遗物时使用小女孩的火柴刷新遗物,地面上遗物详情弹窗错刷新变更,但遗物详情描述未变更 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】使徒大剑为主动遗物,不应该一直自动释放","N","","","缺陷","李晓东","2026-05-12 17:20:19","","","","彭思远|李晓东","YMZC-1392","6a018e6256ebf05c62b343a4","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-11 16:08:02","Y","2026-05-12 17:20:19","0","N","","","","","","**重现步骤** 1. 获得使徒大剑后会自动释放技能 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】蓝色心脏把蓝心转换为红心容器后,在拾取蓝心不会生效","N","","","缺陷","杨小品","2026-05-14 10:22:04","","","","彭思远|张家振|杨小品","YMZC-1391","6a018db10ecfb0f8c4d991ea","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-11 16:05:05","Y","2026-05-14 10:22:04","0","N","","","","","","**重现步骤** 1. 使用蓝色心脏把全部蓝心转换为红心容器后,再次拾取蓝色心不会增加蓝心 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】人肉炸弹不会杀死房间内所有怪物","N","","","缺陷","邹明洋","2026-05-20 15:41:33","","","","彭思远|邹明洋","YMZC-1388","6a017af5a88825886395f47d","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-11 14:45:09","Y","2026-05-20 15:41:33","0","N","","","","","","**重现步骤** 1. 进房间使用人肉炸弹,为消灭房间内全部敌人 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】获得彩蛋遗物后,扣除血量上限导致死亡无法重生","N","","","缺陷","邹明洋","2026-05-12 10:49:12","","","","彭思远|邹明洋","YMZC-1387","6a0154e361687e8ceefee337","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-11 12:02:43","Y","2026-05-12 10:49:12","0","N","","","","","","**重现步骤** 1. 获得彩蛋遗物后,扣除血量上限导致死亡无法触发彩蛋复活,角色卡在死亡界面无法操作 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】获得墓碑遗物,扣除血量上限导致死亡复活后无法普攻","N","","","缺陷","邹明洋","2026-05-12 10:47:51","","","","彭思远|邹明洋","YMZC-1386","6a015424b801849e36fcf0bc","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-11 11:59:32","Y","2026-05-12 10:47:51","0","N","","","","","","**重现步骤** 1. 获得墓碑遗物,再获得其他扣除红心上限遗物导致死亡,复活不能普攻 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】遗物灵魂出鞘+墓碑复活时血量错误","N","","","缺陷","杨小品","2026-05-11 21:31:32","","","","彭思远|杨小品|邹明洋","YMZC-1384","6a014e9878615957190e1bae","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-11 11:35:52","Y","2026-05-11 21:31:32","0","N","","","","","","**重现步骤** 1. 正常墓碑复活是恢复1颗心血量,使用过遗物灵魂出鞘后复活是6颗蓝心,用蓝色心脏把蓝心转化为红心容器后复活也是6颗蓝心 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】墓碑复活时小地图显示所有房间类型及位置","N","","","缺陷","吴赛","2026-05-11 21:31:13","","","","彭思远|邹明洋|吴赛","YMZC-1383","6a0146f8c3f47ad3198fb886","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-11 11:03:20","Y","2026-05-11 21:31:13","0","N","","","","","","**重现步骤** 1. 墓碑复活时小地图显示所有房间类型及位置,切换房间后正常 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【装扮】偶现在局外角色装扮消失,局内正常显示","N","","","缺陷","韩嵩洋","2026-05-12 14:13:17","","","","彭思远|韩嵩洋","YMZC-1382","69feffb057c201f937339e69","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-09 17:34:40","Y","2026-05-12 14:13:17","0","N","","","","","","**重现步骤** 1. 正常对局死回到主城,局外其他玩家视角和局内对战时角色装扮正常显示,但自己在局外是偶现看不到自己的角色装扮 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","大概率出现","" "【遗物】不可能三角与其他属性变动遗物组合,导致复活后玩家属性异常","N","","","缺陷","杨小品","2026-05-11 21:31:00","","","","彭思远|杨小品","YMZC-1381","69fefc9c6fac7a5800761379","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-09 17:21:32","Y","2026-05-11 21:31:00","0","N","","","","","","**重现步骤** 1. 不可能三角与其他属性变动遗物组合,导致复活后玩家属性异常,与死亡复活前属性不同 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】复活墓碑在玩家获得血量变动后,死亡时灵魂可被攻击","N","","","缺陷","邹明洋","2026-05-11 21:31:09","","","","彭思远|邹明洋","YMZC-1380","69fefc194b3f5dd8369d44fd","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-09 17:19:21","Y","2026-05-11 21:31:09","0","N","","","","","","**重现步骤** 1. 角色血量上限变动,获得复活墓碑后死亡触发坟墓复活,此时灵魂可再次被攻击击杀,无法复活 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】复活节彩蛋+墓碑都获得时,彩蛋的复活生效两次","N","","","缺陷","邹明洋","2026-05-11 11:01:01","","","","彭思远|邹明洋","YMZC-1379","69fefae4edad7bd2726d702b","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-09 17:14:12","Y","2026-05-11 11:01:01","0","N","","","","","","**重现步骤** 1. 获得复活节彩蛋+复活墓碑时,角色死亡后触发复活为彩蛋+墓碑+彩蛋,多一次彩蛋复活机会 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】灵魂出窍+复活节彩蛋,复活时卡死没有人物模型,重连后直接回主城","N","","","缺陷","邹明洋","2026-05-11 10:41:06","","","","彭思远|邹明洋","YMZC-1378","69fef9592e800b84b59aa756","已关闭","默认任务组","未分类","","","","","彭思远","2026-05-09 17:07:37","Y","2026-05-11 10:41:06","0","N","","","","","","**重现步骤** 1. 获得遗物灵魂出窍+复活节彩蛋,死亡触发回到初始房间复活时卡死没有人物模型,重连后直接回主城 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【组队】队伍刷新异常","N","","","缺陷","彭思远","2026-05-09 17:05:04","","","","彭思远|杨小品","YMZC-1158","69e9e6fe7fae7f25230fec81","已关闭","默认任务组","未分类","","","","","彭思远","2026-04-23 17:31:42","Y","2026-05-09 17:05:04","0","N","","","","","","**重现步骤** 1. A创建队伍(942),B在组队列表刷到A的队伍942(停留),A解散队伍后B玩家直接进队,此时B玩家正常进入队伍942,但A玩家此时刷不到这个队伍B玩家在队伍中不能进副本 **测试结果** 1. [图片] [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【背包】快速连按两次B键,会只打开仓库不显示背包","N","","","缺陷","陈坤鹏","2026-04-17 14:50:55","","","","彭思远|陈坤鹏","YMZC-1053","69e1b513f891ee7c5b24b85b","已关闭","默认任务组","未分类","","","","","彭思远","2026-04-17 12:20:35","Y","2026-04-17 14:50:55","0","N","","","","","","**重现步骤** 1. 快速连按两次B键,会只打开仓库不显示背包 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【装扮】降san闪烁时角色是个光头,装扮没挂在角色上","N","","","缺陷","韩嵩洋","2026-04-17 14:53:20","","","","彭思远|韩嵩洋","YMZC-1050","69e1abd1354e4790e31bfb7c","已关闭","默认任务组","未分类","","","","","彭思远","2026-04-17 11:41:05","Y","2026-04-17 14:53:20","0","N","","","","","","**重现步骤** **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【装扮】紫色金色品质装扮描边颜色错误","N","","","缺陷","彭思远","2026-04-20 12:20:49","","","","彭思远|邓豪","YMZC-1049","69e0e772160ebb43bef71eac","已关闭","默认任务组","未分类","","","","","彭思远","2026-04-16 21:43:14","Y","2026-04-20 12:20:49","0","N","","","","","","**重现步骤** 1. 紫色金色品质装扮描边颜色错误 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【装扮】装扮排序错误","N","","","缺陷","彭思远","2026-04-20 12:20:41","","","","彭思远|邓豪","YMZC-1042","69e0d926b115865c4e21ac1a","已关闭","默认任务组","未分类","","","","","彭思远","2026-04-16 20:42:14","Y","2026-04-20 12:20:41","0","N","","","","","","**重现步骤** 1. 装扮没有按照品质排序 2. 排序顺序:解锁(品质从高到低)>可解锁(品质从高到低)>未解锁(品质从高到低) **测试结果**[图片] 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【装扮】装扮页查看其他装扮后切换页签,装扮显示错误","N","","","缺陷","彭思远","2026-04-16 21:44:52","","","","彭思远|邓豪|邹明洋|韩嵩洋","YMZC-1041","69e09f33b9b43013cae562ac","已关闭","默认任务组","未分类","","","","","彭思远","2026-04-16 16:34:59","Y","2026-04-16 21:44:52","0","N","","","","","","**重现步骤** 1. 已装扮流浪者帽子+发型,进入装扮页签,查看魔术师帽子后不保存,直接切换至发型页签,此时角色头部装扮显示变为默认帽子 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【组队】组队点击小地图传送后,小地图不显示队友标记","N","","","缺陷","吴赛","2026-05-09 17:25:23","","","","彭思远|吴赛","YMZC-962","69df1312879c14be59ab5977","已关闭","默认任务组","未分类","","","","","彭思远","2026-04-15 12:24:50","Y","2026-05-09 17:25:23","0","N","","","","","","**重现步骤** 1. 组队点击小地图传送后,小地图不显示队友标记,需要走传送路径跳房间后才显示 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【组队】入队申请tips与申请列表位置重叠","N","","","缺陷","韩嵩洋","2026-05-25 14:17:26","","","","彭思远|韩嵩洋","YMZC-961","69df0b86eaa9985820c86489","已关闭","默认任务组","未分类","","","","","彭思远","2026-04-15 11:52:38","Y","2026-05-25 14:17:26","0","N","","","","","","**重现步骤** 1. 打开申请列表时,入队申请tips位置重叠遮挡 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【组队】队名过长显示重叠","N","","","缺陷","韩嵩洋","2026-04-23 19:59:36","","","","彭思远|韩嵩洋","YMZC-960","69df0a6d78b8abc5e066d274","已关闭","默认任务组","未分类","","","","","彭思远","2026-04-15 11:47:57","Y","2026-04-23 19:59:36","0","N","","","","","","**重现步骤** 1. 队名过长时与队伍编号显示重叠 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【背包】局内打开背包时角色不可移动","N","","","缺陷","陈坤鹏","2026-04-16 21:45:00","","","","彭思远|陈坤鹏","YMZC-959","69defb675a1887c5fb17a13b","已关闭","默认任务组","未分类","","","","","彭思远","2026-04-15 10:43:51","Y","2026-04-16 21:45:00","0","N","","","","","","**重现步骤** 1. 现在局内对战过程中打开背包是角色不可移动,局内本身会有开背包切换不同祭品使用的操作,此时不可移不太符合操作习惯 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【跑马灯】滚动跑马灯提示在登陆不应在登录界面出现","N","","","缺陷","肖兵丰","2026-04-08 17:38:55","","","","彭思远|张家振|肖兵丰","YMZC-870","69ce362633175607d946433f","已关闭","默认任务组","未分类","","","","","彭思远","2026-04-02 17:25:58","Y","2026-04-08 17:38:55","0","N","","","","","","**重现步骤** 1. 局内滚动跑马灯内容只出现在局内主城场景,登录、loading、局内游戏房间中不建议出现 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【装扮】可解锁装扮提示","N","","","缺陷","彭思远","2026-04-09 12:23:03","","","","彭思远|邓豪","YMZC-869","69ce353250076257ab178506","已关闭","默认任务组","未分类","","","","","彭思远","2026-04-02 17:21:54","Y","2026-04-09 12:23:03","0","N","","","","","","**重现步骤** 1. 玩家拥有装扮解锁道具且装扮未解锁时,换装界面对应的未解锁装扮提示“可解锁”状态 2. [图片] **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【装扮】装扮解锁道具不足时,点击解锁无tips提示","N","","","缺陷","邓豪","2026-04-02 17:22:24","","","","彭思远|邓豪","YMZC-854","69cde2c6d4c1c00dfb47654c","已关闭","默认任务组","未分类","","","","","彭思远","2026-04-02 11:30:14","Y","2026-04-02 17:22:24","0","N","","","","","","**重现步骤** 1. 角色无装扮解锁道具时,点击解锁无任何表现,需要tips提示道具不足 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【装扮优化】装扮界面已解锁的装扮图标位置就不要灰色蒙版","N","","","缺陷","邓豪","2026-04-02 17:22:44","","","","彭思远|邓豪","YMZC-853","69cde0d7738700719fc086fb","已关闭","默认任务组","未分类","","","","","彭思远","2026-04-02 11:21:59","Y","2026-04-02 17:22:44","0","N","","","","","","**重现步骤** 1. 已经解锁的装扮图标,在未选中时不要灰色蒙版遮盖图标 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【地图】房间中宝箱开启后小地图中宝箱标记应该不再显示","N","","","缺陷","吴赛","2026-05-09 17:26:38","","","","彭思远|吴赛","YMZC-850","69ccc5fc451217e64dd32b35","已关闭","默认任务组","未分类","","","","","彭思远","2026-04-01 15:15:08","Y","2026-05-09 17:26:38","0","N","","","","","","**重现步骤** 1. 房间中的宝箱开启后,小地图依旧显示宝箱标记,已经开启的宝箱不在小地图显示标记 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【特效】怪物受击闪白效果消失了","N","","","缺陷","彭思远","2026-03-31 18:32:30","","","","彭思远|刘云飞","YMZC-822","69c60558cbf7c3afe359c2c1","已关闭","默认任务组","未分类","","","","","彭思远","2026-03-27 12:19:36","Y","2026-03-31 18:32:30","0","N","","","","","","**重现步骤** 1. 局内怪物受击闪白效果没有了 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】荆棘圣像触发圣光术异常","N","","","缺陷","彭思远","2026-05-15 11:46:01","","","","彭思远|张家振|杨小品|邹明洋","YMZC-792","69c49e4fd817fb91c26eaf20","已关闭","默认任务组","未分类","","","","","彭思远","2026-03-26 10:47:43","Y","2026-05-15 11:46:01","0","N","","","","","","**重现步骤** 1. 遗物描述效果为“失去心时对伤害来源释放圣光打击,实际局内只有碰撞伤害会触发圣光打击,远程子弹伤害不会触发 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】虫洞遗物靠近地图边缘射击,触发虫洞效果但子弹并未从另一侧出现","N","","","缺陷","张家振","2026-05-09 17:27:31","","","","彭思远|张家振","YMZC-789","69c49b41f4bae1fcecafeb11","已关闭","默认任务组","未分类","","","","","彭思远","2026-03-26 10:34:41","Y","2026-05-09 17:27:31","0","N","","","","","","**重现步骤** 1. 虫洞遗物靠近地图边缘射击,触发虫洞效果特效但子弹并未从另一侧出现 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【房间】到达新房间时偶现角色短暂没有碰撞,可以穿墙","N","","","缺陷","李伟平","2026-04-23 19:57:14","","","","彭思远|李伟平","YMZC-780","69c386607de7203c6ef3406b","已关闭","默认任务组","未分类","","","","","彭思远","2026-03-25 14:53:20","Y","2026-04-23 19:57:14","0","N","","","","","","**重现步骤** 1. 传送出生点没有在阻挡物种,偶现传送后短暂时间角色没有碰撞,可以穿墙 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","大概率出现","" "【遗物】手指枪子弹残留","N","","","缺陷","杨小品","2026-05-14 10:14:48","","","","彭思远|刘云飞|杨小品","YMZC-751","69c1131c5827fbdf13aba3ff","已关闭","默认任务组","未分类","","","","","彭思远","2026-03-23 18:17:00","Y","2026-05-14 10:14:48","0","N","","","","","","**重现步骤** 1. 获得遗物手指枪,子弹在光标位置,造成伤害后,特效残留 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【商店】商店物品tips弹窗内容错误","N","","","缺陷","吴赛","2026-04-01 15:11:35","","","","彭思远|吴赛","YMZC-750","69c0f4f25786c00d45d069c9","已关闭","默认任务组","未分类","","","","","彭思远","2026-03-23 16:08:18","Y","2026-04-01 15:11:35","0","N","","","","","","**重现步骤** 1. 商店货架物品tips弹窗内容错误 **测试结果** 1. [图片] 2. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】分裂子弹遗物触发时,分裂物未判定起点阻挡","N","","","缺陷","张家振","2026-03-23 15:09:48","","","","彭思远|张家振","YMZC-746","69c0bd0f474c99e1bd12fab1","已关闭","默认任务组","未分类","","","","","彭思远","2026-03-23 12:09:51","Y","2026-03-23 15:09:48","0","N","","","","","","**重现步骤** 1. 获得分裂子弹后对石柱射击,分裂的子弹可以直接击中石柱后怪物,未被石柱阻挡 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】玩家穿戴刺猬外套时,不会受到碰撞伤害","N","","","缺陷","彭思远","2026-03-11 16:36:28","","","","彭思远|杨小品","YMZC-431","699ea56674c74b1da223c3b4","已关闭","默认任务组","未分类","","","","","彭思远","2026-02-25 15:31:50","Y","2026-03-11 16:36:28","0","N","","","","","","**重现步骤** 1. 玩家携带刺猬外套遗物后,碰到怪物自己不会受到碰撞伤害 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】密牌荆棘召唤物不攻击","N","","","缺陷","彭思远","2026-02-25 15:10:02","","","","彭思远|邹明洋","YMZC-417","699d6e56c068ae5a9eeee7b8","已关闭","默认任务组","未分类","","","","","彭思远","2026-02-24 17:24:38","Y","2026-02-25 15:10:02","0","N","","","","","","**重现步骤** 1. 密牌荆棘技能的召唤物不攻击怪物 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】恢复药剂充能状态异常","N","","","缺陷","彭思远","2026-02-25 15:07:07","","","","彭思远|邹明洋","YMZC-416","699d699b43c1e28959fac3dd","已关闭","默认任务组","未分类","","","","","彭思远","2026-02-24 17:04:27","Y","2026-02-25 15:07:07","0","N","","","","","","**重现步骤** 1. 恢复药剂显示为充能物品遗物,实际使用并未消耗充能次数 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】睿智的鸟遗物拾时可以获得额外资源","N","","","缺陷","彭思远","2026-02-25 14:59:49","","","","彭思远|邹明洋","YMZC-412","699d52b40dadc548b31d6e50","已关闭","默认任务组","未分类","","","","","彭思远","2026-02-24 15:26:44","Y","2026-02-25 14:59:49","0","N","","","","","","**重现步骤** 1. 物品掉落鸟靠近后1秒左右,玩家走进道具直接拾取,此时鸟依旧可以触发技能产出金币 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】“提线木偶”遗物获得后无法通过飞行区域","N","","","缺陷","彭思远","2026-02-25 15:06:32","","","","彭思远|杨小品","YMZC-410","699d07055a0af7f058b885cc","已关闭","默认任务组","未分类","","","","","彭思远","2026-02-24 10:03:49","Y","2026-02-25 15:06:32","0","N","","","","","","**重现步骤** 1. 获得提线木偶遗物后依旧无法通过场景内飞行区域 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】恢复药剂使用不消耗充能次数","N","","","缺陷","彭思远","2026-02-25 15:05:18","","","","彭思远|邹明洋","YMZC-408","698c46018fd6ab7d85ddc4ba","已关闭","默认任务组","未分类","","","","","彭思远","2026-02-11 17:04:01","Y","2026-02-25 15:05:18","0","N","","","","","","**重现步骤** 1. 获得遗物恢复药剂,使用后充能次数未消耗 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【融合】技能吞噬有融合技时未生成相应融合技","N","","","缺陷","彭思远","2026-02-24 11:21:04","","","","彭思远|陈坤鹏|杨小品","YMZC-404","698add14906845a16d324edf","已关闭","默认任务组","未分类","","","","","彭思远","2026-02-10 15:24:04","Y","2026-02-24 11:21:04","0","N","","","","","","**重现步骤** 1. 冰盾吞噬过一个无融合技技能的卡牌,正常随机生成一个吞噬技能,但再次吞噬一个有融合技能的牌时,第二次吞噬未生成相应融合技能 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【技能】汲取技能栏显示能量条,实际该技能不需要能量条","N","","","缺陷","彭思远","2026-02-25 15:07:17","","","","彭思远|刘云飞","YMZC-401","6989e25c806f7705cf22b3e5","已关闭","默认任务组","未分类","","","","","彭思远","2026-02-09 21:34:20","Y","2026-02-25 15:07:17","0","N","","","","","","**重现步骤** **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【技能】cd中技能切换房间后当前轮次技能cd不显示","N","","","缺陷","彭思远","2026-02-25 15:02:43","","","","彭思远|刘云飞","YMZC-400","6989ddef44b821a4cadd7dbb","已关闭","默认任务组","未分类","","","","","彭思远","2026-02-09 21:15:27","Y","2026-02-25 15:02:43","0","N","","","","","","**重现步骤** 1. 技能cd中切换房间,新房间cd中技能不显示cd倒计时 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【技能】冰盾持续期间切换房间,冰盾特效持续时间重置,特效实际持续时间与技能效果不同步","N","","","缺陷","彭思远","2026-02-25 15:02:21","","","","彭思远|刘云飞|邹明洋","YMZC-399","6989dd3d0f638a40e86de0f6","已关闭","默认任务组","未分类","","","","","彭思远","2026-02-09 21:12:29","Y","2026-02-25 15:02:21","0","N","","","","","","**重现步骤** 1. 释放冰盾,切换房间会再播一遍冰盾生成动画,炸盾后冰盾特效还存在段时间 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【技能】技能持续时间内交换位置技能栏状态未跟随实际技能显示","N","","","缺陷","彭思远","2026-02-25 15:01:19","","","","彭思远|刘云飞","YMZC-398","6989dc333f7eb05991ad9a86","已关闭","默认任务组","未分类","","","","","彭思远","2026-02-09 21:08:03","Y","2026-02-25 15:01:19","0","N","","","","","","**重现步骤** 1. 释放冰盾,冰盾持续期间交换技能,显示陨石技能持续中 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【技能】爆炎弹无法破坏石柱","N","","","缺陷","张家振","2026-02-09 19:50:47","","","","彭思远|张家振","YMZC-394","6989a484e4585d12d8801690","已关闭","默认任务组","未分类","","","","","彭思远","2026-02-09 17:10:28","Y","2026-02-09 19:50:47","0","N","","","","","","**重现步骤** 1. 学习爆炎弹后无法破坏石柱 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【san值】副本内san值降低,局内除tips提示外无任何变化","N","","","缺陷","韩嵩洋","2026-02-09 20:20:32","","","","彭思远|韩嵩洋|李伟平","YMZC-392","698989a225102eda259905b7","已关闭","默认任务组","未分类","","","","","彭思远","2026-02-09 15:15:46","Y","2026-02-09 20:20:32","0","N","","","","","","**重现步骤** 1. san值各个阶段只有tips提示。黑柱、黑雨、爪子、均未出现 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【宝箱】宝箱交互范围偏大","N","","","缺陷","吴赛","2026-04-01 15:11:32","","","","彭思远|吴赛","YMZC-391","69898488e3791b800ba2cd57","已关闭","默认任务组","未分类","","","","","彭思远","2026-02-09 14:54:00","Y","2026-04-01 15:11:32","0","N","","","","","","**重现步骤** 1. 局内宝箱可交互范围偏大,部分地图宝箱设计需要玩家破坏阻挡物/飞行越过不可行走区域后才能和宝箱交互开启,但宝箱交互范围偏大导致这类设计无法生效 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【宝箱】已开启的宝箱返回房间宝箱状态显示异常","N","","","缺陷","吴赛","2026-02-11 18:16:45","","","","彭思远|李晓东|吴赛","YMZC-382","69893daabeff8f139ef2bdc1","已关闭","默认任务组","未分类","","","","","彭思远","2026-02-09 09:51:38","Y","2026-02-11 18:16:45","0","N","","","","","","**重现步骤** 1. 当前房间有宝箱可交互开启,开启宝箱后切换房间再回到宝箱所在房间后,宝箱显示为未开启,但实际并不可再次开启 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】右侧遗物栏图标显示异常,仅显示一个最新的遗物图标","N","","","缺陷","杨小品","2026-02-09 09:51:48","","","","彭思远|陈坤鹏|杨小品","YMZC-351","6982ae3f1d6f4a4a6229922c","已关闭","默认任务组","未分类","","","","","彭思远","2026-02-04 10:26:07","Y","2026-02-09 09:51:48","0","N","","","","","","**重现步骤** 1. 获得一个新遗物,右侧遗物图标新遗物会覆盖掉旧遗物 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】遗物按键图标异常显示“假腿”","N","","","缺陷","彭思远","2026-02-09 20:59:09","","","","彭思远|陈坤鹏","YMZC-343","698074dda52ceccda1e7e3f1","已关闭","默认任务组","未分类","","","","","彭思远","2026-02-02 17:56:45","Y","2026-02-09 20:59:09","0","N","","","","","","**重现步骤** 1. 未获得主动技能遗物/获得主动释放遗物时,技能图标都显示为“假腿”遗物的图标 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【地图播报】获得遗物播报展示文本乱码","N","","","缺陷","彭思远","2026-02-11 15:02:43","","","","彭思远|吴赛|卢杨智","YMZC-329","697c29f72e1a55602fd504cf","已关闭","默认任务组","未分类","","","","","彭思远","2026-01-30 11:48:07","Y","2026-02-11 15:02:43","0","N","","","","","","**重现步骤** 1. 获得遗物时播报内容文本显示异常 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】充能遗物“血口铃铛”充能时间点错误","N","","","缺陷","张家振","2026-01-29 14:19:33","","","","彭思远|张家振","YMZC-306","6979850db92cb91b50f2e72e","已关闭","默认任务组","未分类","","","","","彭思远","2026-01-28 11:39:57","Y","2026-01-29 14:19:33","0","N","","","","","","**重现步骤** 1. 进入房间时充能1格(原本设计进入房间时不应该充能),清空房间怪物后又清空一格 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】遗物""黄金匕首""拾取后当时未增加攻击力","N","","","缺陷","张家振","2026-02-04 12:26:33","","","","彭思远|张家振","YMZC-305","697977f12bdb52c73245fe36","已关闭","默认任务组","未分类","","","","","彭思远","2026-01-28 10:44:01","Y","2026-02-04 12:26:33","0","N","","","","","","**重现步骤** 1. 角色有52金币,获得黄金匕首后未增加遗物效果对应的攻击力,需要再次拾取金币后才增加攻击力 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】遗物“异教徒的午餐“拾取后Q键使用未生效","N","","","缺陷","张家振","2026-01-29 10:25:44","","","","彭思远|张家振","YMZC-304","697972fc74a0bef4687582fb","已关闭","默认任务组","未分类","","","","","彭思远","2026-01-28 10:22:52","Y","2026-01-29 10:25:44","0","N","","","","","","**重现步骤** 1. 遗物“异教徒的午餐“、“管家的钥匙串”、“异教徒的晚餐”拾取后Q键使用未生成对应物品,且原有遗“贪食的蠕虫”消失 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【副本】局内石柱对子弹和怪物没有阻挡,子弹和怪物不应该穿过石柱","N","","","缺陷","李伟平","2026-02-04 12:23:59","","","","彭思远|吴赛|李伟平","YMZC-303","69785dfb804f0ccbeb32e936","已关闭","默认任务组","未分类","","","","","彭思远","2026-01-27 14:40:59","Y","2026-02-04 12:23:59","0","N","","","","","","**重现步骤** 1. 石柱改为局内怪物后,局内石柱对角色模型有碰撞阻挡,但子弹、怪物可以穿过石柱,原本设定石柱设定是可以阻挡飞行子弹和怪物的 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【地图】角色在四个方向最边缘房间时,小地图放大后不显示完整体图","N","","","缺陷","吴赛","2026-04-01 15:11:26","","","","彭思远|吴赛","YMZC-302","697737328a4399db7b6642a1","已关闭","默认任务组","未分类","","","","","彭思远","2026-01-26 17:43:14","Y","2026-04-01 15:11:26","0","N","","","","","","**重现步骤** 1. 玩家在上下左右四个方向最边缘房间时,tab键查看地图,显示的地图会少一部分 **测试结果** 1. [图片] **期望结果** 1. [图片]","普通","","一般(显示问题)","必现","" "【商店】遗物“好帮手”击杀商店npc后,无法到下一个房间·","N","","","缺陷","彭思远","2026-02-04 12:24:32","","","","彭思远|李伟平|杨小品","YMZC-300","69772f97adf3ff81737a8ea3","已关闭","默认任务组","未分类","","","","","彭思远","2026-01-26 17:10:47","Y","2026-02-04 12:24:32","0","N","","","","","","**重现步骤** 1. 510001添加好帮手遗物,进入商店房靠近npc,遗物会秒杀商店npc,此时房间上锁无法离开 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【商店】未配置折扣物品依旧显示折扣价格","N","","","缺陷","吴赛","2026-02-06 11:02:57","","","","彭思远|吴赛|杨小品","YMZC-298","6976e885e0ca059e9a2466a1","已关闭","默认任务组","未分类","","","","","彭思远","2026-01-26 12:07:33","Y","2026-02-06 11:02:57","0","N","","","","","","**重现步骤** 1. 配置表血量购买遗物未配置折扣,但依旧显示折扣价格,购买实际扣血是非折扣价格 **测试结果** 1. [图片] [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【san值】玩家最后一颗血被影怪拿走后,没有死亡流程","N","","","缺陷","彭思远","2026-02-09 14:54:06","","","","彭思远|李晓东|李伟平|韩嵩洋","YMZC-293","6972e8d61372152489b3120d","已关闭","默认任务组","未分类","","","","","彭思远","2026-01-23 11:19:50","Y","2026-02-09 14:54:06","0","N","","","","","","**重现步骤** 1. 影怪拿血过程中,玩家血量小于一颗心,此时影怪成功拿走一颗心后,角色没有走死亡流程依旧可以移动,然后直接弹结算 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】使用抽筋假腿,可以冲刺穿过障碍物或者是卡到某些不可行走的地方","N","","","缺陷","杨小品","2026-02-09 20:38:56","2026-01-22 09:00:00","","","杨小品|李伟平|彭思远|吴赛|张家振","YMZC-292","6971c72a1167fc6429b52bb1","已关闭","默认任务组","未分类","","","","","杨小品","2026-01-22 14:43:54","Y","2026-02-09 20:38:56","0","N","","","","","","[图片] [图片] **重现步骤** **测试结果** **期望结果**","普通","","致命(功能不可用,充值问题等)","大概率出现","" "【商店】黑潮特效遮挡商店物品价格","N","","","缺陷","吴赛","2026-02-06 11:02:48","","","","彭思远|吴赛","YMZC-290","697098ebb009bff735266b45","已关闭","默认任务组","未分类","","","","","彭思远","2026-01-21 17:14:19","Y","2026-02-06 11:02:48","0","N","","","","","","**重现步骤** **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【血条】短时间拾取多颗心时血条显示异常","N","","","缺陷","彭思远","2026-01-23 11:03:38","","","","彭思远|陈坤鹏","YMZC-289","6970980bf9537c48a291805d","已关闭","默认任务组","未分类","","","","","彭思远","2026-01-21 17:10:35","Y","2026-01-23 11:03:38","0","N","","","","","","**重现步骤** **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【血条】心形血扣血时闪白异常","N","","","缺陷","彭思远","2026-01-23 11:04:42","","","","彭思远|陈坤鹏","YMZC-288","69708f0870cd00d4b32641ad","已关闭","默认任务组","未分类","","","","","彭思远","2026-01-21 16:32:08","Y","2026-01-23 11:04:42","0","N","","","","","","**重现步骤** 1. 一颗心算4血,但扣血时整个心都闪白,最后实际扣血又不是整个闪白部分 2. 这里扣血闪白根据实际伤害做会好些 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【商店】商店内遗物刷新已拥有遗物","N","","","缺陷","李伟平","2026-04-23 19:57:25","","","","彭思远|李伟平","YMZC-287","697044824cdaaf2595e7fd12","已关闭","默认任务组","未分类","","","","","彭思远","2026-01-21 11:14:10","Y","2026-04-23 19:57:25","0","N","","","","","","**重现步骤** 1. 已经获取的遗物商店中也会刷新,这里可以和遗物房一样不刷已拥有的遗物 **测试结果** **期望结果**","普通","","一般(显示问题)","大概率出现","" "【商店】商店购买遗物偶现不在右侧遗物列表显示","N","","","缺陷","杨小品","2026-02-09 20:38:45","","","","彭思远|吴赛|陈坤鹏|杨小品","YMZC-286","696f4866c044cb9bfcbbfe30","已关闭","默认任务组","未分类","","","","","彭思远","2026-01-20 17:18:30","Y","2026-02-09 20:38:45","0","N","","","","","","**重现步骤** 1. 购买的火药桶遗物未在右侧遗物列表显示,需要切换房间后才显示 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【界面】副本内子弹数量图标显示异常","N","","","缺陷","彭思远","2026-01-21 11:11:15","","","","彭思远|陈坤鹏","YMZC-274","696ef6e9de17199c3fb3862a","已关闭","默认任务组","未分类","","","","","彭思远","2026-01-20 11:30:49","Y","2026-01-21 11:11:15","0","N","","","","","","**重现步骤** 1. 枪械类武器子弹图标缺失 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【副本】击杀boss播放完击杀动画后镜头锁定","N","","","缺陷","吴赛","2026-01-26 14:34:21","","","","彭思远|吴赛","YMZC-273","696ef5e69d3cc2d6117ef21f","已关闭","默认任务组","未分类","","","","","彭思远","2026-01-20 11:26:30","Y","2026-01-26 14:34:21","0","N","","","","","","**重现步骤** **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【遗物房】遗物房显示异常","N","","","缺陷","吴赛","2026-01-22 17:51:47","","","","彭思远|吴赛","YMZC-272","696ef47cd59d874bc85eaf0f","已关闭","默认任务组","未分类","","","","","彭思远","2026-01-20 11:20:28","Y","2026-01-22 17:51:47","0","N","","","","","","**重现步骤** 1. 遗物房中靠近遗物tips信息消失 2. 遗物失去后还有遗物台按键交互提示 3. 拾取遗物后重新反回遗物房,遗物重新显示 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】肋骨遗物获得的蓝心进入新房间后未消失","N","","","缺陷","彭思远","2026-01-21 11:20:16","","","","彭思远|杨小品","YMZC-271","696ef2a9de17199c3fb1d72f","已关闭","默认任务组","未分类","","","","","彭思远","2026-01-20 11:12:41","Y","2026-01-21 11:20:16","0","N","","","","","","**重现步骤** 1. 获得肋骨遗物后拾取金币,触发肋骨遗物效果获得临时蓝心,切换房间后临时蓝心未消失 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】获取遗物肋骨,拾取金币时未获得蓝心","N","","","缺陷","彭思远","2026-01-20 11:10:04","","","","彭思远|杨小品","YMZC-269","696b3a18035f0f651f544a53","已关闭","默认任务组","未分类","","","","","彭思远","2026-01-17 15:28:24","Y","2026-01-20 11:10:04","0","N","","","","","","**重现步骤** 1. [图片] **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】遗物“火药桶”会把地图内石柱也变为火药桶","N","","","缺陷","彭思远","2026-01-17 11:41:06","","","","彭思远|杨小品","YMZC-262","6969b949a2957ccbb487fa36","已关闭","默认任务组","未分类","","","","","彭思远","2026-01-16 12:06:33","Y","2026-01-17 11:41:06","0","N","","","","","","**重现步骤** 1. 遗物“火药桶”会把地图内石柱也变为火药桶 **测试结果** 1. [图片] [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】遗物“贪食的蠕虫”描述与配置不符","N","","","缺陷","彭思远","2026-03-19 21:00:22","","","","彭思远|彭俊豪","YMZC-261","6969adbac577ed5fe4afd206","已关闭","默认任务组","未分类","","","","","彭思远","2026-01-16 11:17:14","Y","2026-03-19 21:00:22","0","N","","","","","","**重现步骤** 1. 配置为+2攻击力。遗物描述为+1攻击力 **测试结果**[图片] 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】遗物“卑鄙的偷袭者”实际暴击效果不符","N","","","缺陷","张家振","2026-01-17 11:40:45","","","","彭思远|杨小品|张家振","YMZC-260","6969a9dacf13d26f906f73c9","已关闭","默认任务组","未分类","","","","","彭思远","2026-01-16 11:00:42","Y","2026-01-17 11:40:45","0","N","","","","","","**重现步骤** 1. 遗物效果未“对满血怪物伤害100%暴击”,实际游戏中对满血怪物造成伤害时会出现未暴击情况 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【商店】消耗道具开门后商店其他门未解锁","N","","","缺陷","彭思远","2026-01-17 12:18:52","","","","彭思远|李伟平","YMZC-259","69689e9acfbfaec150031d9b","已关闭","默认任务组","未分类","","","","","彭思远","2026-01-15 16:00:26","Y","2026-01-17 12:18:52","0","N","","","","","","**重现步骤** 1. 商店房间两个门,解锁A门进B门出,到新房间后从B门回商店还要再解锁一遍 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【商店】开门传送后触发扣血,结算流程异常","N","","","缺陷","李伟平","2026-01-20 11:10:15","","","","彭思远|李伟平","YMZC-258","69689d7093607a7478769162","已关闭","默认任务组","未分类","","","","","彭思远","2026-01-15 15:55:28","Y","2026-01-20 11:10:15","0","N","","","","","","**重现步骤** 1. 触发传送值对应房间后扣血死亡,玩家尸体消失死亡结算流程异常卡死 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【融合卡】融合卡选择时动画异常","N","","","缺陷","陈坤鹏","2026-01-13 12:05:52","","","","彭思远|陈坤鹏","YMZC-238","6964a9d1d76b9db7ae90cf7e","已关闭","默认任务组","未分类","","","","","彭思远","2026-01-12 15:59:13","Y","2026-01-13 12:05:52","0","N","","","","","","**重现步骤** 1. 选择任意技能选项,播放消失动画时鼠标移动至任意卡牌选择位时会再次播放选中动画 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【副本】每层靠近boss房的第五个遗物房小地图没有图标","N","","","缺陷","吴赛","2026-01-07 18:05:22","","","","彭思远|吴赛","YMZC-211","695e2bcd6a8c4404fa4159ff","已关闭","默认任务组","未分类","","","","","彭思远","2026-01-07 17:47:57","Y","2026-01-07 18:05:22","0","N","v0.2(3月13)","","","","","**重现步骤** 1. 近boss房的第五个遗物房小地图没有图标 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【副本】开局、跨层时小地图数据残留","N","","","缺陷","吴赛","2026-02-04 12:24:43","","","","彭思远|吴赛","YMZC-210","695e2a2160097034900f9382","已关闭","默认任务组","未分类","","","","","彭思远","2026-01-07 17:40:49","Y","2026-02-04 12:24:43","0","N","v0.2(3月13)","","","","","**重现步骤** 1. 跨到下一层、通关后再进新副本时小地图数据残留 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【怪物】aoe同时打掉多个爆炸节点,会出现五个爆炸节点都不炸的情况","N","","","缺陷","李晓东","2026-01-07 11:13:18","","","","彭思远|李晓东","YMZC-202","695ce410b8d12ee50a433819","已关闭","默认任务组","未分类","","","","","彭思远","2026-01-06 18:29:36","Y","2026-01-07 11:13:18","0","N","v0.2(3月13)","","","","","**重现步骤** 1. aoe同时打掉多个爆炸节点,会出现五个爆炸节点都不炸的情况 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【怪物】蜈蚣怪出现头和身体断开连接的情况","N","","","缺陷","李晓东","2026-01-07 11:11:55","","","","彭思远|李晓东","YMZC-201","695ce3bd3ba5c4d21607ae3b","已关闭","默认任务组","未分类","","","","","彭思远","2026-01-06 18:28:13","Y","2026-01-07 11:11:55","0","N","v0.2(3月13)","","","","","**重现步骤** 1. 角色模型和蜈蚣头部模型重叠,枪械/aoe技能直接打掉后面节点会出现头和身体断开连接的情况 **测试结果** 1. [图片] [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】右侧遗物列表中,位于排列右下角位置遗物图标不显示","N","","","缺陷","吴赛","2025-12-30 17:14:43","","","","彭思远|刘云飞|陈坤鹏|吴赛","YMZC-163","695345ba26fc035f51afe0f9","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-30 11:23:38","Y","2025-12-30 17:14:43","0","N","","","","","","**重现步骤** **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【天赋融合】技能融合吞噬后无法升级,技能池里随不到已经升阶技能","N","","","缺陷","杨小品","2025-12-31 11:52:24","","","","彭思远|杨小品","YMZC-162","695280eb0f31c146e1558309","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-29 21:23:55","Y","2025-12-31 11:52:24","0","N","","","","","","**重现步骤** 1. 冰盾升阶后没有三星,再升级无法随到冰盾技能 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【技能】冰盾-冰川 pc包冰盾爆炸生成冰面没有贴图","N","","","缺陷","胡辉俊","2025-12-30 11:02:18","","","","彭思远|胡辉俊","YMZC-161","695279452d42c8c26756f666","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-29 20:51:17","Y","2025-12-30 11:02:18","0","N","","","","","","**重现步骤** 1. pc包冰盾爆炸生成冰面没有贴图 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【技能】pc包影剑术技能特效显示异常","N","","","缺陷","胡辉俊","2026-01-14 15:45:02","","","","彭思远|胡辉俊","YMZC-160","695274f81570f3bcf90faa74","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-29 20:32:56","Y","2026-01-14 15:45:02","0","N","v0.2(3月13)","","","","","**重现步骤** **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【副本】pc包掉落物图标显示异常","N","","","缺陷","吴赛","2026-02-09 09:50:06","","","","彭思远|肖兵丰|吴赛","YMZC-159","6952740cafae81f21f408296","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-29 20:29:00","Y","2026-02-09 09:50:06","0","N","v0.2(3月13)","","","","","[图片] **重现步骤** 1. pc包副本中凋落物图标错误 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【技能】冰盾-冰骸副本内融合后不召唤冰骸","N","","","缺陷","张家振","2025-12-29 18:05:16","","","","彭思远|邹明洋|张家振","YMZC-155","695239f7232527419b18f56b","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-29 16:21:11","Y","2025-12-29 18:05:16","0","N","","","","","","**重现步骤** 1. 冰盾+幽灵融合为冰骸,副本内战斗不会召唤冰骸 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【技能】冰盾-冰骸冰片数量与本体不一致","N","","","缺陷","张家振","2025-12-29 18:32:26","","","","彭思远|邹明洋|张家振","YMZC-154","695234a17bafdd8afce19228","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-29 15:58:25","Y","2025-12-29 18:32:26","0","N","","","","","","**重现步骤** 1. 本体和冰骸炸盾后冰片都是6个,但学习浮游冰片后冰骸的冰片只有一个,触发冰片再生时本体只有一个冰片但冰骸有六个 **测试结果** 1. [图片] [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【技能】冰盾-无线充电,冰面上护盾持续时间异常错乱问题","N","","","缺陷","邹明洋","2025-12-29 16:55:04","","","","彭思远|邹明洋","YMZC-152","6951f2a22d42c8c26731501a","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-29 11:16:50","Y","2025-12-29 16:55:04","0","N","","","","","","**重现步骤** 1. 学习20020脉冲+20061脉冲触发冰面后,再学习20062冰上护盾持续时间翻倍 2. 脉冲冰面生成时,在冰面上护盾持续时间没有翻倍,要走出冰面范围后再回到冰面才会触发 3. 时间翻倍后偶现下一个冰盾生成时持续时间减半 4. 时间翻倍后偶现下一个冰盾出冰面扣时间 5. 时间翻倍冰盾持续时间大于10秒后,前端冰盾特效已经结束,但脉冲还在持续 **测试结果** 1. [图片] **期望结果**","紧急","","严重(舆论&扩散趋势)","必现","" "【技能】冰盾-浮游冰片,冰片再生触发的浮游冰片没有伤害","N","","","缺陷","邹明洋","2025-12-29 14:51:09","","","","彭思远|邹明洋","YMZC-147","6951e838ff02c0bba19f0c80","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-29 10:32:24","Y","2025-12-29 14:50:21","0","N","12月demo版本","","","","","**重现步骤** 1. 冰盾-浮游冰片,冰片再生触发的浮游冰片没有伤害 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【技能】冰盾-冰爆强化冲击波伤害范围与特效范围相差较大","N","","","缺陷","胡辉俊","2025-12-29 16:55:09","","","","彭思远|胡辉俊","YMZC-146","6951e33089125b0f36c631fd","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-29 10:10:56","Y","2025-12-29 16:55:09","0","N","12月demo版本","","","","","**重现步骤** 1. 强化冲击波特效范围远大于伤害范围 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【技能】冰盾-寒霜脉冲炸盾后还有一次脉冲伤害","N","","","缺陷","邹明洋","2025-12-29 14:50:25","","","","彭思远|邹明洋","YMZC-145","6951de344c5b332635e181e7","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-29 09:49:40","Y","2025-12-29 14:50:25","0","N","12月demo版本","","","","","**重现步骤** 1. 冰盾技能结束炸盾后,依旧还有一次脉冲波伤害 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【副本】跨层传送门生成动画异常","N","","","缺陷","吴赛","2025-12-27 18:19:31","","","","彭思远|吴赛","YMZC-135","694e00e87a239aefbaea9eb3","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-26 11:28:40","Y","2025-12-27 18:19:31","0","N","","","","","","**重现步骤** 1. 击败boss后传送门就生成了,使用天赋卡后/每次进入房间时都会在原本模型基础上又播放一遍传送门生成动画 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【副本】第三层初始房间异常","N","","","缺陷","李伟平","2025-12-27 18:20:00","","","","彭思远|李伟平|吴赛","YMZC-133","694dfb18e50eff9a8b5a45a3","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-26 11:03:52","Y","2025-12-27 18:20:00","0","N","","","","","","**重现步骤** 1. 打完第二层boss后,传送门至第三层,第三层初始房间里是空的,小地图也显示仅有一个房间, **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【副本】每层只能获取两个遗物,之后再进遗物房是空的","N","","","缺陷","彭俊豪","2025-12-29 18:05:53","","","","彭思远|李伟平|杨小品|彭俊豪","YMZC-132","694d05daea32c0c24163fdc7","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-25 17:37:30","Y","2025-12-29 18:05:53","0","N","","","","","","**重现步骤** 1. 每层只能获取两个遗物,但每层有4个遗物房,获得两个遗物后再进遗物房是空的 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【副本】偶现进入遗物房,房间内少一个遗物台","N","","","缺陷","李伟平","2025-12-25 11:46:53","","","","彭思远|李伟平","YMZC-131","694b5aaf9244230215706de6","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-24 11:14:55","Y","2025-12-25 11:46:53","0","N","","","","","","**重现步骤** 1. 拾取几个遗物后,再进遗物房偶现少一个遗物台,此时房间内剩余的两个遗物台无法交互拾取 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","大概率出现","" "【副本】技能无法破坏木桶","N","","","缺陷","邹明洋","2025-12-25 20:34:21","","","","彭思远|李伟平|邹明洋","YMZC-130","694b588102736577577de650","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-24 11:05:37","Y","2025-12-25 20:34:21","0","N","","","","","","**重现步骤** 1. 房间内木桶仅能被普通攻击破坏表现上会比较奇怪 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【副本】传送路阻挡墙显示异常","N","","","缺陷","吴赛","2025-12-25 17:35:34","","","","彭思远|吴赛","YMZC-129","694a72e967c25abc35268968","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-23 18:46:01","Y","2025-12-25 17:35:34","0","N","","","","","","**重现步骤** 1. 房间未解锁时,传送路阻挡墙有一横一竖两个, **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【副本】左右方向切换房间是出门被卡住无法移动","N","","","缺陷","吴赛","2025-12-25 14:43:35","","","","彭思远|吴赛","YMZC-126","694a1240c9f2b421da0cb11e","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-23 11:53:36","Y","2025-12-25 14:43:35","0","N","","","","","","**重现步骤** 1. 角色切换至左右方向房间时,到新房间出门会被卡住无法移动 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【副本】局内走房间撤离点判定离开失败","N","","","缺陷","李伟平","2025-12-25 11:47:05","","","","彭思远|李伟平","YMZC-125","694a03b8400653d609deff53","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-23 10:51:36","Y","2025-12-25 11:47:05","0","N","","","","","","**重现步骤** 1. 副本内走房间中撤离点离开时,判定撤离失败 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【天赋融合】技能融合/吞噬结果显示页面,技能框显示错误","N","","","缺陷","陈坤鹏","2025-12-22 17:55:05","","","","彭思远|陈坤鹏","YMZC-124","6948bea215e935d86c23aa5a","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-22 11:44:34","Y","2025-12-22 17:55:05","0","N","12月demo版本","","","","","**重现步骤** 1. 技能融合/吞噬至下一阶,结果显示页面中升阶后技能框未使用当前技能等阶外框,一直是基础技能对应等阶的外框 **测试结果** 1. [图片] [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【天赋融合】已经被融合过的技能依旧出现在融合选项中,选择该组合报错","N","","","缺陷","彭思远","2026-02-09 20:57:47","","","","彭思远|杨小品|陈坤鹏","YMZC-123","6948ba323fcd1c69710d914e","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-22 11:25:38","Y","2026-02-09 20:57:40","0","N","v0.2(3月13)","","","","","**重现步骤** 1. 冰盾融合过毒瓶后,再次学习毒瓶技能升至三星,黑卡选择融合技组合选项中,再次出现冰盾+毒瓶组合,该组合不可选工程中有报错 2. 已经被融合过的技能不可再被融合时,融合技组合选项中就不要在出现对应组合选项会合理些 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【天赋融合】仅有一/二组可融合技能时组合布局未居中","N","","","缺陷","陈坤鹏","2025-12-22 17:53:56","","","","彭思远|陈坤鹏","YMZC-122","6948b60b2c60e32e03c1e1a3","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-22 11:07:55","Y","2025-12-22 17:53:56","0","N","12月demo版本","","","","","**重现步骤** 1. 可融合技能组合为1/2种时,可选择融合组合选项未剧中排列 **测试结果** 1. [图片] [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【天赋融合】天赋吞噬结果未在当前流程页显示,跨房间后游戏流程卡死","N","","","缺陷","杨小品","2025-12-22 18:02:27","","","","彭思远|陈坤鹏|杨小品","YMZC-120","694519edb771b0b342267234","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-19 17:25:01","Y","2025-12-22 18:02:27","0","N","","","","","","**重现步骤** 1. 吞噬技能,吞噬结果选择未在当前页显示,切换地图后弹窗提示选择强化页,但无吞噬强化技能时无选项内容无法返回游戏流程卡死 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【副本】三层san只接近0时卡顿严重,游戏流程卡死","N","","","缺陷","庄鹏程","2025-12-30 12:18:36","","","","彭思远|李伟平|吴赛|庄鹏程","YMZC-119","694513fba0f9df71397d8e35","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-19 16:59:39","Y","2025-12-30 12:18:36","0","N","","","","","","**重现步骤** 1. 三层san只接近0时掉帧严重,击杀所有怪物后无法进入其他房间,游戏流程卡死 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【副本】第三层boss击杀后副本依旧出现跨层传送门,副本失败","N","","","缺陷","吴赛","2025-12-26 11:25:33","","","","彭思远|吴赛|李伟平","YMZC-118","694511f2d52fc37893cc9945","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-19 16:50:58","Y","2025-12-26 11:25:33","0","N","","","","","","**重现步骤** 1. 第三层boss击杀后副本依旧出现跨层传送门,传送门交互后副本失败 **测试结果** 1. [图片] **期望结果**","紧急","","严重(舆论&扩散趋势)","必现","" "【天赋融合】未配置的吞噬技能上阵突破后表现异常","N","","","缺陷","杨小品","2025-12-22 10:32:50","","","","彭思远|杨小品|陈坤鹏","YMZC-117","69440902a6fac9d45a2e4a08","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-18 22:00:34","Y","2025-12-22 10:32:50","0","N","","","","","","**重现步骤** 1. 技能A+B没有吞噬突破配置,但依旧可以上阵点击吞噬,点击吞噬工程上有报错,但玩家并无感知 2. 这里做筛选无吞噬组合的技能无法上阵突破位会合理些 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【怪物】boss靠近悬崖陷阱时死亡击杀部分掉落物在无法到达区域","N","","","缺陷","李晓东","2025-12-19 12:15:37","","","","彭思远|刘云飞|杨小品|李晓东","YMZC-116","694401794a6049b7bbb97613","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-18 21:28:25","Y","2025-12-19 12:15:37","0","N","","","","","","**重现步骤** 1. boss靠近悬崖陷阱时死亡击杀部分掉落物在无法到达区域,无法拾取 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【冰盾】冰盾护盾值特效显示异常","N","","","缺陷","陈坤鹏","2025-12-30 14:55:59","","","","彭思远|胡辉俊|陈坤鹏","YMZC-115","694400e8ee2d0da69a87a6bd","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-18 21:26:00","Y","2025-12-30 14:55:59","0","N","","","","","","**重现步骤** 1. 冰盾护盾值特效显示异常,还是之前竖版血条的护盾值 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【天赋融合】三选一的金币+血量出现在技能栏","N","","","缺陷","杨小品","2025-12-22 18:00:15","","","","彭思远|杨小品","YMZC-114","6943f8c0a27db6e52400418c","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-18 20:51:12","Y","2025-12-22 18:00:15","0","N","","","","","","**重现步骤** 1. 四个技能都三星后三选一选择金币/血量,然后三级技能融合/突破,吞噬另一个技能,切换地图,之前选择的金币/血量占一个技能栏 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【天赋融合】技能融合升至1阶后,再次触发融合异常","N","","","缺陷","陈坤鹏","2025-12-19 11:03:18","","","","彭思远|陈坤鹏","YMZC-113","6943f51529d82b0ce1a3fc14","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-18 20:35:33","Y","2025-12-19 11:03:18","0","N","","","","","","**重现步骤** 1. 技能A融合(融了技能B)升至1阶,再次获得黑卡选择融合,此时角色技能栏无技能B,可融合组合中显示的是第一次融合选项技能A+B,且不能融合 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【天赋融合】融合后再次获得黑卡,交互后上次获得融合技能显示残留","N","","","缺陷","陈坤鹏","2026-01-20 17:33:29","2026-01-14 09:00:00","2026-01-14 18:00:00","8 (工作日)","彭思远|陈坤鹏","YMZC-112","6943d4b2eeaeea1d666233f4","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-18 18:17:22","Y","2025-12-18 20:36:06","0","N","","","","","","**重现步骤** 1. A技能三星融合后返回,再次获得黑卡交互,选择界面会残留上次融合获得的技能 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【天赋融合】融合选择页签翻页后内容为空","N","","","缺陷","陈坤鹏","2025-12-22 10:40:40","","","","彭思远|陈坤鹏","YMZC-111","6943c4a932c8d28bd52da787","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-18 17:08:57","Y","2025-12-22 10:40:40","0","N","","","","","","**重现步骤** 1. 有多个可融合技能,翻页后内容为空且无法返回上一页 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【怪物】蛤蟆怪死亡时舌头攻击效果残留","N","","","缺陷","刘云飞","2025-12-19 17:28:17","","","","彭思远|刘云飞","YMZC-110","6943bf40b8f757dcb188a5f0","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-18 16:45:52","Y","2025-12-19 17:28:17","0","N","","","","","","**重现步骤** 1. 蛤蟆类型怪物攻击时击杀,怪物模型消失但舌头攻击动画会残留,播放完舌头攻击动画后舌头模型才消失 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【副本】体力为0时进入副本卡loading页黑屏","N","","","缺陷","吴赛","2025-12-27 18:26:55","","","","彭思远|吴赛","YMZC-109","6943bdae2e2f4e499356e003","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-18 16:39:10","Y","2025-12-27 18:26:55","0","N","","","","","","**重现步骤** 1. 体力为0时交互进副本,动画播完后跳转黑屏 **测试结果** 1. [图片] **期望结果** 1. 体力为0时交互进副本提示体力不足不能进入","紧急","","严重(舆论&扩散趋势)","必现","" "【武器】单手剑平A卡顿","N","","","缺陷","赵俊伟","2025-12-18 17:29:32","","","","赵俊伟|杨小品","YMZC-108","6943bcdda59d108cd54a4524","已关闭","默认任务组","未分类","","","","","赵俊伟","2025-12-18 16:35:41","Y","2025-12-18 17:28:52","0","N","","","","","","**重现步骤** 1. 拿着单手剑在主城or副本中连续点击鼠标左键 **测试结果** **期望结果** 1. 不卡平a","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】拾取遗物后遗物图标挂在角色模型上了","N","","","缺陷","吴赛","2025-12-18 21:05:04","","","","彭思远|吴赛","YMZC-107","69437f2404e0f58848a73d2b","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-18 12:12:20","Y","2025-12-18 21:05:04","0","N","12月demo版本","","","","","**重现步骤** 1. [图片] **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【天赋融合】偶现天赋卡开出第五个技能选择","N","","","缺陷","杨小品","2025-12-19 17:14:27","","","","彭思远|杨小品","YMZC-106","69437d640e76cf060a4e1457","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-18 12:04:52","Y","2025-12-19 17:14:27","0","N","","","","","","**重现步骤** 1. 已经学习了四个技能,再使用天赋卡时出现了第五个技能 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","大概率出现","" "【副本】部分房间偶现击杀所有怪物后未触发天赋卡掉落,无法进入下一房间","N","","","缺陷","李伟平","2025-12-18 21:33:58","","","","彭思远|李伟平","YMZC-105","69437677c6fdfde39175e807","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-18 11:35:19","Y","2025-12-18 21:33:58","0","N","","","","","","**重现步骤** 1. Sl\_Yewai\_n2\_01\_4 、Sl\_Yewai\_n2\_01\_5两个房间偶现击杀房间内怪物后未触发天赋卡掉落结算,无法进入下一个房间 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","大概率出现","" "【副本】san值达到开始刷精英怪时,当前游戏房间流程卡死","N","","","缺陷","李伟平","2025-12-19 10:56:55","","","","彭思远|李伟平","YMZC-104","69436a5a339f30ee2703e055","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-18 10:43:38","Y","2025-12-19 10:56:55","0","N","12月demo版本","","","","","**重现步骤** 1. 正常游戏到达第二层,san值达到可以刷精英怪,当前房间游戏击杀所有怪物后,无法交互拾取天赋卡,不能传送至下一房间 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【小地图】第二层第三层时小地图显示有之前层级解锁房间记录残留数据","N","","","缺陷","吴赛","2025-12-29 18:05:39","","","","彭思远|吴赛|李伟平","YMZC-103","694365e90873299e47b0c25b","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-18 10:24:41","Y","2025-12-29 18:05:39","0","N","12月demo版本","","","","","**重现步骤** 1. 进入第二层/第三层时,未解锁的房间也会显示 **测试结果** 1. [图片] [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【天赋融合】可选择融合技能与实际三星基础技能不匹配","N","","","缺陷","陈坤鹏","2025-12-18 18:08:21","","","","彭思远|陈坤鹏|杨小品","YMZC-102","694364e60f5d665bcf17114c","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-18 10:20:22","Y","2025-12-18 18:06:36","0","N","12月demo版本","","","","","**重现步骤** 1. 达到三星的技能为“机械飞升”+“修罗附体”,炼金大师仅为2星(未达到可融合技能标准),实际选择融合技时显示为“炼金大师”+“修罗附体”融合 **测试结果** 1. [图片] [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【技能吞噬】同一技能应不可同时成为吞噬/被吞噬目标","N","","","缺陷","陈坤鹏","2025-12-18 18:05:24","","","","彭思远|杨小品|陈坤鹏","YMZC-101","694363b90e76cf060a437960","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-18 10:15:21","Y","2025-12-18 18:05:24","0","N","12月demo版本","","","","","**重现步骤** 1. 黑卡选择吞噬,同一技能可同时被选为吞噬/被吞噬目标 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物房】进入遗物房后传送路径阻挡常在,无法离开遗物房","N","","","缺陷","吴赛","2025-12-17 18:23:29","","","","彭思远|吴赛","YMZC-95","69427a00bc16957aa975a4a2","已关闭","默认任务组","未分类","","","","","彭思远","2025-12-17 17:38:08","Y","2025-12-17 18:23:29","0","N","12月demo版本","","","","","**重现步骤** 1. 副本内从其他房间传送至遗物房,进入遗物房后传送路径阻挡一直存在,无法离开 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】野猪头套触发贴花回响表现异常","N","","","缺陷","杨小品","2026-06-05 15:14:35","","","","彭思远|杨小品","YMZC-1883","6a1e83e180fee3de1847f595","已拒绝","默认任务组","未分类","","","","","彭思远","2026-06-02 15:18:57","Y","2026-06-05 15:14:35","0","N","","","","","","**重现步骤** 1. 野猪头套贴花回响,触发回响效果时技能特效消失 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】血口铃铛主动效果异常","N","","","缺陷","邹明洋","2026-05-30 17:37:49","","","","彭思远|张家振|杨小品|邹明洋","YMZC-1783","6a190d9c488d75c9458bda1f","已拒绝","默认任务组","未分类","","","","","彭思远","2026-05-29 11:53:00","Y","2026-05-30 17:37:49","0","N","","","","","","**重现步骤** 1. 血口铃铛主动释放后不消耗充能,技能范围特效变为移动距离触发 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】家用腰带通关后再次进入新对局效果残留","N","","","缺陷","杨小品","2026-06-04 20:49:47","","","","彭思远|邹明洋|杨小品","YMZC-1775","6a1844031ad929239d8945bd","已拒绝","默认任务组","未分类","","","","","彭思远","2026-05-28 21:32:51","Y","2026-06-04 20:49:47","0","N","","","","","","**重现步骤** **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","大概率出现","" "【遗物】黑死病触发的击杀爆毒对角色自己也会造成伤害","N","","","缺陷","邹明洋","2026-05-26 15:28:44","","","","彭思远|邹明洋","YMZC-1681","6a13b17f4bc3006026f75afb","已拒绝","默认任务组","未分类","","","","","彭思远","2026-05-25 10:18:39","Y","2026-05-26 15:28:44","0","N","","","","","","**重现步骤** 1. 黑死病触发的击杀爆毒对角色自己也会造成伤害 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【组队】死亡变为鬼魂,携带的物品没有掉落原地","N","","","缺陷","杨小品","2026-05-25 11:28:31","","","","申鹏超|韩嵩洋|杨小品","YMZC-1631","6a0d7a6c5248fa43ad9110b0","已拒绝","默认任务组","未分类","","","","","申鹏超","2026-05-20 17:10:04","Y","2026-05-25 11:28:31","0","N","","","","","","**重现步骤** 1. 组队进副本然后死亡进入鬼魂状态,查看物品有没有掉落原地 2. 鬼魂状态退出副本,打开背包,物品没有掉落 3. 队伍最后一人死亡时物品正常掉落 **测试结果** 1. [图片] **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】无名墓碑主动使用和被动触发死亡后尸体留存异常","N","","","缺陷","邹明洋","2026-05-21 17:40:46","","","","彭思远|邹明洋","YMZC-1611","6a0d3248b2e1599fec24370a","已拒绝","默认任务组","未分类","","","","","彭思远","2026-05-20 12:02:16","Y","2026-05-21 17:40:46","0","N","","","","","","**重现步骤** 1. 死亡自动触发无名墓碑时,没有自己的尸体,主动使用无名墓碑后死亡却有尸体,表现不一致 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【背包】局内背包-属性页签层级错误","N","","","缺陷","陈坤鹏","2026-05-18 17:53:27","","","","彭思远|陈坤鹏","YMZC-1543","6a0adfb63a8d2ee23cd920c1","已拒绝","默认任务组","未分类","","","","","彭思远","2026-05-18 17:45:26","Y","2026-05-18 17:53:27","0","N","","","","","","**重现步骤** 1. 局内背包-属性页签层级错误 **测试结果** 1. [图片] **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】贴花-飞升效果与当前封印物机制不符","N","","","缺陷","杨小品","2026-06-04 17:55:47","","","","彭思远|杨小品|叶嗣文","YMZC-1516","6a08262126a3b0667c8d3c79","已拒绝","默认任务组","未分类","","","","","彭思远","2026-05-16 16:09:05","Y","2026-06-04 17:55:47","0","N","","","","","","**重现步骤** 1. 封印物暂时没有品质划分和品质效果逻辑 **测试结果** **期望结果**","普通","","一般(显示问题)","必现","" "【遗物】贴花-虚空,吞噬封印物等级未实际生效","N","","","缺陷","杨小品","2026-06-04 20:43:14","","","","彭思远|杨小品","YMZC-1513","6a082313e27f1ba7fd92e2ef","已拒绝","默认任务组","未分类","","","","","彭思远","2026-05-16 15:56:03","Y","2026-06-04 20:43:14","0","N","","","","","","**重现步骤** 1. 贴花吞噬封印物等级后,原本封印物升级效果还在,减cd未生效 **测试结果** **期望结果**","普通","","严重(舆论&扩散趋势)","必现","" "【遗物】贴花“潮汐”获得后,每次伤害都是暴击,无cd","N","","","缺陷","杨小品","2026-05-30 11:23:42","","","","彭思远|杨小品","YMZC-1415","6a029c5f55724021b95dd15b","已拒绝","默认任务组","未分类","","","","","彭思远","2026-05-12 11:19:59","Y","2026-05-30 11:23:42","0","N","","","","","","**重现步骤** 1. 贴花“潮汐”获得后,每次伤害都是暴击,无cd **测试结果** 1. 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